New beta for today. https://aarongiles.com/dreamm/beta
New in 3.0b14:
Major internal change in the way files are accessed; everything should work as before, but definitely report any oddness
OutputDebugString and DebugBreak now wired up to DREAMM's debugger for Windows games
Added keyboard configuration option, plus initial support for keyboard layouts in Windows (DOS still to come)
Added "quiet" mode installation; hold shift when dragging or when clicking the first install button
Added support for the Min'n'Mojo Monkey Island 2 Talkie demo
Added support for English Rebel Assault II Level 4 Demo, made it the basis for other languages
Added support for Indiana Jones and the Infernal Machine preview (including installer)
Added support for Jedi Knight Demo installer EXE
Added support for CD images embedded in ZIP files (note that they are fully decompressed to RAM!)
Fixed Grim Fandango 1.0 releases; this required a major rework and exposes multiple discs for you to swap NOTE: You will need to re-install any existing Grim Fandango installations!
Fixed bug where menu selections would be stuck moving up in Grim Fandango
Fixed keyboard behavior in Outlaws when typing names (though still glitchy in some versions due to OG bugs)
Fixed popping sounds in some Windows games (Shadows of the Empire)
Fixed incorrect mouse tracking in Loom CD in EGA mode
Fixed bug in game detection logic when counting files that don't require 100% CRC matches
Fixed bug where initial stack pointer for .COM programs was wrong and could trash memory
Fixed incorrect alpha blending of UI text when a background is present
Fixed bug where sound fonts with uppercase .SF2 extensions were not being recognized