Jump to content

Home

Leaderboard

Popular Content

Showing content with the highest reputation on 03/01/25 in all areas

  1. I figured out Monkey Island Frantic #61 in 497 seconds after 71 tries. 😭 https://funzone.mixnmojo.com/Frantic/ hmpf. That solution wasn’t how I imagined it to look like. Same here
    2 points
  2. I've reworked Sophia's Atlantis Presentation quite a bit, replacing everything with my latest instruments, completely overhauling the balancing of the track, and now it's pretty much as perfect as I can get it. For me, a definitive highlight on the album. Indiana Jones and the Fate of Atlantis (fan soundtrack) by Clint Bajakian, Peter McConnell, Michael Z. Land
    1 point
  3. I – the loser I am – chose to quit Monkey Island Frantic #61 in 257 seconds after 36 tries. 😞 https://funzone.mixnmojo.com/Frantic/
    1 point
  4. One part of my contribution to the box design was cleaning up the USA map that's seen on the back of the box. The idea was for me to upscale the original game's background, while Steve would just provide a few little icons to represent the different locations in the game, as he wouldn't have time in his schedule to re-paint the whole map. Right away it was clear, that those pesky longitude/latitude lines would never upscale cleanly, so my first step was to paint those out: Easy enough, right? Let's get to upscaling (correcting the non-square-pixel aspect ratio while we're at it)! Eww... well, clearly this wouldn't work, neither with the text overlay nor Sam & Max themselves. Luckily, Steve offered to repaint those overlays as well, so back to the original background, to give Steve some space to work his magic. Recreating the game's ugly banding was actually harder than I expected, but after all it turned out fine. Back to upscaling! Ah, much better. Using a combination of different ESRGAN models allowed me to not only get nice outlines, but also reign in the banding, which I so faithfully re-created. Ah, well. But this was still looking a bit too clean, so it just made sense to add a bit of a brush texture overlay. Yes, that'll do. For the coordinate grid, I just recreated the lines at high resolution. Now comes the real magic, once Steve adds his overlays. It still boggles my mind that so many years later, we are getting brand-new HTR art from Steve Purcell! Steve also added the brushy lines and scribbles along the route... ... and Jake then wrangled it all into a beat-up, folded map, tying it all together for the back of the box. The end.
    1 point
×
×
  • Create New...