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JCarter426's Achievements
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That's been my problem too. I finally figured out how to make new areas pretty easily and I have another idea which if it works will make the process a thousand times easier; at least for interior or exterior buildings and cities
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Unfortunately I never really had the patience to figure it out. Well, to be more specific, the exporting of models from 3ds into a usable format.
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Hey, since you have an understanding of how modules work, would you be able to help me with getting some new modules from 3DS Max into TSL?
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Could you PM a general walkthrough of what you did to the alien TSL heads?
I'd like to attempt the same for K1...
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Hey JC, you were the one converting Toasty Fresh's weapon models to TSL, right? I was wondering if you were planning on releasing them, since Toasty seems to have disappeared again.
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I think it also might be due to the fact I don't have any scripts on the utp either. What script would I be looking for in the toolbox?
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Hmm... That's the only thing I could remember... the script is in my toolbox if you want to check for yourself, but I think it's just the animation.
The ones I have are at a height of 0.7 meters.
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I changed its animation state to 204 and it still isn't appearing. Hmm. I also went through two scripts, "a_hawk_inc" and "a_holoworld", but they didn't come up with anything conclusive. This darn thing is driving me mad.
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Hey, just thought you might like to know I've put up some WIP shots of blaster pistol improvements in this thread.
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I had to remove all kinds of logging for it to run at all. Took a while to track down everything... I could post my file when I get a chance, but that computer is indisposed for the next few days.
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Thanks, dude! Heh, I find my machine struggling with GLIntercept... Aaargh!!
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Everything in the game was done with the Toolbox and GLIntercept, in addition to some basic cheats to make recording easier for me. I record with Fraps, compress it with x264 using VirtualDub, and edit with Adobe Premiere (CS5.5; I haven't upgraded to CS6 yet).