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HockeyGoalie35

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Everything posted by HockeyGoalie35

  1. OMG we struck gold!

  2. can you find me a MTT?

  3. oh wow i have blender too! (as a converter) thanks!

  4. Finished scripting it ....a 40 line aiscript and so far it works (and it's REALLY hard)

  5. well, another problewm is that the msh needs to have only 1 texture......because i dont know how to uv map

  6. hmm......thats odd....well, if you would like send me the .objs and ill convert the to .ase for you?

  7. what .msh is it?

     

    try the rep_inf_arctrooper

    (that one worked for me)

  8. you go to file /import /obj

    click ok

    then you need to navigate to the folder where the obj is.

  9. you need to even type the .msh at teh end of the file

  10. heh....i just used the MC helmet and it works perfectly!

  11. what happens when you try meshtool?

  12. well if you could conver the one on the far left to an obj.......we could use somthing like that

  13. Ah i see :D

    do you have a youtube account?

    if so, subscribe here for caronite modders videos (i put out one every week or so):

    http://www.youtube.com/user/1hockeygoalie

  14. found anything good?

    im looking as well.....cant find anything and i need ASAP

  15. I would love to help!

    just wondering, how did you know i was doing stuff with models?

    anyway......

     

    Things needed:

    XSI mod tool which you can get here(regestration but free): http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257

     

    Meshtool, its a .msh to obj converter(included instructions in the .zip): http://www.mediafire.com/?d8lsrnhu6r8oooq

     

    ActorX plugin (for XSI): http://udn.epicgames.com/Two/rsrc/Two/ActorX/ActorX.05012006.zip

    (to install it. open XSI. go to File, Addon, Install. select the .xsiaddon file (the plugin file)

     

     

    how to prepare your model for exporting in XSI:

    Select the object so its blue (object mode)

    on the right there is "S" for scale. make it X,Y,Z 75 scale (.mshs are TINY!)

     

    then go to model , polymesh, invert polygons.....

    then export to file......then import to unrealed.

     

    hope this helps!

  16. i just take a camo off google re color it, add it as a new layer and then set the layer to multiply

  17. i think i might be able to make a "wave" mode map.....

    "protect shelter base from the enemies offensive"

  18. ok, next time you make a map, when it has textures we dont have, import them to package "mylevel" (it gets saved in the map)

  19. Do you mind if I add in to your map? Like storms and whatnot?

  20. no i havnt been on the comp all day

  21. it most likely wont work. the model's uv map is off

  22. ok but can you re send me the model?

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