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Everything posted by HockeyGoalie35
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easy. open its properties in the map
go to the Ai tab then there should be team index. set it to "2"
1=player
2=friendly
3=Clone MP
4=Trando MP
5=Enemy
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Or just make it the RL. I'm trying to keep it as the westar interchangeblr systen
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ok, select the object
then where it says "wireframe", change it to "shaded texture"
then use the polygon select and select the polygons that are going to use the 2nd texture. then right click, and "create cluster"
it should turn white. then while its selected go to the top and click render, texture.
then export and it SHOULD work
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i could make a modified westar (will need obj.)with the nade launcher attached (no scope, sights instead)
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if you dont mind, im gonna get rid of the scope (its attached to the side of it) on the scout pistol
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"the game crashes when you add them....and also if you have one of them not able to pull squad manuvers, only 3 can follow at a time"
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the game crashes when you add them....and also if you have one of them not able to pull squad manuvers, only 3 can follow at a time
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i used the darker one. when i go to export as .ase it says
"no sutible primitive found in this scene"