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HockeyGoalie35

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Everything posted by HockeyGoalie35

  1. easy. open its properties in the map

    go to the Ai tab then there should be team index. set it to "2"

    1=player

    2=friendly

    3=Clone MP

    4=Trando MP

    5=Enemy

  2. I responded to ur request

  3. I like your choice of avys :D

  4. Or just make it the RL. I'm trying to keep it as the westar interchangeblr systen

  5. ok, select the object

    then where it says "wireframe", change it to "shaded texture"

    then use the polygon select and select the polygons that are going to use the 2nd texture. then right click, and "create cluster"

    it should turn white. then while its selected go to the top and click render, texture.

    then export and it SHOULD work

  6. that pistol below is the one that is used in the mod remember?

  7. HAHA! well you SAID you wondered what it looked like :p

  8. ok check out the newest post

  9. finished posting screens in a sec! :D

  10. i will also remove the end so its like a compact gun

  11. i could make a modified westar (will need obj.)with the nade launcher attached (no scope, sights instead)

  12. I LOVE the sniper/soccer .gif!

  13. if you dont mind, im gonna get rid of the scope (its attached to the side of it) on the scout pistol

  14. well, read the post in the arc lounge

  15. XSI mod tools are free

  16. "the game crashes when you add them....and also if you have one of them not able to pull squad manuvers, only 3 can follow at a time"

  17. the game crashes when you add them....and also if you have one of them not able to pull squad manuvers, only 3 can follow at a time

  18. I can't get new Squadies in at the moment.....

  19. i cant import it into blender.....

  20. i used the darker one. when i go to export as .ase it says

    "no sutible primitive found in this scene"

  21. ut oh...the mtt wont export from XSI

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