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ddevlin

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About ddevlin

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  1. I would pay good money to see remakes of the Mission Impossible movies starring @Dmnkly as Guybrush in the Ethan Hunt role.
  2. There is almost certainly an archive of cut content somewhere, even if "archive" is used in the loosest sense of the term. I direct theatre, and my directing books are stuffed with half formed ideas, abandoned concepts, and the pages of my scripts look like the ramblings of an insane man. I use them, sometimes, to teach theater history courses as a condensed archive: the students have to examine the process of the show from beginning to end based only on my book, journals, notes, pre-production design documents, and, eventually, photographic evidence of the show -- only at the end do I show th
  3. Whoops, sorry. Think you've got a couple of errors there. I assume you meant: 1. MI1 2. MI2 3. CMI 4. TMI 5. That high school production of Monkey Island 6. Marius' flash movie re-telling of MI1 7. EMI
  4. Yep. 252 is her telling Guybrush not to bother her guests on his way out.
  5. The idea of getting the wedding registry so you can return the cursed gifts implies that LeChuck and Elaine had time to put together a wedding registry, which means they sat down and discussed the things they'd like to hav to start out their voodoo life together, and that idea makes me laugh out loud.
  6. Right...was there word of a Double Fine LOOM resurrection? I've spent a fair amount of time poking around the internet for anything about LOOM -- loved Moriarty's post-mortem on it, and I'm aware of the fan sequel that was abandoned fairly well into its development, but never heard anything about Double Fine.
  7. I'm so new to the LA games fan community that I'm afraid I don't know the acronyms... DF?
  8. I was utterly entranced by the deep lore of LOOM, and think the game barely scratches the surface of it. I loved all of the oblique and historical references to other guilds in the Book of Patterns that shipped with the game ,and the handful of drafts that were listed but never used. I want to know much more about the First and Second Shadows, and about how the Guild of Weavers learned to weave influence into the LOOM itself. Lots of ideas and concepts were hinted at, but never got to pay off...I've always thought the world would be ripe for a set of limited series comic book/graphic novels.
  9. I had a ball watching that stream on replay, and I'm bummed I seem to have missed it by a couple of months.
  10. I love this description - MI1 is the first game I ever did that with. There is a phenomenon with certain games that I find incredibly attractive, and that is the appearance that the player has broken the game because they did something the designers didn't anticipate, and being proven wrong -- the designers are just as inexhaustible and petty as you, the player. I can clearly remember trying to exhaust Stan's list of extras on each of the boats he tries to sell you, and finding it nearly inexhaustible -- the same is true with the multiple iterations of the door on the cannibal's h
  11. It's 1 for me, if only for how much it makes me feel like I'm eight years old again. I got to the rest of the series much later on in life, and while I enjoy 2, Curse (Murray is the greatest video game character to have ever been created), Escape (to a certain extent, although to be fair it has been many, many years since I played Curse) and Tales, MI1 makes me feel like a kid again. When I saw the trailer for the Special Editions, I got a little bit teary-eyed. For whatever reason, during the COVID outbreak, I started looking back into MI games lately...I caught a replay of Jake'
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