Jump to content

Home

Vainamoinen

Members
  • Posts

    429
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Vainamoinen

  1. Well then, on to more speculation instead of discussing all the new things we know. 😎 I always wanted Act/Part II to have one giant ocean map and lots of islands to explore. But Guybrush already knows how to get to Monkey Island – what if Monkey Island becomes available rather early on in the overview map, and the finale plays out on yet another island, one we haven't yet heard about?
  2. I do hope they're done with the Melee Island spoilers now though. On to Monkey, Terror, and Brr Muda. And, well, the half dozen other islands in the game.
  3. ALSO And I really love the positive energy below that tweet.
  4. Thought bubbles: So Dave rolled the D2 crit this time. This looks incredible. Just incredible. It's so dimensional, and – something that EMI didn't do – it is a perspective recreation of the original TSoMI Melee harbor. Which is a primary connecting point to childhood nostalgia. This is so well done. I was one of the people who was thinking: Really, back to Melee Island? Is that necessary? But seeing that Scumm Bar sign, I now think: How could Ron not go back to Melee Island?! The pelicans. By now it's become quite apparent that almost every background we've been shown, even interiors, has one or more animals present. How are we going to make sense of them all? I still say stuff them in my inventory. Guybrush's running speed. If this is an accurate reflection of in-game velocity, let's say age hasn't slowed that Threepwood down. LeChuck's ship anchoring directly at the Scumm bar. And governor Swordmaster is not up in arms? There's something rotten, and it's not just the usual sea stench! Curly green Tiller mist around LeChuck's ship. The colors: I could write books about it, but those first four inches, that descent from the lookout, it's incredible. Greens, blues, cyans, magentas, all seemingly thrown together but so awesomely well composed. How did they do that? Bit disappointed by the ocean here; there's some movement in the reflections around LeChuck's ship, but apart from that, reflections are static. The drinking guy animation in the Scumm Bar window though, much appreciated! I'm certain he could drink all night without becoming visibly inebriated. Maybe I should leave that scene on for eight hours, just to make sure. Guybrush seems to be viewable from the front and the side, but there seem to be no betweens. Feels a bit abrupt when he turns (0:01). Notably missing ghost violinist lady is dearly missed. Nice music, but of course, just ten seconds. The Act I intro had more of a punch for me. Oh look! More shadow shapes on LeChuck's ship for us to obsess over! Who is going to be the first to suggest that it's still Guybrush, but rather his twin broth... oh wait that would be Chucky. Yes, again I am clicking on things in a video expecting a reaction. That's so dumb, isn't it. But at least I already know where I'm getting a decent length of rope from.
  5. Rather unlikely, judging from their website. Pretty sure they'd have that copyright slapped on each and every product, photograph, or asterisk. And from Disney's perspective, printing 30 year old posters on T-shirts, that's not "where the brand's at" in their eyes. πŸ˜† Hope you can kick their butts.
  6. Oh god the disappointment. And then, the relief after the third one ... πŸ™‰ We need to gag Don if these fake things keep appearing. 🀣
  7. Sure we all love Monkey Island Mondays But now there's no news on Sundays.
  8. I'm fairly certain that a release (or rather just bombshell info) on Talk like a Pirate Day is something Terrible Toybox/Devolver think of as a "stars align" moment right now, in much the same way as the April 1st/4th announcement was a "stars align" moment. If it looks like it could work, they're doing it, but it's just a nice to have. I mean, there are nicer things to have, like Return to Monkey Island in August. If they can do that, then personally, I don't need TlapD shenannigans. πŸ˜†
  9. Always encouraging to see they're still heading for a 2022 release – especially since Sea of Stars got pushed back to '23 and since November and December are undevolvery months to release anything in. I'm not seeing that release date just around the corner though. It's indie development in the roaring twenties ... as soon as they're more or less done, they announce a release date in the following days, and even that might get pushed back as new bugs resurface.
  10. It's the new glitter bomb! Emphasis on bomb. πŸ’£
  11. It wouldn't be Laverne if she didn't seem a bit off. 🀣
  12. @Thrik @KestrelPi I hope you keep venturing into art waters!
  13. So there ARE woodchuck tonge twisters. 😊 The interesting thing is that they even feel it's necessary. For each new Monkey Island to date, you got along fine as a new player. Particularly as Guybrush veered into the blank slate character type starting with CMI.
  14. Things they could show in Monday tweets: More character/design reveals (like Herman Toothrot; also, if you think there's going to be a Monkey Island without cannibals, think again). Voice actor reveals (so who the F voiced the big L?). video from voice recordings/booth (Dom finally screwing a woodchuck tongue twister up). Maps or at least parts of maps. This would be a gameplay reveal as well, because if there's an overview map with multiple islands displayed, we'll likely have a choice of a few islands to go to. Music reveals, video of live instrument recordings, demonstration of iMuse-esque sequences/segues. they show us how the flashback sequences work and how they're embedded in the game. the new swordfighting mechanic, explained. a UI reveal (verb coin or bust! (yes, I know: "What's a verb bust?". You'll see.)) video of that one Tim Schafer visit I just made up, the one where he tells Dave and Ron who's boss and what they did wrong. certain spectacular fan art pieces, because those also "make ReMI special". confirmation of ongoing FIGS voiceover work. a release date.
  15. From the musical perspective, that's the autoritative version. They even got Chris HΓΌlsbeck to remix it back in the day – the dude that composed all those awesome Turrican tunes. πŸ₯°
  16. I am okay with that, but only if they use stock material of Gilbert Gottfried to voice LeChuck.
  17. Whiners: "Ohhh no the forms in the new art style are too abstract for meeeee" Ann-Sophie: "Hold my grog" Love her portrayal of Melee Island. It looks truly three dimensional.
  18. They have no choice. The slow and cozy flute version can only be used for the "Friendly Place" with the πŸ”ͺ and the 🩸. It doesn't even fit all those not so friendly places afterwards. My thought exactly. But I'd rather not have ten parts, because that would not just be "long" but also very linear. I'd rather have a part 2 in which the world opens up or rather explodes into a gigantic playground of four or five islands for us to explore. πŸ—ΊοΈ Speaking of which, they better not release an overview map of all the islands any time soon because that's probably the moment I go insane with anticipation.
  19. Did nobody on youtube make a supercut of all the title cards in all the games with music?!
  20. Yeah... the music. My beating heart. I for one hear a real flute, but my ear isn't necessarily trained enough. πŸ₯° Both Devolver tweets today drive the point home that Return to Monkey Island is targeted at an adult audience. And I'm all here for it.
  21. In today's tweet, Devolver draws our attention to a teensy detail in the background of the New Pirate Leaders' hideout: I might never have recognized that. πŸ™ˆ
  22. IMPORTANT NOTICE This crow is not dead, it is only SLEEPING. No animals were harmed during the production of this game.
  23. What Jake said. Its portrayal on the box is ... gruesome and quite detailed.
  24. This dude made Guybrush's little grave digging song RHYME.
  25. The pillow mints one really had me in stitches. πŸ˜‚ Would have been exactly my kind of humor.
×
×
  • Create New...