Sorry if this has already been talked about – this is my first post here, although I have been lurking a lot. But one of the things I'm most interested in finding out once we see more of the game is how the heck it's gonna handle those camera perspective changes, in terms of Guybrush's look and animations. In Thimbleweed Park and the original Monkey Islands, almost all the backgrounds had similar camera angles. There were a couple of outliers here and there, and the characters did look pretty weird in those spots, but it was rarely a problem. With this game the camera perspective seems to be wildly different in every location.
Of course, the game is super stylized so there's a degree to which they can get away with the characters looking a little out of place in some shots. But even still, I can't picture Guybrush looking right in both that top down shot of Melee island and also looking good in the shot of LeChuck's ship from the trailer. And I can't see how there's enough space to walk around in the locksmith shop or the courthouse without Guybrush covering up a lot of the background detail – they just seem much more zoomed in than rooms in previous games. Could they be using different models/sprites for different shots? Or weirder yet, is it possible that some of those indoor shots could be from Guybrush's point of view? I really don't see that happening haha, but Ron did say they're changing up the interface. Idk, those were some of my recent thoughts.