Jump to content

Home

Gins

Members
  • Posts

    594
  • Joined

  • Last visited

  • Days Won

    19

Gins last won the day on September 8

Gins had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Gins's Achievements

Proficient

Proficient (10/14)

  • One Year In Rare
  • Posting Machine Rare
  • Very Popular Rare
  • One Month Later Rare
  • Conversation Starter Rare

Recent Badges

258

Reputation

  1. Immersion does not equal high end graphics 👍 When you play a game a lot is designed to be filled in by your mind: When Guybrush holds out his hand and a door opens, naturally I don't interpret it as him being a Jedi but as him touching some door handle and turning it. To some of us the Scummbar has a doorknob. To some a doorhandle. To some it's a swingdoor. Some never thought about it at all. (Some might actually think Guybrush IS a Jedi, considering there is at least one other in the game canonically ) People call books immersive and their graphics suck and didn't get better in the past millennia. To be fair, most books don't constantly hint at the Illiad to cater to the fans of the classics but come up with their original stories even if the UI remained largely the same. Maybe this is what the author of the OP article means.
  2. The stopping certainly hurts more casual audiences, who are in the market in this quantity now because of the low barrier of entry. Back in the day of adventure games though, the personality, mindset and circumstance it took to enjoy a PnC was not far from that needed to bother with the machine that plays them in the first place. Both required patience, curiosity, frustration tolerance and time. Not to mention games were expensive and to have a game that you got stuck on and were able to continue to play in your head while the PC was off, was awesome. Console players and phone players entered the market without needing these things, so the games they enjoy reflect that. PnCs in their classic form cater to a very specific audience who is as small now as it was back then. The market around that audience grew an absurd amount. It's good that a lot more people can find entertainment in video games today. But it makes a lot of sense that these people wouldn't have the same taste as the pioneers in that market, or they would have been there from the start.
  3. I interpreted it as, since Guybrush is telling the story, he _wanted_ to tell it with something like @ThunderPeel2001 suggested, but pivoted to the "figure of speech" line after Boybrush's protest 😁
  4. The cutscene looks Indiana Jonesy but something is just off about it that I might get used to when I play the game. Loved the Wolfensteins and when I played them, especially Old Blood, I already thought that felt a lot like Indiana Jones. It should be amazing. And it might be. Fingers crossed 🤞
  5. I'm aware, although I didn't play Tales in German yet either, now that you mention it.
  6. The German version was also my childhood version, which I have not played for a while now in favour of the native English. They got the German voice of Guybrush, Norman Matt, to return to Monkey Island for Return to Monkey Island though. So maybe I'll try that on my next playthrough.
  7. The video has CC, so maybe that helps. More context about the Tiptoi: It's an electronic toy pen that you can use on various products from the same line. Books, puzzles, board games, even figurines. You tap the tip on seemingly normal paper and it magically knows what you point at and plays a sound. The magic has been reverse engineered, and is a bunch of microscopic dots that form codes (imagine tiny QR codes, each 1mm²). The tip has a camera that reads those codes. Additionally to playing sounds, it can set and read variables and branch based on these states. So you could say it's quite a bit like SCUMM. This guy basically wrote an adventure game engine using the pen's limited instruction set.
  8. So my daughter is old enough to have and love a Ravensburger Tiptoi. Of course I was curious if you can hack it, and of course you can. So I thought, would it be possible to do some kind of point and click adventure game? And of course it is, and somebody already did! Naturally, the person is German 😉 Enjoy the second most obscure Monkey Island 3 fan port I've ever seen
  9. 👕 I beat #MojoleXtremer #700 and all I got was this stupid t-shirt. 3/6 🖤🖤🖤🖤💛💚 🖤💛🖤💛🖤🖤 💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ sup!
  10. You can play thtough a lot of their Wolfenstein games without big shootouts, if you play stealthily, so I wouldn't be surprised if this game took a classic Indy point and click approach and made full on combat completely optional, providing sneaking, puzzling or other ways past encounters, or at least heavily reduce the forces you'll have to face by using your head. Mind you that is my hope for the game, but I don't know what they'll do. The potential is there, but they also seem to focus a lot on the action setpieces in this game.
  11. It seems to be based on a conspiracy theory called "the great circle of ancient sites". It claims that a lot of ancient sites are aligned on a great circle on earth, close to the equator, and that is a sign of all these ancient civilizations secretly communicating and being more advanced than we thought. However, it boils down to simple statistics abuse, as a lot of ancient sites exist and you can draw various great circles through many of them. You could do the same thing if you'd randomly scatter dots around a sphere and after the drawing of a circle assign significance to all dots on the line. Looking forward to see how this game interpretes it
  12. Lol at 13:04 Todd Howard appears in the background 😂
  13. Well it looks like it IS about a trip around the world. Looks good to me. Especially because the aim seems to be to make an immersive adventure through Indy's eyes.
  14. After Dial of Destiny, The Great Circle is another name that might be about something cool once you know what it is, but sounds absolutely boring on the first impression 🫠 RAIDERS of the LOST ark (hey an arc is part of a circle...) Temple of DOOM the LAST CRUSADE FATE of ATLANTIS EMPEROR's tomb INFERNAL machine and the great circle lol I've dome some research btw, mathematically and geographically a great circle is the largest possible circle around a sphere, eg. the equator or any other circle around the Earth. It's also artificial terraformings in shapes of circles. Looking forward to that trailer anyway
  15. Now that's a name I haven't heard in a long time! I was part of the community back then. Met many of you guys there for the first time. I remember the puzzles. I remember some of the games they pitched. I still have no idea how "iJet" would have worked. I remember "Project Joe" for which I still have the demo installer on my NAS somewhere. Is there some kind of archive of that era, e.g with a list of games, the puzzles...? I also remember email correspondence with Mr Kierdorf personally. A wild time.
×
×
  • Create New...