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Scummbuddy

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Posts posted by Scummbuddy

  1. 1 hour ago, simonsoup said:

    Anyone here got one of these on their wall?

    full20190516214334.png

     

    Hopefully there will be a reprint someday, as it is just spectacular. I forgot about it and then the edition had run out. If there's ever another game, I hope it takes its cue from these character designs.

    I did get myself one of those and had it professionally framed with some really nice driftwood-style wood. It cost way more than I expected it to, but I was really happy with the end results. It's currently packed away right now as I am in the middle of moving houses, but I'll update this thread with a few pictures when I get the chance.

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  2. I believe ManiacZombies me can help on some of this, but all of my things are boxed up right now due to me moving houses. I should have ZAMN and GP SNES US releases for your work. I do not currently have a European release of GP; maybe I'll scour ebay.

  3. On 9/3/2020 at 5:45 PM, ATMachine said:

    ...the mysterious Paul Parkranger and the Mystery of the Disappearing Ducks...

     

    The what?!? This is a Lucas game?!

     

    Edit: There's this video: http://www.convivial.com/project/early-interactive-works/

     

    As for the MI2 ending, don't forget that the Lucas Teams were quite into Twin Peaks tv zaniness

  4. The game Shivers, showcasing Bill Tiller's artwork has picked up some additional LucasArts alumni.

     

    • Larry Ahern Larry is a former LucasArts adventure game designer/writer/artist currently working in the California theme park industry. He is part of the creative vision behind such beloved titles as Day of the Tentacle, Full Throttle, and The Curse of Monkey Island. For The Shivers, he'll be writing some of the episodes included in the Core game, bringing his unique blend of cleverness and humor to our pop-up adventure! 
    • Jared Sorensen Considered to be one of the founding fathers of indie roleplaying, Jared started publishing tabletop RPGs back in the '90s (he's also another LucasArts alumni) . In 2003, he created Action Castle, the first-ever Parsely game that brings the intrigue of '80s-style text based adventures onto tabletops around the world. For The Shivers, Jared will be overseeing and editing all of our 16 initial episodes to ensure they flow logically and intuitively with minimal continuity problems. 
  5. During the MixNMojo visit to LucasArts (and became a featured article), didn't the mojo crew snap a picture of some MI concept art that included the "pre-cannibal village lookout area"? I think that was the major first time that screen was made general knowledge.

     

    I couldn't find that image on MixNMojo so I had to go with this poor quality image from the internet. Ignore the red arrow and someone incorrectly thinking the image was of another part of Monkey Island topography. (The image is from this other article from a few weeks ago where other people just happened upon this image for the first time, but apparently within a broadcast news segment. https://kotaku.com/1990-tv-news-report-is-for-the-monkey-island-fans-in-th-1844598533 )

     

    I had thought about working on "finishing" up the location properly.

     

    I also wonder as to the general point of such a location. I could see it as a preparation room before going to the cannibal village, as once you enter there you have to interact with them in some capacity. It might be a bit of a reprieve room, like when you need a reprieve from dealing with LeChuck hunting you down in the final acts of the games.

     

    Screenshot_20200827-221213.png

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