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Kainzorus Prime

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Everything posted by Kainzorus Prime

  1. I never really got the whole "we don't have all the sound effects" - the Visas' introduction cutscene in TSLRCM also lacks some of the original sounds, like the rustling of the cloth heard when she stands up in her chamber, and me music is different from the original pre-rendered video. Personally, I'd just splice in similar sounding effects and roll with it. Also, I might have played the beta of the mod, it was absolute ages ago, when PCGM was still around, actually.
  2. I distintively remember using a mod that replaced Kreia's Fall cutscene with an in-game version. Does anyone have a link to that one?
  3. I'll be sure to, thanks.

  4. Sorry for the late reply, message notifications here are ridiculously small.

     

    Anyhow, I think I can manage by following the pattern in the K1 changes.ini version. The models are no problem either, Deadman had made them for both games from the start.

  5. Yes, that was resolved pretty quickly with the TSL Patcher.
  6. Actually, I found the music entries are in the .git files. Can I paste these into override without fear of the game exploding in my face? Edit: It works like a charm. Thank you lads, you've helped me create another 'fix' mod.
  7. So I'd have to fiddle with these using a GFF editor, right?
  8. So, I've noticed some of the modules in K1 play the wrong music than they're supposed to. Korriban areas play the Sith Base combat music instead of actual Korriban battle music, and Sith Embassy on Manaan plays the ambient Korriban music instead of the Sith theme. Any way to fix this? And don't tell me to rename files in StreamMusic, I'm looking for a more permanent solution than juggling music files every five minutes.
  9. Most of the stuff you want is at the Deadly Stream - http://deadlystream.com/forum/files/
  10. You know, adding a disguise property to an item isn't really super-advanced rocket science modding. It's literally a minute of work. Read up on the tutorials.
  11. I've been looking into the K1 version of this fix, and found it at a Russian Bioware fansite, and later confirmed it it with WSGF information. Hex coordinates of default 640x480 forced movie resolution: 80 02 00 00 75 15 81 3D D8 D1 78 00 E0 01 Hex coordinates of modded 1920x1080 movie resolution: 80 07 00 00 75 15 81 3D D8 D1 78 00 38 04 Second default coordinates: 80 02 00 00 C7 44 24 10 E0 01 Second modded coordinates: 80 07 00 00 C7 44 24 10 38 04 Additional: Some people reported the game minimizing during the cinematics with a widescreen resolution. The solution to that is relatively simple - creating a shortcut on the desktop and setting the compatibility mode to "Windows XP with Service Pack 3" will eliminate the minimizing.
  12. You've just linked a broken image. Or is there some other way to view filefront stuff these days, other than using a proxy?
  13. Seven years later, I have to bump this since the original link is not available anymore, and I have lost the file.
  14. I said -textures- not models, didn't I? You know, the ones made by Commas. - http://www.lucasforums.com/showthread.php?t=149355 ------------------- Here are the Greatsabers - http://www.mediafire.com/download/pi9420s926x8ji4/greatsabresv02.zip
  15. Requesting the "Hide Weapons in Animations", both K1 and TSL version. Gamefront links are dead even with a proxy, so a re-up on Deadly Stream would be good. Edit: TSL Master/Padawan robe textures for Svosh's collar fix is also needed.
  16. Yeah, I've noticed the facepalming in the tutorial thread. Gonna make the the installer changes now. Still gotta pack the modified utc's into modules and send them over. Not sure on the date for that however.

  17. Forget it. I'm not gonna go on an elaborate rant and sum it up with this - If you only have an idea and can't do squat on your own, forget it.
  18. Unless you can execute some of these ideas yourself, even in part, this thread is as relevant as any other mass-request. Which is to say - not at all. Plus, planet/quest mods take years and multiple skilled people to complete, not just good will and ideas. You can scrap that already.
  19. Look in streamwaves. There are module names such as m26ac and such, with folders labeled for specific characters inside. You'll have to change wav extensions into mp3, then decompress them with Miles Sound Tools to be editable.

  20. New entries for heads.2da, portraits.2da and appearance.2da will be needed though.
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