nls Posted September 9, 2003 Share Posted September 9, 2003 Would anyone like to put my vader model into Jedi Academy for when it ships? Its optimized for the game and already textured. Sithlord II never got around to helping me add the animations etc for jk2, so its just been sitting around. If you'd like to add it to the game for me please msg bbkarrtoon on aim or icq 10009158. Thanks! Link to comment Share on other sites More sharing options...
nls Posted September 9, 2003 Author Share Posted September 9, 2003 nm just msged me and he's already finished it! I didn't realize he actually released it a month ago, i've been gone for a long time. Here's an ingame shot from JO. Link to comment Share on other sites More sharing options...
Zod Posted September 9, 2003 Share Posted September 9, 2003 Nice! That's gonna be the first JA model I download! Link to comment Share on other sites More sharing options...
mariners2001 Posted September 9, 2003 Share Posted September 9, 2003 that's great you're gonna release it, but the only thing I disliked about it in JK2 was the cape. it just wasn't as good (weighting probably) as the other model. Link to comment Share on other sites More sharing options...
nls Posted September 9, 2003 Author Share Posted September 9, 2003 Just looked at the my model for the first time in JO yeah you're right the cape is a bit disappointing though. Would there be anyway in JO to animate the cape better for JA, would anyone like to redo it? Link to comment Share on other sites More sharing options...
[SiN]-KDrej Posted September 9, 2003 Share Posted September 9, 2003 very nice. I read somewhere that the models in JA multiplayer are not going to have that "crooked/bent" spine stance the JO ones did and actually stand up straight with a proper torso. hope it's true because it's a shame to have a detailed model get all bent to hell and distorted. Link to comment Share on other sites More sharing options...
The Count Posted September 9, 2003 Share Posted September 9, 2003 What about Haps? Link to comment Share on other sites More sharing options...
taekwondo joe Posted September 9, 2003 Share Posted September 9, 2003 that looks nice, doe she replace anyone in single player or just mp modle? if its just mp, then i guess i will change it and edit to be a sp modle, dont know who i will replace with it, so far all the badies look killer tight. i do need a modle for kyle, but i will use the df kyle modle that came out not to long agao, best kyle moddle period!!! Link to comment Share on other sites More sharing options...
deth Posted September 9, 2003 Share Posted September 9, 2003 does it have custom sounds as well? Bot support? Link to comment Share on other sites More sharing options...
Archonon Posted September 9, 2003 Share Posted September 9, 2003 I don't really mind the cape. The model lloks great, though the model does seem a bit shinier in the multi-view shot than ingame. On the other hand, the one thing that keeps this model from being perfect imo is that huge hole in the torso when he swings his saber. Link to comment Share on other sites More sharing options...
Marine Posted September 9, 2003 Share Posted September 9, 2003 Looks just a tad too skinny for darth vader Link to comment Share on other sites More sharing options...
Andy867 Posted September 9, 2003 Share Posted September 9, 2003 Too skinny? His sides look like he is about to burst from his love handles... It may be the arms that are throwing off your point of view. but look past the arms and at the sides themselves and you will see a big guy there. Link to comment Share on other sites More sharing options...
StormHammer Posted September 9, 2003 Share Posted September 9, 2003 That's a great Vader model. I wouldn't use it for SP, but I'd definitely give it a whirl in MP. Great work there. Link to comment Share on other sites More sharing options...
ChangKhan Posted September 9, 2003 Share Posted September 9, 2003 Originally posted by nls Would anyone like to put my vader model into Jedi Academy for when it ships? Its optimized for the game and already textured. Sithlord II never got around to helping me add the animations etc for jk2, so its just been sitting around. If you'd like to add it to the game for me please msg bbkarrtoon on aim or icq 10009158. Thanks! Looks great! It should actually load just fine in JA if it loads in JK2. One thing I'd suggest, though: add specular and an environment map to his armored parts, it will add a lot! You can see how we did that for the TIE pilot and the Imperial Protocol droid. You will need to make sure that the armor parts are their own, seperate surface, though, but it will be worth it! Nice Job!!! Link to comment Share on other sites More sharing options...
Clemme w/Stick Posted September 9, 2003 Share Posted September 9, 2003 Nice work Anyways, lets get the game before the models are comming in. -Clemme Link to comment Share on other sites More sharing options...
Andy867 Posted September 9, 2003 Share Posted September 9, 2003 Originally posted by ChangKhan[RAVEN] Looks great! It should actually load just fine in JA if it loads in JK2. One thing I'd suggest, though: add specular and an environment map to his armored parts, it will add a lot! You can see how we did that for the TIE pilot and the Imperial Protocol droid. You will need to make sure that the armor parts are their own, seperate surface, though, but it will be worth it! Nice Job!!! Hey Mike how well do you think the cape will animate in JA and any suggestions to how to make it better animate/clip for in-game/cutscenes as well for any possible MOD featuring him. Link to comment Share on other sites More sharing options...
ChangKhan Posted September 9, 2003 Share Posted September 9, 2003 Originally posted by Andy867 Hey Mike how well do you think the cape will animate in JA and any suggestions to how to make it better animate/clip for in-game/cutscenes as well for any possible MOD featuring him. Well, it depends. We don't have bones for a cape, but with creative point-weighting, you can get the cape to look pretty good. But you're not going to get a billowing cape or anything like that unless you make a new skeleton with additional bones and either animate the cape yourself or write some code to programmatically animate those cape bones (that is certainly doable for modders if they poke around in the cgame-side bone override code to see how we programmatically control the spine bones and ragdoll stuff... I'd love to see something like that!) Link to comment Share on other sites More sharing options...
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