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chrustec

How should Character Scenes be done for the MOD?  

16 members have voted

  1. 1. How should Character Scenes be done for the MOD?

    • Pre-rendered and animated with the game models through 3DS Max
      5
    • Done in game with game models?
      11


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Hey Guys,

 

Just thought Id post this as I have been MIA for some time now in the forums. I have been unable to access the DF Mod page and anything attached the the jediknightii.net domain for a while now thanks to my brilliant ISP TPG. <jest> hehe anywho now that I can access the forums once again I will be posting some shots of the talay scene in the next few weeks - As that I have been extremly busy with school (i study game development for those who dont know - and our game has been taking up alot of my time as I am one of the main level designers) So look forward to seeing some of my work here soon. Also I wanted to know something so i'll put it in a poll. :D

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I had voted "both" if there was an option.

 

On one hand, using game-engine rendered cutscenes, you don't need to store the according and mostly huge - or bad compressed - video files.

But on the other hand, you can't really do everything with them.

The cutscenes mostly play in space (you see the crow flying around) or at places not all to be seen in the actual DF levels.

We dont have the manpower nor the possibilities to make real actor cutscenes like JK had (which i found really nice btw).

So we may do a mix of both.

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By these you mean:

 

Pre-Rendered - as in the shot of Doomgiver leaving the bay

In Game models - as in most cutscenes featuring charas and such

 

...right?

 

If so, then go with both. Use pre-rendered for shots of space and big things, as in JO, and game models for charcter interaction, again as in JO.

 

That is what you mean though, right...?

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If this were LEC making it, I'd say everything prerendered, as long as liop sync were good. Take XWA for example. I'd love to see the people looking like that over game's models if the lips moved with their words :rolleyes:

 

But that ain't gonna happen. We know it'll be prerendered for ships and stuff as we saw in the demo, and models when characters are up and about.

 

Welcome back, by the way. The newest screens of Talay are mouth watering. Good work you and those texture artists ;)

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I think they look a bit cheesy to, but I think it's wors to see these perfect pre-rendered Shrek quality photo realistic model, then play as some crappy model (no offence Hap, Corto, Blade, ect.. :) you know what I mean). And the in-game models make it feel more like it's you doing the action...

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  • 2 weeks later...

:drop2: WHOA! Sweet! I like it!

Good to hear you're taking Raven's approach, using in-game cutscenes except for space scenes. If every cutscene was prerendered it would take way too much time to do, probably.

 

btw, in the original prerendered cutscene in the mod's demo, did you guys use the planet earth? One bit of land looked suspiciously like Baja California and Mexico.;)

 

I can see it now:

 

Kyle: "Jan, stay with the ship, I gotta get some tequila."

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