Crow_Nest Posted September 27, 2003 Share Posted September 27, 2003 t3_rift and t2_trip are also one of my favourites. Link to comment Share on other sites More sharing options...
MattJedi Posted September 27, 2003 Share Posted September 27, 2003 Does anyone know how to skip rto any lvl with the cheat code, what is the cheat code and what are the lvl names? Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by SamFisher I decided to put this together go convenience(sp?). Yavin: Rescue Rosh on the other side of the river and make your way to the Acadamy. Yavin Training: Go through the training course with Kyle and Rosh. Tatooine: Investigate Merchenary activity on Tatooine. Tatooine Part 2: Droid Recovery: Get the droid off the Jawa Sandcrawler. Bakura: Re-take the power plant for the Bakurans from the Imperials. Benjeel: Pick up any survivours from the merchant ship crash. Corellia: Go to Coronet and investigate any Cult activity. Hoth: Investigate the site of the Luke's vision of Obi-Wan. Nar Kreeta: Release the Elders from the Hutt Lord. Zonju V: Meet the worker 3km outside Zoronhed and find out what he knows. Kril'Dor: Help Wedge capture the gas platforms. Coruscant: Capture Lannic Racto, a small-time crime lord on Coruscant. Dosuun: Investigate Dosuun for signs of Cult activity. Vjun: Go to Vjun with Master Katarn to stop the Cult from siphoning the force power there. Chandrila: Stop the Cult from from siphoning the force power from the Jedi's tomb. Tannb: Investigate informaton from a frighter captian. Yalara: Go and destroy the cloaking device befor it falls into the wrong hands. Byss: Look for signs of Cult activity on Byss with Kyle. Ord Mantell: Blow up the weapon stockpiles. Taspir III: Find Rosh and Kyle in the facility. Korriban: Go to Ragnos' tomb and confront Tavion. Console Map List: academy1 academy2 academy3 academy4 academy5 academy6 hoth2 hoth3 kor1 kor2 t1_danger t1_fatal t1_inter t1_rail t1_sour t1_surprise t2_dpred t2_rancor t2_rogue t2_trip t2_wedge t3_bounty t3_byss t3_hevil t3_rift t3_stamp taspir1 taspir2 vjun1 vjun2 vjun3 yavin1 yavin1b yavin2 Here yer go. Link to comment Share on other sites More sharing options...
Marine Posted September 27, 2003 Share Posted September 27, 2003 I liked some of the inside level where you could electricute all teh stormies hehehe it was so much fun to see them fly also gripping jedi anywhere where you could drop them off or push them and see them fly across the map Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 27, 2003 Share Posted September 27, 2003 Anyone knows any secret maps? Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by crow_nest Anyone knows any secret maps? Ask Kurgan, if anyone, he would know. Link to comment Share on other sites More sharing options...
Janus Krug Posted September 27, 2003 Share Posted September 27, 2003 I would have listed Taspir, but it had one of those "Well, how does everyone ELSE get through here?" hallways, when you have to get past the various crushers on the conveyor belts. Link to comment Share on other sites More sharing options...
kmd Posted September 27, 2003 Share Posted September 27, 2003 speed is helpful Link to comment Share on other sites More sharing options...
Janus Krug Posted September 27, 2003 Share Posted September 27, 2003 I know speed is the way to get through there, but why even have it? It's those kind of hallways, the ones that make me say "Why do we even HAVE this hallway?", that irk me greatly. Link to comment Share on other sites More sharing options...
JDKnite188 Posted September 28, 2003 Share Posted September 28, 2003 The SP game is wonderful, and it is now the second best game I have ever played (my first choice is Deus Ex ). Still this game was awesome from beginning to start. Here is my favorites of the game . . . Best "Kick @ss" Level: Yalara #3 way fire fight with Noghri, Imperials, Cultists, and the Jedi? It was just too great with all the action and chaos. Best "Thrill" Level: Zonju V #Swoops! The speed! Lightsaber + Swoop + Enemies chasing you on swoops = WIN. I hope to see an MP version of all this. Best "Atmosphere" Level: Corellia #I don't even know how they created the "tram moving through windy rainy city really fast" effect. It was awesome fighting on it too (push people of the tram and they go "AHHH!"). Maybe some Q3A Engine guru can enlighten me . . . Best Architecture: Tie between Taspir III, Vjun, Chandrila, and Korriban #They were beautiful, awesome maps. 'Nuff said! Best "Weird" Levels: Tie between Dosuun, Tanaab, and Blenjeel(sp?) #Playing a game with a chubby guy running around an Imperial Outpost where the loser dies is just scary. Coming to a merchant ship to see that there is nothing more to do but repair your ship from salvaged parts and see a guy get eaten by a Sarlacc Pit monster is just odd. Coming to a freight cargo bay only to find a mutant rancor around is freaky. All great levels (Dosuun had a great intro). Best "Imperial Base" Level: Byss #Okay, it isn't an Imperial base, but its a Dreadnaught! It was fun ending up at an asteroid field sucked of dark energy and then getting captured. Best "Crappy Architecture" Level: Coruscant #Good mission, but the cityscape architecture and texturing sucked. Best "NPC" Level: Tatooine Part 2: Sandcrawler #Defend the Jawas from Tuskens! Oh yeah! I wish I could beat them with their gaffi (sp?) sticks. . . Best "Nostalagia" Level: Hoth #Nice rendition of Echo Base from ESB. It had an interesting plot. All the maps were good and receive honorable mention. I never had dismay in any one of them. The cutscenes were a lot better in the game as compared to JO. Link to comment Share on other sites More sharing options...
Doug Thompson Posted September 28, 2003 Share Posted September 28, 2003 The one where you get to thrash Rosh to within an inch of his life. Link to comment Share on other sites More sharing options...
HertogJan Posted September 29, 2003 Share Posted September 29, 2003 I liked the atmosphere of the Korriban level (the Jedi tomb one)... The first one was great, lots of great fight and some puzzles... The second one was one big area, nicely done, but not that much of a thrill... Inside the tomb was quite boring and the final fight was mainly frustrating at times, since the fights are way too chaotic... Now I know why KOTOR uses a turn-based combat system Link to comment Share on other sites More sharing options...
|GG|Carl Posted September 29, 2003 Share Posted September 29, 2003 Originally posted by JDKnite188 Best "Thrill" Level: Zonju V #Swoops! The speed! Lightsaber + Swoop + Enemies chasing you on swoops = WIN. I hope to see an MP version of all this. Siege on the tatooine map? Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 30, 2003 Share Posted September 30, 2003 Originally posted by SamFisher Ask Kurgan, if anyone, he would know. Don't think so, if he knows, then he'll post it. Link to comment Share on other sites More sharing options...
Bladedog Posted September 30, 2003 Share Posted September 30, 2003 I liked Vaders Castle too. I also enjoyed the tram. Strange point though, when making your way around one of the early tram cars, is it just me or did you hear what sounded like a bit of transcript from one of the Soldier of Fortune games? Link to comment Share on other sites More sharing options...
JDKnite188 Posted September 30, 2003 Share Posted September 30, 2003 The Tatooine Siege map has swoops, but not a lot of space. Link to comment Share on other sites More sharing options...
kmd Posted September 30, 2003 Share Posted September 30, 2003 the swoop sux for mp, its diferent than sp Link to comment Share on other sites More sharing options...
TK-8252 Posted October 5, 2003 Share Posted October 5, 2003 My favorite missions were the Tatooine level where you fight Tusken Raiders, I liked the two Hoth missions, the Imperial Dreadnaught mission (Byss or something?), and the Coruscant mission. I also liked the atmosphere of the train mission, with the buildings flying by. Link to comment Share on other sites More sharing options...
Akai Posted October 5, 2003 Share Posted October 5, 2003 Originally posted by Janus Krug I know speed is the way to get through there, but why even have it? It's those kind of hallways, the ones that make me say "Why do we even HAVE this hallway?", that irk me greatly. 'Cause it wouldn't be a Star Wars game without the occasional 'Super Mario' moments where you've got to jump or dodge your way through an obstacle course. It's a tradition of sorts. Pushing blocks for the light side. Link to comment Share on other sites More sharing options...
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