caseyjones Posted October 25, 2003 Share Posted October 25, 2003 Could anybody make me a darth maul race? Link to comment Share on other sites More sharing options...
Kengo Posted November 23, 2003 Share Posted November 23, 2003 BTW everyone, this great tutorial can also be found here: http://map-review.ravencommunity.net/index.php?page=tutorial_view&id=7 Also, Prime's excellent tutorial on Adding New Character Classes to JA Singleplayer can be found here: http://map-review.ravencommunity.net/index.php?page=tutorial_view&id=8 Just a little bit of general pluggage there Prime, hope ya don't mind This might be a cool one to sticky or at least provide a link to in a stickied thread? Anyway, great stuff! Link to comment Share on other sites More sharing options...
eidospsogos Posted November 23, 2003 Share Posted November 23, 2003 Prime's tutorial on hoe to get a new SP class into JA huh? nice guess that will teach me to be helpul Link to comment Share on other sites More sharing options...
Prime Posted November 25, 2003 Author Share Posted November 25, 2003 Originally posted by Kengo Just a little bit of general pluggage there Prime, hope ya don't mind Thanks for the plug! I hope it makes sense to people Originally posted by eidospsogos Prime's tutorial on hoe to get a new SP class into JA huh? nice guess that will teach me to be helpul I certainly couldn't have done it without people like you eidospsogos! I certainly don't take credit for figuring all this stuff out myself. I give a big thanks to everyone around these forums who has spent a lot of time figuring out the inner workings of JA. As I said at the end of the tutorials: "A big shout out to everyone who has helped me learn how to edit Jedi Outcast and Jedi Academy over at Lucasforums. You guys have helped me solve many annoying problems, and I really appreciate all your hard work. A lot of my knowledge comes from those great people." You're a big part of that "thank you" eidospsogos! Link to comment Share on other sites More sharing options...
Vile Posted November 25, 2003 Share Posted November 25, 2003 nice!, FP_Telepathy <- that is Force Sight for NPCs (unless you know already than sorry for re-stating that) question, for model dismemberment.....is there a way to have that in multiplayer? or it is already in multiplayer? As so far I have never cut anyone anywhere in multiplayer. Link to comment Share on other sites More sharing options...
Azrael666 Posted December 5, 2003 Share Posted December 5, 2003 I cant get my Trandoshan Jedi to work. Heres the .npc: TrandoshanJedi { playerModel trandoshanjedi saber dual_1 sabercolor orange weapon WP_SABER saberStyle 7 saberStyle 3 saberStyle 2 saberstyle 4 FP_HEAL 3 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 0 FP_GRIP 3 FP_LIGHTNING 3 FP_SABERTHROW 3 FP_RAGE 0 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 3 FP_SEE 0 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 forcePowerMax 200 rank captain reactions 3 aim 3 move 3 aggression 3 evasion 5 intelligence 3 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_TRANDOSHAN yawSpeed 140 walkSpeed 55 runSpeed 200 // race trandoshan snd trandoshan sndcombat trandoshan sndjedi trandoshan health 200 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } The pk3, called trandoshanjedi.pk3, is in the gamedata/base folder. Can i have a list of the files that should be in there? And can you show what I need to add so it will apear in cutscenes? Link to comment Share on other sites More sharing options...
Azrael666 Posted December 5, 2003 Share Posted December 5, 2003 Okay, I think ive got it mostly sorted, but it now complains about the model.glm file. I got excited coz it paused like when a playermodel change works, but got the error message. Thave the version was wrong or something. Link to comment Share on other sites More sharing options...
Azrael666 Posted December 5, 2003 Share Posted December 5, 2003 okay, the "model.glm file has wrong version (538976262 should be 6)" Whats is the verision and how do i fix it, i dont think i can open that .glm properly? Link to comment Share on other sites More sharing options...
Higginson Posted December 15, 2003 Share Posted December 15, 2003 ive been adding quite a few races myself, which are all the jedi models from JK2, (qui-gon, obi-wan, kevincoyle's anakin, plo koon, shaak ti, saesee tiin, eeth koth, mace windu, kit fisto, coleman trebor and ki adi mundi). they all work, have proper icons, but i thought it would be a good idea to add the robe selection to the head section, so all the models with robes have an option to turn the robe on for whatever torso and legs they have. The only thing is, i cannot get yoda to work. i have a strong suspicion it is to do with his size. the thing is, there are models that are bigger than eachother, e.g. plo koon is bigger than obi-wan (who is a short ass), but they still work. If anyone has any questions about icons, SP selection screen and stuff like that, drop me a PM or contact me on MSN. Link to comment Share on other sites More sharing options...
Prime Posted December 18, 2003 Author Share Posted December 18, 2003 Originally posted by Azrael666 okay, the "model.glm file has wrong version (538976262 should be 6)" Whats is the verision and how do i fix it, i dont think i can open that .glm properly? Hmm. I haven't seen this problem before. JO models should work fine in JA, as well as the JA models obviously. Does the model work okay in MP? If so, it should work in SP. Link to comment Share on other sites More sharing options...
Kelvin C. Perez Posted December 20, 2003 Share Posted December 20, 2003 I'm trying to use an old JO skin (Dark Empire's Dark Luke). I've created the npc file but when i call it from the console it brings the standard Luke from the game.... Any ideas????? Kind Regards.... Link to comment Share on other sites More sharing options...
Prime Posted December 22, 2003 Author Share Posted December 22, 2003 It sounds like the playermodel directory is pointing to the normal Luke directory and not the new Luke directory... Link to comment Share on other sites More sharing options...
Kelvin C. Perez Posted December 24, 2003 Share Posted December 24, 2003 Hi: Thanks for your help. I got that one almost figured out. At least it comes as the DE_DarkLuke. The problem now is when I load a saved game using that skin, it comes back with the default (old) Luke skin. Anyway, I have another problem. I decided that I would like to use my default character but using Luke's clothes. I've extracted all the necesary files from the PK3 file and compiled into my own pk3 file. Everything seems to be in order except that the face and head graphics are all messed up. I've checked with a couple of "skin" files that I've found and everything seems to be in order. The only difference is that the face and head geaphics I've extracted from the JS pk3 file are different from all the other skins I've DL. How can I fix this???? The face / head that I would like to use are from human male character (with black hair). Kind Regards: Kelvin Link to comment Share on other sites More sharing options...
Prime Posted December 26, 2003 Author Share Posted December 26, 2003 You will probably have to alter the texture files so that they map correctly on the different model. Each model has different mappings, so just applying textures from one model to another can screw things up. Link to comment Share on other sites More sharing options...
Kelvin C. Perez Posted December 27, 2003 Share Posted December 27, 2003 Hi Prime: Thanks a lot for your feedback! Do you have an idea of which model file I can use or a link to the info? I'm a beginer at this and I'm still trying to figure out most of the things.... I would like some more feedback on the face and model skining.... Kind Regards: KC PS: If you would like to contact me directly, please do so at punisher "at" coqui "dot" net........ Link to comment Share on other sites More sharing options...
Prime Posted December 27, 2003 Author Share Posted December 27, 2003 What I would do is take a look at head and/or face texture files for both of the models. Compare how they are layed out. If you are lucky, they will be shaped in similar ways. To replace the old face with the new one, what I usually do is copy parts of the new texture and place them over the corresponding parts on the old one (using paintshop pro or something). It may take some playing around, but you should be able to get everything lined up right. Make sure to check your changes using ModView (a tool that was released by Raven). Link to comment Share on other sites More sharing options...
Kelvin C. Perez Posted December 27, 2003 Share Posted December 27, 2003 Hi Prime: Thanks a lot for your feedback. Just one more Q: Where can I find this ModView???? I was looking all over JK3 file but couldn't find it.... Kind Regards: KC Link to comment Share on other sites More sharing options...
Prime Posted December 27, 2003 Author Share Posted December 27, 2003 I believe that it is included in this set of tools at Lucasfiles.com. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted January 19, 2004 Share Posted January 19, 2004 Prime, a bit late, but if your making a custom SP level, you could just make an icarus script to change the playermodel like this: make your model, set the .NPC file up, very simple to do... then make a script, that starts right when you spaw (by place the info_player_start inside a trigger_once, which is connected to a target_scriptrunner) the script should be like this: //(BHVD) rem ( "Changes playermodel!" ); set ( /*@SET_TYPES*/ "SET_PLAYERMODEL", "YOUR_MODEL_NAME_HERE!!" ); Easy as pie At least, thats what im thinking, since i havnt tested it out yet :| /\/ote: the rem command, can be anything you want... it doesnt affect the script! Link to comment Share on other sites More sharing options...
Prime Posted January 19, 2004 Author Share Posted January 19, 2004 Thanks for the tip, lukeskywalker1 Link to comment Share on other sites More sharing options...
zag Posted February 13, 2004 Share Posted February 13, 2004 well if your making a custom sp level i would make a .cfg file and chuck it in a pk3 that goes in gamedata then i would make a dos batch file that opens up jasp, loads the map and runs the .cfg then you just put "playermodel npcname" in the cfg along with w/e else you want would that work? i think it would probably fix the problem of reloading the level in the defult skin...... Link to comment Share on other sites More sharing options...
FainDinoth Posted February 15, 2004 Share Posted February 15, 2004 ok. im having ALOT more trouble with this than i was with JO modding... im trying to make an NPC of Vader, so i used the NPC Generator... imake the NPC file, then throw it in the ext_data/npcs data, and pack it in a zip/pk3... i put it in the base folder, start the game, get into a level, but when i try to summon him,. it says "Npc vader not found" does anyone know where to find an in-depth tutorial on using the NPC Generator to make an NPC? i lost just abopuit all JK2 modding knowledge i had. Link to comment Share on other sites More sharing options...
Prime Posted February 16, 2004 Author Share Posted February 16, 2004 I don't have a tutorial for the NPC tool, but I did write a tutorial about adding models to the game, and a bit about .npc files. You could have a look in there and see if you can find the problem with your .npc file. Tutorial Link to comment Share on other sites More sharing options...
WoLFF Posted October 9, 2004 Share Posted October 9, 2004 however Im having a small problem, whenever I load my character model I always get the red team color instead of my default, whats going on? Heres my .NPC if it helps.... ZenixWolffX { playerModel zenixwolffx customSkin default saber_8 saber2_7 weapon WP_SABER saberStyle 1 saberStyle 3 saberStyle 2 FP_HEAL 3 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 3 FP_SABERTHROW 3 FP_RAGE 3 FP_PROTECT 3 FP_ABSORB 3 FP_DRAIN 3 FP_SEE 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 forcePowerMax 300 rank captain reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 playerTeam TEAM_FREE enemyTeam TEAM_ENEMY class CLASS_REBORN_NEW yawSpeed 140 walkSpeed 55 runSpeed 300 // race human snd reborn_new sndcombat reborn_new sndjedi reborn_new health 999 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } Link to comment Share on other sites More sharing options...
ShadowDelta92 Posted September 8, 2011 Share Posted September 8, 2011 Guys guys guys, Do it the classic way Download pakscape and NPCtool. That is the best tools to use for making custom npc files if you skin/download a new skin that has no NPC support. Link to comment Share on other sites More sharing options...
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