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OK So we've established that you can map in jkIII but . . .


Ub3rl33t2304

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Make an entity such as an info_player_start, press N

select the "classname" key and change the value from info_player_start to NPC_Vehicle, then add all the following schtuff

"delay" "1"
"angle" "360"
"npc_type" "swoop_mp2"
"showhealth" "1"
"count" "-1"
"dmg" "25000"
"speed" "512"

You can change things such as its speed, hit points (dmg), if players can see how damaged it is and the angle it spawns facing in. Setting a delay determines how long into the game that vehicle spawns.

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Originally posted by acewombat

Where do you get the latest version of the radiant editor for academy?

 

 

It's not out yet..

 

Just tell GTK/JK2radiant that your JA base is your JK2 base and your set. I just copy all my JA assets over to my JK2 base folder an it has worked fine for me..

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Originally posted by Lil Killa

It's not out yet..

 

Just tell GTK/JK2radiant that your JA base is your JK2 base and your set. I just copy all my JA assets over to my JK2 base folder an it has worked fine for me..

Um yeah, when I try this I'm getting weird errors, and I'm sure I'm pointing it to the right location. :rolleyes:
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