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Setting up GTK for JA.


GothiX

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Ok, since people are having problems with it; here it goes.

 

First, get GTK 1.3.11 for JO at http://www.qeradiant.com . Use the download selector and search for the latest development version.

 

Afetr the download, install it as you normally would, BUT, install it to your JA directory; this is, in MY case, E:\Games\JA\Gamedata (Gamedata MUST be included!!). You are nearly done now.

 

Go to https://zerowing.idsoftware.com:666/radiant/JAPack/trunk/base/scripts/ and get those new files!! Throw them into your scripts folder and you will be able to use wampa's, vehicles, new NPC's, NPC in MP, everything! Oh, shaderlist.txt, which you find in that link, should be in your shaders folder.

 

That's about it, if you have any problems, post them here.

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Originally posted by Johnny-Rico

u didnt understand me. The maps are JKA MAPs, DUEL9 and Seige_Hoth map files. When i load those maps all i see is a white texture all over the map.

 

remember these aint the final version of the files theres going to be alot of bugs as ive found my self trying to build a pack for my mod team to use

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Originally posted by Manquesa

IF it's in MP. Try typing sv_pure 0 into the console before you load the map to fix the texture problem

 

hey long time no see Manquesa hows it going thought you left modding for JO

 

the problems seems to be todo with ravens shaders

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Originally posted by reaper1576

hey long time no see Manquesa hows it going thought you left modding for JO

 

the problems seems to be todo with ravens shaders

 

Hey, wow somebody remembers me. Strange considering i've contributed extremely little to the JO modding community. I only released 1 prefab (Awing) and assisted on another prefab (Snowspeeder) and thats it. Anyway, yeah I kinda quit after losing several WIP's due to laziness and a hard drive crash. But I always check the forums on a regular basis, I just rarely post. With the release of JA i'm here more often again and may or may not get back into it (modeling or mapping, not sure).

 

:)

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Originally posted by Chewy289

Uhh...Is it just me or does JK3 use unstandard TcMod scaling for the textures?

 

Anyone know what I mean?

Example: Radiant displays the textures fit to how I want them, but in-game they aren't fit to the brush.

 

:confused:

 

Ehm, that problems often occurs with GTK 1.2.13.. 1.3.11 works fine with texture fitting.

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Originally posted by Manquesa

Hey, wow somebody remembers me. Strange considering i've contributed extremely little to the JO modding community. I only released 1 prefab (Awing) and assisted on another prefab (Snowspeeder) and thats it. Anyway, yeah I kinda quit after losing several WIP's due to laziness and a hard drive crash. But I always check the forums on a regular basis, I just rarely post. With the release of JA i'm here more often again and may or may not get back into it (modeling or mapping, not sure).

 

:)

 

Hey man if you looking for something to work on im still looking for ppl for the DF2E Jedi knight mod if your intrested give me a shout

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