mace_sundancer Posted October 9, 2003 Share Posted October 9, 2003 not wanting to sound like some kinda dumbnoob, but what can these vehicles be used for besides SP mods/TCs like the AOTC one? i mean can they be used in multiplayer or what? scoundrel, where can i get your skins from, particularly neeja halcyon? Link to comment Share on other sites More sharing options...
monsoontide Posted October 9, 2003 Share Posted October 9, 2003 Hi Duncan, Just checking in to see if you recieved the e-mail with my STAP Nearly have the speeder bike finished as I redid all the UV maps as I found some great reference pix on the net that I've been able to use to help finish off some of the more obscure parts of the model. Monsoontide P.S. Will post updated pix when I can. Link to comment Share on other sites More sharing options...
Scoundrel Posted October 9, 2003 Share Posted October 9, 2003 scoundrel, where can i get your skins from, particularly neeja halcyon? At this moment, nowhere. I havent released any of those. Sorry, offtopic. Link to comment Share on other sites More sharing options...
El Sitherino Posted October 9, 2003 Share Posted October 9, 2003 Originally posted by NeoMarz1 Hey Duncan, I noticed you used my "Obi Sith variant" in one of your screenshots Thanks for the publicity! that was my screenie . Anyways if you need help with your vehicles Monsoon I could help a bit. I'm going to mess around with the .veh files some more duncan see if i can make it anybetter Link to comment Share on other sites More sharing options...
monsoontide Posted October 9, 2003 Share Posted October 9, 2003 Can always use as much help as possible when doing this sort of thing - as one can imagine, you can't do it all by yourself (At least in any sort of manageable time-frame ) Where can I send you the file? Monsoontide To Mace-Sundancer - are you not playing Jedi Academy?! Vehicles now come as standard features in several SP & MP levels/maps. Link to comment Share on other sites More sharing options...
El Sitherino Posted October 9, 2003 Share Posted October 9, 2003 Originally posted by monsoontide Where can I send you the file? sirfobos2021 at yahoo.com yes i know it's spelt phobos but it's from sealab 2021 you'll just have to have seen the show to understand Oh and I really love your dewback ^-^ Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 10, 2003 Author Share Posted October 10, 2003 monsoontide, i got your model and tried to bild it up like my own one. i brought it in game but it crashed. i am not absolutly sure, but i think ist not a problem of the .veh, .npc or any constraction thing. i think the model is missing an animation file, even if its empty, like the one for my vehicles. monsoontide, i sent you a mail with a more detailed report. on the other side i can make assimilation thing to the glm and gla files for you, but our work will get quite complicated. and back to my own STAP and speeder bike. Hellfire, Insanesith, Strider74205, CraZy_B and Mariners2001, you got the second version of them for three days now, is there any feedback, suggestion? how do you like the new speeder bike skin? btw i got the new droideka model with some new animations in game, but dont expect to beta it before we finished these two vehicles Link to comment Share on other sites More sharing options...
monsoontide Posted October 10, 2003 Share Posted October 10, 2003 Hi Duncan, Replied to your mail. However, I just downloaded a Softimage exporter for Lightwave, so will send you a file in that format as well as the milkshape one & I'll tag on the original Lightwave one just in case you can import it straight in . Monsoontide Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 10, 2003 Author Share Posted October 10, 2003 monsoontide, wait you are using lightwave? i dont know, but perhaps its possible to export models as XSI from Lightwave. then you should be able to use the assimilate tool too. do you got such a XSI exporter for lightwave? i might know where one could be, i gone look for it. Link to comment Share on other sites More sharing options...
El Sitherino Posted October 10, 2003 Share Posted October 10, 2003 well i've been playing with them in both mp and sp. I'm very pleased with them. you have my approval Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 10, 2003 Share Posted October 10, 2003 From what ive heard, I believe some one has already started on the Reek or is about finished with it. It might have been AOTC TC, you should talk with Anakin or Darklord60 about it. Link to comment Share on other sites More sharing options...
monsoontide Posted October 10, 2003 Share Posted October 10, 2003 Perhaps the cat thingy then (For whatever reason I just can't remember her name at the moment:p ) Or maybe someone has another suggestion for a (Star Wars Based) vehicle/beast that's not already being done. Still having two versions of the Reek can't hurt - after all, there are numerous anakin models (At least in the works). Duncan - Will try the Softimage exporter from lightwave but don't know if it will export UV maps etc Link to comment Share on other sites More sharing options...
DarkLord60 Posted October 10, 2003 Share Posted October 10, 2003 Yes we have a reek but we are updating it. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted October 10, 2003 Share Posted October 10, 2003 Originally posted by Duncan_10158 NeoMarz1, there is a >JA models and skinmap< pack releasd by raven, there is a swoop in XSI frmat in it, the reference you request. if you have any other questions, go ahead, we all are learning here. and about the skins, i could realy need some help, specialy about the shaders. i dont even know wahts possible, how could i let something look metalic? and so on. Well, unfortunately I am no shader expert, I'm just learning myself. If I find out anything new I let you know. Personally I am having trouble opening that xsi format, it appears I need a 4.0 patch for studio max, cant find one yet. If it isnt too much trouble, maybe you could send me just the swoop bike in 3ds format (your using milkshape right?) I know there are alot of importers in milkshape, so if you cant do 3ds, maybe something else. Just e-mail me if you can. by the way, I looked at your skins... do you have regular wireframe UVMaps, so that I can follow the shapes better? Mars out Link to comment Share on other sites More sharing options...
NeoMarz1 Posted October 10, 2003 Share Posted October 10, 2003 Originally posted by InsaneSith that was my screenie . Anyways if you need help with your vehicles Monsoon I could help a bit. I'm going to mess around with the .veh files some more duncan see if i can make it anybetter sure! any help would be great! can you help with importing to md3? I can send you a finished Zam speeder, but I want to see how it gets set up (so I can learn). what modeling program you use? Link to comment Share on other sites More sharing options...
monsoontide Posted October 10, 2003 Share Posted October 10, 2003 I have a link to a great shader tutorial for Quake 3 models - the essentials are still the same for Jedi Outcast models - though needs a bit of tweaking to get it to work. not sure how it applies to .glm models though. Curse you Raven for not making the process simpler (I thinks they should have made tags for the hands and feet positions on vehicles, so you don't have to either have a silly looking rider, or struugle with animating in Softimage XSi - which most mortals can't afford for themselves) Link to comment Share on other sites More sharing options...
El Sitherino Posted October 10, 2003 Share Posted October 10, 2003 Originally posted by NeoMarz1 sure! any help would be great! can you help with importing to md3? I can send you a finished Zam speeder, but I want to see how it gets set up (so I can learn). what modeling program you use? milkshape. i can't find my damned serial code though so i have to keep redownloading it >_<~ Link to comment Share on other sites More sharing options...
Emon Posted October 10, 2003 Share Posted October 10, 2003 Originally posted by Duncan_10158 about the drivers animation, i dont think that is possible. we have to stik to the drivers possitions that are in game. i made my models so, that they fit >under< those sitting drivers. adding new driver animations would need adding it to the _humanoid.gla file and changing some code. thats not possible yet. New animations through code have already been done for JO, it's the same for JA, we just need the SDK. Link to comment Share on other sites More sharing options...
monsoontide Posted October 10, 2003 Share Posted October 10, 2003 As promised, here's the link to the model shaders tutorial - it's old and focused on Quake3, but fairly similar principles apply to Jedi Knight. It's a starting point anyway. Shader Tutorial Link to comment Share on other sites More sharing options...
mace_sundancer Posted October 10, 2003 Share Posted October 10, 2003 monsoontide i don't have JA yet. lack of funds. so are vehicles in any mps modes oter than siege? or are they just in siege? Link to comment Share on other sites More sharing options...
monsoontide Posted October 10, 2003 Share Posted October 10, 2003 Reven kept the vehicles in Siege for its MP maps, but it's easily possible to spawn them in any map and someone has already put together a swoop racing mod. You can even ride the wampa and rancor, and pilot the x-wing, tie-fighter and several others (Though the maps aren't big enough and the ship control SUCKS!) BTW: I fixed my Skin Exceeds MAX_QPATH error but it still doesn't show up in game (Spawns invisible and crashes game if you try to get on it) Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 10, 2003 Author Share Posted October 10, 2003 first, i took the decision to release my STAP and speeder_bike models. like i discussed with monsoontide, i renamed the models: stap_dun is the stap_dun04.pk3 speeder_bike_dun is the speeder_bike_dun03.pk3 these are the newest versions. i gone upload it today 24.00 GMT. till then you testers have still the chance to tell me about some urgent bug that is still in, so please hurry NeoMarz1, sure i can sent you an other format version of the swoop. but i use 3ds max 4.2, so i could sent it you as max file if you want. about the skins, i can sent you the skinmaps of my models, its much easier to skin out of them. if you gone make a skin, we can bring it out as an alone standing version, if you agree. monsoontide, thanks for the link to the shader creating. i worked my through it, but i think i didnt realy get it. it looks like it needs lot of experience for a good shader. the thruster glow is probably the best i can do for now. BTW: I fixed my Skin Exceeds MAX_QPATH error but it still doesn't show up in game (Spawns invisible and crashes game if you try to get on it) thats exactly the same point i got to, it crushes. i think its the missing gla file. we will see. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 10, 2003 Author Share Posted October 10, 2003 Originally posted by Emon New animations through code have already been done for JO, it's the same for JA, we just need the SDK. and Emon, you must have missed it, because i wrote: thats not possible yet. that words >not yet< mean something like >is not now, but is gone to be<. i am not absolutly sure about that, caue english is not my mother tongue. so tell me if i am wrong, thanks. serious, new animations for JO were possible, but it was a so difficult and time consuming work, that nothing worth to mention was made. now in JA it looks much easier with the loadeble additional animation files. but if these additional animation files work for MP is another question. the driver animation is a set of about 30 sequences, so its not possible to make one positure and use it for a vehicle. but to attach the new made animations we need the JA SDK to change some code things. and this bring us back to the beginning, cause >thats NOT possible YET.< thanks Link to comment Share on other sites More sharing options...
monsoontide Posted October 11, 2003 Share Posted October 11, 2003 Insane Sith - did you get my e-mail and files, or did I do what I did to Duncan and forget toattach the damn zip file That's what lack of sleep and working on 6 things at one time will do to you! Let me know and I can send the files again later today. Link to comment Share on other sites More sharing options...
Emon Posted October 11, 2003 Share Posted October 11, 2003 Er, sorry, it sounds like you mean, "New animtions other than a cheap arm offset aren't possible," well, that isn't true. In JO you can fully animate anything you want. I know the JA SDK isn't out yet, so it's obviously not possible yet, but it sounded like you said it wasn't doable in JO either. Edit: Actually you could replace or add new animations with GlaMerge right now, and you might be able to play them in SP or MP with ICARUS, but it would be extremely cumbersome. Link to comment Share on other sites More sharing options...
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