JorenDarkStar Posted October 8, 2003 Share Posted October 8, 2003 The Surface editor for JO used to have a separate window for editing textures on patches, but since I dl'ed the editor for JA that GothicX mentioned, the surface editor is different, and is seemingly missing the functions I need from the surface editor, like CAP for instance. Any ideas where those functions went? Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 8, 2003 Share Posted October 8, 2003 It's just Shift+S after selecting the mesh. Link to comment Share on other sites More sharing options...
JorenDarkStar Posted October 8, 2003 Author Share Posted October 8, 2003 thanks, that used to be built into the Surface editor for JO... Link to comment Share on other sites More sharing options...
GothiX Posted October 8, 2003 Share Posted October 8, 2003 Shift+S was also in the previous versions. I contacted the GTK developers, and the normal menu will probably be back. Link to comment Share on other sites More sharing options...
JorenDarkStar Posted October 8, 2003 Author Share Posted October 8, 2003 Great, I was unaware of the Shift S for the older versions, because it was built into the surface editor. More convenient if you ask me... Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 8, 2003 Share Posted October 8, 2003 Depends how you worked, Cap/Fit etc are great if all you want is basic control over meshes but if you want to truly control how a texture fits to a mesh, you need Shift+S, I've always used it to control exactly how my textures look on meshes...saying that I rarely use meshes for basic stuff like patches etc, they tend to form corridors and so on and so need to be manipulated extensively. Link to comment Share on other sites More sharing options...
JorenDarkStar Posted October 9, 2003 Author Share Posted October 9, 2003 I use patches more than meshes, so the Surface Editor worked for me in JO... Link to comment Share on other sites More sharing options...
wedge2211 Posted October 9, 2003 Share Posted October 9, 2003 Um..."patch meshes" are one thing...patches = meshes... Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 9, 2003 Share Posted October 9, 2003 Ok my definition was loose but I think we both meant patches as in the stuff people use the most - cylinder and caps, we both knew what we meant but used poor english, I apologise Link to comment Share on other sites More sharing options...
JorenDarkStar Posted October 9, 2003 Author Share Posted October 9, 2003 indeed. Link to comment Share on other sites More sharing options...
Emon Posted October 11, 2003 Share Posted October 11, 2003 I'm starting to pick up some really advanced patch creation and texturing techniques from ydnar, a guy named K wrote a huge guide on patches, creation, texturing, more than most of all know combined. He never released it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.