tFighterPilot Posted November 3, 2003 Author Share Posted November 3, 2003 Originally posted by Emon You don't need to set any offsets, you can adjust hover height in the vehicle file. As I said before, hoverhight only affects speeder type vehicles Link to comment Share on other sites More sharing options...
Manquesa Posted November 3, 2003 Share Posted November 3, 2003 I found out how to fix it though. I had the same problem today. Adjust the Height parameter in both the .veh file as well as the .npc file. Only one may be necessary but I just adjusted both to be safe. Although you said you already fixed it. So...... Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 3, 2003 Author Share Posted November 3, 2003 Yeah, with 3D Studio Max Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 3, 2003 Share Posted November 3, 2003 Originally posted by imyourfather Yeah, with 3D Studio Max You know I'll beta test it Send me the npc cheat with it, cuz I forgot, and I lost my cheat sheet. I know its something like "spawn npc vehicle snowspeeder". I cant remember, Mars out! Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 4, 2003 Share Posted November 4, 2003 O.k. I did a little beta testing, and this is what I came up with. I loaded the model up in Single player, and noticed that when I tried to go left or right (A & D keys) that the model shot waayyy off to the side, slamming me into cliff walls. It was less apparent in the "Flight School map". I think because there isnt any close reference points (like buildings or cliff walls). The model control as it stands, is not very playable in single player. I'm gonna try it in a few other maps to be sure. Mars out Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 4, 2003 Author Share Posted November 4, 2003 It's in MP too. It's almost imposible to fly any flying vehicles in small maps. By small I mean anything smaller than KOTOR flight school. I lowered the speed to 1600, and even than it's hard to control even in the yavin CTF, which at least look big. I mean, I just get of the ground, and slam right into a tree. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 5, 2003 Share Posted November 5, 2003 Originally posted by imyourfather It's in MP too. It's almost imposible to fly any flying vehicles in small maps. By small I mean anything smaller than KOTOR flight school. I lowered the speed to 1600, and even than it's hard to control even in the yavin CTF, which at least look big. I mean, I just get of the ground, and slam right into a tree. Yeah I know, I tried to use it in the speeder bike levels in single player, which there is more space, but it just rockets to the left and right way to much. Maybe we could release a model with stats that make it a little more playable within slightly smaller maps. I know someone out there will make a Hoth map with ATSTs, and this model would more than likely be a canidate for use in those kinds of maps. I think KOTOR is an interesting map, but imagine a map that size thats fitted for a Hoth scene. I think its definately possible to make a map like this, and I hope someone out there (who makes maps) will read this, and see the possibilities. I think there could be some sacrifice to the speed stats, so that it would accomadate JA better. Jedi Academy is not a flight sim, but I still think something could be done that would be playable. Mars out Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 5, 2003 Author Share Posted November 5, 2003 It's not much faster than a swoop, the reason it's harder, is that you can't stop it. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 5, 2003 Share Posted November 5, 2003 Originally posted by imyourfather It's not much faster than a swoop, the reason it's harder, is that you can't stop it. I edited the vehicle file and got it to react a little better ingame. The only thing I cant figure out is, how to get it to not slide to far from the left or right while using the strafe keys (A&D). Other than that, I played the Hoth level in single player, and had a ball. the only problem there was that, if you hit a hill slope, the crash detection sends you flying out of control. Mars out Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 5, 2003 Author Share Posted November 5, 2003 Indeed, I'll might have to change some stuff. Anyway, I've added that little thingy in the bottom left of the screen. Link to comment Share on other sites More sharing options...
GothiX Posted November 5, 2003 Share Posted November 5, 2003 Stealing stuff from Rogue Squadron, eh? Scale it down a bit though.. Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 5, 2003 Author Share Posted November 5, 2003 Rogue squadron? No, it's from some book. Anyway, I scaled it down 70%, I'll be posting a screenshot soon. Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 5, 2003 Author Share Posted November 5, 2003 Originally posted by imyourfather Indeed, I'll might have to change some stuff. Anyway, I've added that little thingy in the bottom left of the screen. Here ya go, scaled down. Do you think I need to scale it down more? Link to comment Share on other sites More sharing options...
GothiX Posted November 5, 2003 Share Posted November 5, 2003 Maybe another 10%, but it's certainly better. Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 5, 2003 Author Share Posted November 5, 2003 Yeah, I'll do it later. It's just quite some work (not too much, though) to make all the 4 pictures again. Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 5, 2003 Author Share Posted November 5, 2003 I've resized it a bit more, now I'll go to the radar icon. Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 5, 2003 Author Share Posted November 5, 2003 Finished the radar icon. It's kinda hard to paint at 32X32 pixels Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 6, 2003 Share Posted November 6, 2003 Cool ingame shots! Link to comment Share on other sites More sharing options...
Manquesa Posted November 6, 2003 Share Posted November 6, 2003 yeah, I just make it at a bigger size, then rescale the image when done to make it 32 X 32. You got any pics showing the shield display partially damaged (different colors), i'm interested to see how you divided it up for left, right, front, and back. I can wait till you release though, when I download it Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted November 6, 2003 Share Posted November 6, 2003 try flying it ay Bespin sea. it's WAY big, but that's just it, it's just big there's no cliffs to run into. Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 6, 2003 Author Share Posted November 6, 2003 Originally posted by Manquesa yeah, I just make it at a bigger size, then rescale the image when done to make it 32 X 32. You got any pics showing the shield display partially damaged (different colors), i'm interested to see how you divided it up for left, right, front, and back. I can wait till you release though, when I download it Here's a screenshot showing it, and in bespin sea. Link to comment Share on other sites More sharing options...
[JKZ]_Yun Posted November 6, 2003 Share Posted November 6, 2003 wow nicey!! Link to comment Share on other sites More sharing options...
GothiX Posted November 6, 2003 Share Posted November 6, 2003 Originally posted by [JKZ]_Yun wow nice what map is it? WHAHAHAHAHHA... *breaths* WHAHAHAHAHAHAHAHA... (He kinda said that, you know.) Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 6, 2003 Author Share Posted November 6, 2003 I made some changes. First of all, as Manquesa suggested, I've altered the height in the veh file to be the same as in the npc file, and it worked Second of all, I changed the efx file of the explosion, so that there will not be Z-95 parts flying around when the Snow Speeder goes kaboom. I still haven't added an extra weapon in the back (though it has a tag on it). If anyone thinks he can do it, please contact me at asaf_sch@walla.co.il Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 6, 2003 Author Share Posted November 6, 2003 Cool I just discovered that if you give the weapon's speed a negative number, it moves backwards For now, my speeder is shooting the swoop's weapon from it's tow cable luncher Link to comment Share on other sites More sharing options...
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