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New CTF map pics


Rankith

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Not looking too bad, ignore what others may think ^^^ :rolleyes:

 

He said textures look stretched, that's true, did you use "Fit" then like 2x1? I'd try just increasing the total numbers, say 3 across for the texture in shot 1.

 

The lighting is a more obvious problem though, I'd try and get some more light sources in there, perhaps more fires? For lights you're using for ambience i.e. those lights that are there simply to lighten a dark area, reduce their intensity and use more than the 1 to give a more uniform lighting

 

GothiX what's going on man? Last few days your posts are getting less helpful and more sarcastic or harsh.

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yeah I havent really got the textures nice yet. But I dont mean like the blue and red lighting. I mean just the sign. I have a place for them that will look right but I cant find em. also, how is this the wrong forum? I am looking for feedback from mappers.

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One other thing. I am not sure if there is a better way to do this but if I have two or more burshes next to eachother that arent neccsesarily the same size and I need the texture to fit perfect over the surfaces and be the right size and everything. Is there a good way to do that? That has been my main problem so far.

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Originally posted by Rankith

One other thing. I am not sure if there is a better way to do this but if I have two or more burshes next to eachother that arent neccsesarily the same size and I need the texture to fit perfect over the surfaces and be the right size and everything. Is there a good way to do that? That has been my main problem so far.

 

I presume this is because you want it to "Fit"? Texture the visible sides of both brushes, select one brush face and "Fit" it to that one, then press S to get the texture inspector and copy those values to the second brush, it will line up perfectly with the original Fit. If there's an easier way I've not come across it yet!

 

If you want it to "Fit" so it covers the surface of both brushes, you need to make one brush the side of both brushes (hope you get that) and Fit the texture to that, then use the clipper tool to break it into 2 and drag the edges around to the shapes you need.

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Originally posted by WadeV1589

I presume this is because you want it to "Fit"? Texture the visible sides of both brushes, select one brush face and "Fit" it to that one, then press S to get the texture inspector and copy those values to the second brush, it will line up perfectly with the original Fit. If there's an easier way I've not come across it yet!

 

Either select the first fitted surface, and hold SHIFT+CTRL and click the middle mouse button on the second surface; or, select the second surface, and click the middle mouse on the first surface. That will copy the texture and its scaling from one face to another.

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Eh, yeah, sorry for my first reply. Wade, contact me on MSN, I'll explain it ton you then.

 

As for the more constructive criticism to this map:

 

-I see you used the k_wall texture (I believe) multiple times above eachother. (Shot0007 as reference) Try to use only the lower/upper part, and use stones for the other part. I guarantee a better effect. :)

 

-Play around with lighting and shadows, some highres, comp[lex shadows could definitely do justice to this map. Also, your lightsources look a lot like eachother, try to use different types of torches all around your map.

 

-Here's what I missed: Pillars! Use pillars and support struts in the corridors, it seems more detailed, and a lot more realistic then.

 

-Talking about realistic, I'd suggest getting Easygen to create better looking terrain.

 

-1st shot, if those boxes/graves are really that big, there might be a gameplay issue, as people can easily sneak past..

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Exactly what I ment. :)

 

Now, for those new shots.. Still not much support struts, I hope those will be added later? That'd add quite some detailm to the walls. What I'm worried about more, is the foor and ceiling. The all look a bit plain.. Maybe have a window in the roof, a plateau on the floor, anything to break it up a little.

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