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Tutorial: Importing Vehicles into JA


Duncan_10158

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  • 3 months later...

Sry for bring this Topik up, but I´ve found you Tutorial an work on some MP vehicle...

Now, I´ll assimilate the xsi file.. but his Error comes :

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\pod\model.car --------

( Build trigger: "c:\base\models\players\pod\model.glm" missing )

entering c:\base\models\players\pod\model.car

(90 degree skewing OFF)

Scaling: 3.000000

Loading XSI models/players/pod/root.xsi @ 0,Header # frames = 31, but I read in

1!! Amazingly bad! -Tell me (Ste)

 

( Press any Key ... )

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Originally posted by -]Holoman[-

yes, I´ve moved it a little bit... but I´m not sure because It Max 5 not Max 4 .. and the animate button was not there... Also the assimilate say :

 

...frames = 31, but I read in

1!! ...

I too use max 5, the auto key button is identical to the animate button.

 

In assimilate, click on the little + next to the GLA icon, and double click the xsi

 

There you will need to change something in the number of frames.

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Ah thx .. it work´´s ... I´ve used the wrong Key

 

^^ Now it´s a new error :

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\pod\model.car --------

( Build trigger: "c:\base\models\players\pod\model.glm" missing )

entering c:\base\models\players\pod\model.car

( Reading 0.03MB CARPET file )

0%

(90 degree skewing OFF)

CARPET: XSI models/players/pod/root.xsi @ 0, 31 frames

Grabbed 1 files with 31 frames

Processing 'c:/base/models/players/pod/root.XSI'

Processing meshes, LOD 0

Processing meshes, LOD 1

(Mesh empty, so total LODs = 1)

Generating model.glm ...

( Generating/compressing bone matrices (1/2)... OK )

Writing model.glm ... Writing MDX/GLM model file...

( skin-write inhibited )

Unable to open output file "c:/base/c:/base/models/players/pod/pod.frames"!

 

( Press any Key ... )

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tFighterPilot seems to be right, i hope that solves your problem -]Holoman[-.

 

But i would like to suggest something. in the errors you posted, i read you named your vehicle >pod<. it would be better to give the vehicle, and also the folder structure, a bit more specific name. you probably will not release your vehicle as >pod< but as >somebodys_pod< or something like that. its much easier for the community if the folder names are the same as the vehicle name, it just causes less confusion. you can also add your personal suffix as i suggested in the tutorial, its importnet to do this on the folder names.

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You´re right, but tihs is only a testmodel.

I wouldn´t publish this model for JA.

I´m thinking about a few other models, witch I Publish .. but now I will learn to bring Vehicles ingame .. ..

But thx @ all at this time .. I´ll be back soon ^^

 

Edit :

 

All seams to be good :) all works .. but the positon most to be revise...

 

But can someone help me with my second problem ? two Threats down ... thx :D

 

Big thx @ all for you help

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