Duncan_10158 Posted December 14, 2003 Author Share Posted December 14, 2003 lots of people are asking for help on thier vehicles. so here is the tutorial thread on to again. I hope there are any more questions on this tutorial or vehicles modeling in general, let me know if there are something unclear. Link to comment Share on other sites More sharing options...
Pahricida Posted December 19, 2003 Share Posted December 19, 2003 I guess this is the right place to post this:D First off I can't activate the ANIMATE Button cause somehow it's locked ... when trying to compile I get this Error: Link to comment Share on other sites More sharing options...
Manquesa Posted December 20, 2003 Share Posted December 20, 2003 Whoah! "Amazingly Bad" huh, that's pretty messed up. What version of max are you using. I use 3ds max 5, and for me there is no animate buttom but instead an autokey button. (I hope you're not trying to use gmax, it won't work) Link to comment Share on other sites More sharing options...
Pahricida Posted December 20, 2003 Share Posted December 20, 2003 Max 5.1 including Service Pack 1... but my problem has been solved ... I just didn't add the small animation. But now theres another Problem... Funny thing I just added one model_root and there is no accidental copy of it so I'm like again... Link to comment Share on other sites More sharing options...
-]Holoman[- Posted April 17, 2004 Share Posted April 17, 2004 Sry for bring this Topik up, but I´ve found you Tutorial an work on some MP vehicle... Now, I´ll assimilate the xsi file.. but his Error comes : Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003. Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns -------- C:\Base\models\players\pod\model.car -------- ( Build trigger: "c:\base\models\players\pod\model.glm" missing ) entering c:\base\models\players\pod\model.car (90 degree skewing OFF) Scaling: 3.000000 Loading XSI models/players/pod/root.xsi @ 0,Header # frames = 31, but I read in 1!! Amazingly bad! -Tell me (Ste) ( Press any Key ... ) Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 17, 2004 Share Posted April 17, 2004 Did you animate the pelvisend? Link to comment Share on other sites More sharing options...
-]Holoman[- Posted April 17, 2004 Share Posted April 17, 2004 yes, I´ve moved it a little bit... but I´m not sure because It Max 5 not Max 4 .. and the animate button was not there... Also the assimilate say : ...frames = 31, but I read in 1!! ... Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 18, 2004 Share Posted April 18, 2004 Originally posted by -]Holoman[- yes, I´ve moved it a little bit... but I´m not sure because It Max 5 not Max 4 .. and the animate button was not there... Also the assimilate say : ...frames = 31, but I read in 1!! ... I too use max 5, the auto key button is identical to the animate button. In assimilate, click on the little + next to the GLA icon, and double click the xsi There you will need to change something in the number of frames. Link to comment Share on other sites More sharing options...
-]Holoman[- Posted April 18, 2004 Share Posted April 18, 2004 Ah thx .. it work´´s ... I´ve used the wrong Key ^^ Now it´s a new error : Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003. Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns -------- C:\Base\models\players\pod\model.car -------- ( Build trigger: "c:\base\models\players\pod\model.glm" missing ) entering c:\base\models\players\pod\model.car ( Reading 0.03MB CARPET file ) 0% (90 degree skewing OFF) CARPET: XSI models/players/pod/root.xsi @ 0, 31 frames Grabbed 1 files with 31 frames Processing 'c:/base/models/players/pod/root.XSI' Processing meshes, LOD 0 Processing meshes, LOD 1 (Mesh empty, so total LODs = 1) Generating model.glm ... ( Generating/compressing bone matrices (1/2)... OK ) Writing model.glm ... Writing MDX/GLM model file... ( skin-write inhibited ) Unable to open output file "c:/base/c:/base/models/players/pod/pod.frames"! ( Press any Key ... ) Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 18, 2004 Share Posted April 18, 2004 Ok, that's easy, you forgot to delete c:/base from the gla properties Link to comment Share on other sites More sharing options...
Duncan_10158 Posted April 18, 2004 Author Share Posted April 18, 2004 tFighterPilot seems to be right, i hope that solves your problem -]Holoman[-. But i would like to suggest something. in the errors you posted, i read you named your vehicle >pod<. it would be better to give the vehicle, and also the folder structure, a bit more specific name. you probably will not release your vehicle as >pod< but as >somebodys_pod< or something like that. its much easier for the community if the folder names are the same as the vehicle name, it just causes less confusion. you can also add your personal suffix as i suggested in the tutorial, its importnet to do this on the folder names. Link to comment Share on other sites More sharing options...
-]Holoman[- Posted April 19, 2004 Share Posted April 19, 2004 You´re right, but tihs is only a testmodel. I wouldn´t publish this model for JA. I´m thinking about a few other models, witch I Publish .. but now I will learn to bring Vehicles ingame .. .. But thx @ all at this time .. I´ll be back soon ^^ Edit : All seams to be good all works .. but the positon most to be revise... But can someone help me with my second problem ? two Threats down ... thx Big thx @ all for you help Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 19, 2004 Share Posted April 19, 2004 You can change the X Y and Z of the models in assimilate Link to comment Share on other sites More sharing options...
-]Holoman[- Posted April 19, 2004 Share Posted April 19, 2004 And .. can I hint the player ? so that I´ve only the Vehicle ? .. by a Pod it doesn´t comes good, If the player locks around. Link to comment Share on other sites More sharing options...
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