wedge2211 Posted November 13, 2003 Share Posted November 13, 2003 I sure hope you plan on using one of these...otherwise performance will suck in this map. And I also hope it's not just one big open room, make sure there are obstacles and landforms, too! Link to comment Share on other sites More sharing options...
ondrahosek Posted November 13, 2003 Share Posted November 13, 2003 Originally posted by SD_Radical_Ed i already did the distancecull, a loong time ago, but with the _blocksize, do i just create a random brush in the exact center of my level and do that? _gridsize, what would be a good value for it, if my map is the size of the entire gtkradiant grid?(my lighting process currently takes forever, never been able to complete it cuz its too long) Just pick whatever static brush (a worldspawn; just where you would put distancecull) and add _blocksize and _gridsize. Assign 99999 to _gridsize. I think that's enough. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted November 13, 2003 Share Posted November 13, 2003 i dont use fog, it works fine without it, i have the grafix on high in JA, and there is no lag at all. i tried terrain, but whenever i add it i get a "Brush with unbounded volume" error when i try to compile, so i scrapped that. Check the forum topic link i posted up previously for some screenies. also, another reason i dont have terain is cuz i have the underground hanger set just right so that when you take off, the hangar doors open up to the sky and you lift up out of it and take off flying exactly at ground level. Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 13, 2003 Share Posted November 13, 2003 _gridsize 9999 bad!!! Nevermind it's not 3 values For a map that big, "256 256 512", if that still takes forever "512 512 512" but 256x256x512 really is big for the gridsize And yes _blocksize in the same place and use, for the full grid..."16384 16384 16384" Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted November 13, 2003 Share Posted November 13, 2003 umm.... I think i understand what you just said... i add this to my worldspawn entity: _gridsize 256 256 512 _blocksize 16384 16384 16384 Link to comment Share on other sites More sharing options...
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