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HUGE MP Maps!!!


MasterSidious

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Posted
Originally posted by SD_Radical_Ed

i already did the distancecull, a loong time ago, but with the _blocksize, do i just create a random brush in the exact center of my level and do that?

 

_gridsize, what would be a good value for it, if my map is the size of the entire gtkradiant grid?(my lighting process currently takes forever, never been able to complete it cuz its too long)

 

Just pick whatever static brush (a worldspawn; just where you would put distancecull) and add _blocksize and _gridsize.

 

Assign 99999 to _gridsize. I think that's enough.

Posted

i dont use fog, it works fine without it, i have the grafix on high in JA, and there is no lag at all. i tried terrain, but whenever i add it i get a "Brush with unbounded volume" error when i try to compile, so i scrapped that. Check the forum topic link i posted up previously for some screenies. also, another reason i dont have terain is cuz i have the underground hanger set just right so that when you take off, the hangar doors open up to the sky and you lift up out of it and take off flying exactly at ground level.

Posted

_gridsize 9999 bad!!! Nevermind it's not 3 values :p

 

For a map that big, "256 256 512", if that still takes forever "512 512 512" but 256x256x512 really is big for the gridsize

 

And yes _blocksize in the same place and use, for the full grid..."16384 16384 16384"

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