VanishingVision Posted November 1, 2003 Share Posted November 1, 2003 Hi all, in light of JA's implementation of new sub-technologies in the quake engine (rag doll, collision, etcetera) I am embarking on a quest to make a dynamic cloak for the game, I have some experience in coding, about a year and a half in 3d modeling and 6 years in 2d digital artwork and design. If anyone can point me in the right direction it would be most helpful. Cheers, VanishingVision Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 2, 2003 Share Posted November 2, 2003 you need weighting info?... http://www3.sympatico.ca/psykopat/ check the tuts section/skin modifier its basic but you should get the idea. Link to comment Share on other sites More sharing options...
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