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LightWave modelling


KissMyGrits

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Lightwave modeller here...

 

Unfortunately, player models with Lightwave seem like a nightmare - the exporting between LW and either MS3D or 3DS causes all kinds of scale mismatches. Also, all the sample files available are in 3DS format. On top of that, I don't think weights assigned in Modeller export out to 3DS files (that is, if you could even find the right skeletal structure.) It looks like making custom player models will be made more difficult if you want to use LW.

 

However, you can make custom weapons with LW quite easily. I've made several so far. If you need help on using LW and MS3D for weapons, PM me and I'll help you out.

 

Cheers,

 

James

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Well, you CAN do all of your modelling in Lightwave. However, scale differences and such will mean a lot of pain and suffering when importing to 3DS. If you're brave (and possibly masochistic :p) you certainly can try though. I'd suggest starting with a simple <100 poly character to get a handle on tags and suhc, though; before you try a real project.

 

Cheers,

 

James

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