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razorace

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Posted

Since the SDK just came out, I'm currently lightly scanning thru things and figuring them out. I've already determined how the saber collisions have been improved.

 

Basically, the old saber entity is still in play. Whenever a "attacking" saber scan hits a saber entity, the game dynamically creates a more specific hitbox (manually) and checks to see if they collide.

 

I have dibs on doing the improved saber system for Enhanced. :D

Posted
Originally posted by RenegadeOfPhunk

My first action item is adding the option of LMS play - first for Siege, and then for the rest of the game-types.

 

I suggest you simply call it a "no respawn" option instead of "LMS" it's less vague that way.

Posted

I'm almost finished with the RGB Saber Color Code. I'm putting the final touches to the rgb options in both the main and ingame menus.

 

I have finished the Force Fall code and I am waiting to incorporate it into the OJP Enhanced Project.

Posted

Maybe. I'm pretty iffy on playing favorites in terms of JK2 map conversions. I'm hoping that someone will set up a install program for OJP that rips/patches all the JK2 maps straight from the JK2 disc.

Posted

May also be a good idea to grab any non-duped textures too. The only pack I've seen out on the net didn't do that. It not only screws up the current textures but is a hefty size too.

 

*edit*

and the legality of it is also in question if setup for download. Unless like you propose it rips straight from disk.

Posted

I was thinking two versions. One that rips everything from the CD and one that has the files downloadable.

 

According to Raven, they allow cross product use of material for mods. So, that's not a problem.

Posted

I found a zip file dll a while back that would be useful for ripping/pakking up files off the pk3s. I figure it wouldn't be hard to do really, just tedius.

 

I'm not going to think about it until I'm finished with ConfigED though.

Posted

I've finished the animevent system work and am now tieing up loose ends with the melee system and old jk2 gametypes.

 

Also, Enhanced v0.0.1 and Basic v0.0.4 are now availible.

Posted

Fixing the menus to only display maps for the jk2 gametypes that support them.....completed.

 

More weapon disable options.....completed.

 

avatar.php?userid=43100&dateline=1047727952

 

Saber System, I'm calling you out!

Posted

Well, I'm helping kenshire with his saber throw overhaul as part of the saber system. Yesterday I set things up so that the saber throw can be used with the force select/use keys.

Posted

I added a g_saberanimspeed cvar which acts like the g_saberanimspeed in SP.

 

I'm now working on getting my concept for dynamic viewangle impact "locking" to work.

Posted

Ok, got view locking working. It needs some tweaking (like figuring out a way to prevent lower block positions from "dragging" on the ground.) but other than that I think it's working pretty good. It adds a fair amount of feel to the saber impacts.

 

Should I make uploads to the repository for this stuff or should I wait til it's to a "releasable" stage? I'm thinking that it would be nice to maybe create a seperate branch for my saber system work that will exist for stages where it works but isn't really done yet.

Posted

Well, my thinking is that people will probably want to try it out before it's released to the public. If I'm the only one with a copy, noone else can make comments until I consider it "releasable". Since this is a pretty important part of the game, I'm sure everyone will want a say in how it turns out.

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