razorace Posted September 25, 2005 Author Posted September 25, 2005 Currently working on making the TABBots look for/pick-up items/weapons.
Buffy Posted September 27, 2005 Posted September 27, 2005 is new version coming soon ? are you post download link in here too ? thank you ! also why you dont upload OJP Mod for any JA site ? like JAfiles.com or pcgamemod.com ete ... so many ppl want this Mod too ..
razorace Posted September 28, 2005 Author Posted September 28, 2005 Thanks for the support Buffy. The reason I never post to the file servers is that it's a fairly large hassle to do so. I've asked for assistance with posting files and doing the nessicary documentation, but that support never seems to materialize. Plus, I'm a freakin' perfectionist so I never feel that things are "good enough" for formal releases.
Buffy Posted September 28, 2005 Posted September 28, 2005 Thanks for the support Buffy. The reason I never post to the file servers is that it's a fairly large hassle to do so. I've asked for assistance with posting files and doing the nessicary documentation, but that support never seems to materialize. Plus, I'm a freakin' perfectionist so I never feel that things are "good enough" for formal releases. Only your OJP Mod make Bots playable in Siege Game type nobody done that before .. it really more then "good enough" for player ppl so please please post link for download somehow next version !!! thank you !
razorace Posted September 28, 2005 Author Posted September 28, 2005 I normally do post a link for the files, I just don't distro it to the normal file servers.
razorace Posted September 28, 2005 Author Posted September 28, 2005 The website is acting a bit wonky so I'll post my news here. The lastest news is that I've successfully intergrated the desire to pick up weapons and ammo into the TABBots. This does seem to make a forseeable difference in their abilities in FFA games. The question is what I should do next. I'm thinking that I should give the SP navigation code another shot. I've come up with an idea that will make it much easier to intergrate into the MP. If you have some feedback about what you want me to work on next, please start a new thread on the subject.
razorace Posted September 28, 2005 Author Posted September 28, 2005 I emailed you the details. You got mail!
Buffy Posted September 29, 2005 Posted September 29, 2005 I really wishing to Bot flying in MP map too like UT2004 do .. thank you !
razorace Posted September 29, 2005 Author Posted September 29, 2005 That would be a pretty tricky request, I'm not sure how I'd do that.
Samuel Dravis Posted September 29, 2005 Posted September 29, 2005 Razor..site's updated with the latest beta on the distro page, the issues you were having with FN hopefully resolved, the two dead site buttons removed, the D/L links fixed, my e-mail visible, and everyone is pleased. Flying bots would be sweet. Edit: You know what is irritating? Forgetting my password for FusionNews. I was trying to test whether it works or not, but I'm at a loss to remember what my password was... You should be able to reset it for me though, being an all-powerful admin admin and all.
razorace Posted September 29, 2005 Author Posted September 29, 2005 It states that I need your old password to be able to make a new one! Well, I deleted your account. I just need your username, email, icon URL, and password to get you set up again.
Teancum Posted September 29, 2005 Posted September 29, 2005 Great to see you're still working on things, Razor. I may yet submit some skins someday. Ultimately, I'd like to create a JO addon. At one time I had everything working except the AI paths and a few script errors. I had a multiskin Kyle to select and the original UI in. If you're ever interested, let me know and we might find someone to re-path the levels.
razorace Posted September 29, 2005 Author Posted September 29, 2005 That would rock. I'm currently trying a different approach to the SP AI navigation system but it's taking a while to get the code into a state where I can run both c and C++ code in the .dlls.
Buffy Posted September 30, 2005 Posted September 30, 2005 Bot flying? like some SP's NPC ride swoop bike and chase player .. I hope MP's Bot use all vehicles too (Tauntaun, ATST, X-wing, ete ...) that will be really fun and cool if you guys make it ? LucasArts must pay big money for ojp mod teams .. Totaly upgrade game so ...
razorace Posted September 30, 2005 Author Posted September 30, 2005 Ok, the beta server is back up. Sorry about the downtime. My experiment didn't go so well.
razorace Posted October 2, 2005 Author Posted October 2, 2005 There's a new OJP Basic beta on the website.
razorace Posted October 2, 2005 Author Posted October 2, 2005 You're welcome. (And I was even able to post one to pcgamemods.com!)
razorace Posted October 3, 2005 Author Posted October 3, 2005 Right now I'm performing an experiment on the OJP Beta server. I'm basically attempting to convert the traditionally C based .dll code to be C++ based. The primarily reason for this is so that I can port the SP navigation code, which is in C++ into MP. So far, I've been able to compile the C++ version of the code using g++ and have it successfully run on linux. g++ throws a lot more warnings than gcc or VS.net but I'll resolve all of them eventually. That's all for now, Razor Ace
razorace Posted October 4, 2005 Author Posted October 4, 2005 Today I rewrote a bit of the teambalancing code to, hopefully, fix some issues we've been having with the team balancer freaking out a bit at times. The new system should be more intelligent in terms of choosing a player to switch teams when balancing.
razorace Posted October 10, 2005 Author Posted October 10, 2005 I've reached a milestone in the porting of the SP Nav code, basically all the code definitions are now correct. In layman terms, I've properly defined the code that I need to use, now I just need to fill out the code.
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