NickR Posted November 30, 2003 Share Posted November 30, 2003 Since I've finished the Force Fall code, and because no one else has start working on it, I decided to get cracking on getting RGB Saber Colors into JA. Rather than take my old RGB Saber Color code that I did for JK2, I've completely rewritten it. I've got the client side part of the code working, i.e. you can set the rgb color values for you two saber blades via cvars but they are only seen by you. The cvars are: >cg_saber_rgbcolors (0/1) >cg_saber_rgbcolor (255.255.255) >cg_saber2_rgbcolor (255.255.255) The good thing about this new format is that you don't have 1 cvar for each rgb value. Instead you use a . to seperate each rgb value, like above. I'm now working on getting this working in the menu. Link to comment Share on other sites More sharing options...
razorace Posted November 30, 2003 Share Posted November 30, 2003 I suggest you use 3 cvars for each of the two blades. It would be more like the standard established by Raven and be more user friendly. Also, please post that you're working on this in the "What's New?" thread. Thanks! Link to comment Share on other sites More sharing options...
NickR Posted December 1, 2003 Author Share Posted December 1, 2003 I suggest you use 3 cvars for each of the two blades. It would be more like the standard established by Raven and be more user friendly. You're kinding? I've just the thing finished. For my JO version it did use 3 cvars for each but I found it less user friendly than my current version. And what standard would that be? They use one cvar each for both blade colors, as does mine. If you can give me a suitable reason I'll gladly change it. Also, please post that you're working on this in the "What's New?" thread. Thanks! Sure, no problem! Link to comment Share on other sites More sharing options...
razorace Posted December 1, 2003 Share Posted December 1, 2003 The standard cvars used to set the player colors. Besides, using three cvars makes manual color tweaking and the menu additions much easier to do. Link to comment Share on other sites More sharing options...
NickR Posted December 1, 2003 Author Share Posted December 1, 2003 Yeah, I think you're right. I've realised some people might want to use scripts to tweak they blade colors. They could even create a blade that constantly changes colors, which would be cool to see. Anyway, I've already altered the code with the 3 cvars for each blade done. I'm just sorting the 2 menus out now. Link to comment Share on other sites More sharing options...
razorace Posted December 1, 2003 Share Posted December 1, 2003 Thanks. How are you handling the blade shape or glow? Is it based off one file? I'm asking since I think some of us would really like to add selectable blade styles to the game that's compatible with RGB saber colors. Link to comment Share on other sites More sharing options...
NickR Posted December 2, 2003 Author Share Posted December 2, 2003 Just using one gray blade image and one grey glow image. I could add support for have control over the color of the blade core aswell if you like. Link to comment Share on other sites More sharing options...
razorace Posted December 2, 2003 Share Posted December 2, 2003 mmmm. That's a good question. I'm not sure how much people would want that and if it would work out good. Link to comment Share on other sites More sharing options...
NickR Posted December 2, 2003 Author Share Posted December 2, 2003 I'm struggling to organise the layout of the 2 sets of rgb sliders in the main and ingame menu so 2 more sets for the blade core would make it harder. Unless of course I should make a popup menu instead. Link to comment Share on other sites More sharing options...
razorace Posted December 3, 2003 Share Posted December 3, 2003 Good idea, that's probably the way to go. Remember that you need to set things up so that other people will see your blade colors. Link to comment Share on other sites More sharing options...
NickR Posted December 3, 2003 Author Share Posted December 3, 2003 Don't worry I've added server support now and basic bot support so you can add rgb colors to the bot files. Link to comment Share on other sites More sharing options...
Emon Posted December 3, 2003 Share Posted December 3, 2003 You should include a wide variety of presets, including various shades of each color. People are stupid, and if not given presets, will turn them all the way up, making them horribly bright and ugly. Link to comment Share on other sites More sharing options...
NickR Posted December 3, 2003 Author Share Posted December 3, 2003 I could add some presets, but then there already are some if you don't have rgb selected. Link to comment Share on other sites More sharing options...
Emon Posted December 4, 2003 Share Posted December 4, 2003 Yeah, but people are stupid. Also, people go in there to get different shades of teal, and other colors, and they crank them up because they're clueless. Link to comment Share on other sites More sharing options...
NickR Posted December 4, 2003 Author Share Posted December 4, 2003 I think we should discuss the layout of the rgb options. Because I'll be buggered if I spend hours working on a design and you guys say that it should be done differently. About the rgb presets, I'll have to add extra code to make preset boxs coloured the correct way, and right now I'm not totally sure how I can achieve that via the Quake3 menu system. In UT2003 it would be simple to do, but unless we do it the old fashioned way and get loads of different colored images it'll be hard to alter a white box with specific rgb values. And it wouldn't make extended the rgb presets easy either. Link to comment Share on other sites More sharing options...
razorace Posted December 4, 2003 Share Posted December 4, 2003 Have you tried the method that Raven used for the color tinting on the icons? That might work? Anyway, I don't really see much point of having presets for the RGB saber colors. What other colors would people want other than the original presets? Link to comment Share on other sites More sharing options...
NickR Posted December 4, 2003 Author Share Posted December 4, 2003 I agree with Razor, I don't think we should have rgb presets. Link to comment Share on other sites More sharing options...
Emon Posted December 4, 2003 Share Posted December 4, 2003 Have you ever played many games in JO with RGB sabers? Trust me, you need it, people don't know how to do it themselves. Link to comment Share on other sites More sharing options...
razorace Posted December 4, 2003 Share Posted December 4, 2003 But this isn't the same as the JK2 RBG mods. We're leaving the original presets in. Link to comment Share on other sites More sharing options...
razorace Posted December 6, 2003 Share Posted December 6, 2003 NickR, since you're tearing things apart anyway, should you mind setting it up so that players can choose the blade styles (blade shape jpgs) for both the original presets and the RGB blades? If you need help with making the uiscript for such a setup, I'm willing to help. Link to comment Share on other sites More sharing options...
locdog420 Posted December 11, 2003 Share Posted December 11, 2003 so how is this coming? is it about done , can we get an update please? Link to comment Share on other sites More sharing options...
NickR Posted December 11, 2003 Author Share Posted December 11, 2003 I think that TCK should have his RGB legacy kept intact, so how about I just incorporate the blade styles modifier you want and the second staff blade color change I've made? I'm pretty sure both myself and TCK have probably coded the RGB blade color system exactly the same, so there's no point using mine and have people think he did it anyway! Link to comment Share on other sites More sharing options...
Azymn Posted December 11, 2003 Share Posted December 11, 2003 I hope Tck doesn't mind me speaking for him, but he's done exactly what you've guess NickR. I've seen a video on his sabers shifting through colors like christmas lights - very nice. As far as selectable rgb blades go - doing them for all 6 blades and for the rgb styles mean you have to make a minimum of 14 jpegs for each different blade type (core and coreglow), or 28 jpegs per blade if you wanna do it well. So if you only made 5 different blades to choose from you'd have to make 140 jpegs if you account for differences in core, coreglow, trail, and radial glow. Link to comment Share on other sites More sharing options...
razorace Posted December 12, 2003 Share Posted December 12, 2003 NickR, as I have already suggested to TCK, I'm going to suggest that you get in contact with TCK so you guys can coordinate. I don't want to have to clean up a train wreak when you guys submit your stuff. Link to comment Share on other sites More sharing options...
babywax Posted December 12, 2003 Share Posted December 12, 2003 Please link both blades on the saber staff, otherwise the game will turn into swinging rainbow Link to comment Share on other sites More sharing options...
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