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KOTOR 2


Darth MarcII

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Heh, that's hardly an announcement, as much as I'd like it to be one. That's simply a roundup of all the rumors about it.

 

However, if they do make KOTOR 2, all I request is cooler looking Jedi robes, customizable saber hilts, and more portraits! :D

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I think theyre jumping the gun a little. KOTOR for XB has only been out 3 months, not even a month fo PC, and already a sequel has been announced...... I guess I am thinking too much along the lines of other BioWare titles which where enhanced by expansion packs before full blown sequels....strange

 

MTFBWYA

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there are a whole lot of things i would do... one the combat aspect... thats not cutting it.... if they could combine acrobatic moves and lightsaber strikes kinda like Jedi Academy... plus the KOTOR kind of storylines... that would rule and the force powers/effects who gets shocked with force lightning and just stands there and shivers? same with force choke/ kill you should be able to grab them by their throat and sling them across the room... maybe even impale them onto something... and the lightning should blow them out their boots.... the robes need to be different you should get to wear a cloak occasionally. Also you should move up the ranks... i dotn knwo about you but staying a padawan was gay. you should be a padawan for a while then return to the academy place and become a knight w/ a ceremony or even go through the actual trials. saber colors/hilts. lots of little things can make a big difference ya know? what do yall think?

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Excellent suggestion, Prime. I had hoped that they had it set up like Neverwinter Nights(that is, you can hotkey various items).

 

Although I'm personally actually a bit against a Knights of the Old Republic 2(just keep it at KotOR for awhile, think about creating a sequel about a year later), I personally would like to see a prequel set in the Mandalorian Wars where we start under the command of Captain Karath, with corporal Onassi next to us... what I like about Knights of the Old Republic is that they've opened up an entire new time period with a history that can be fleshed out.

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Hmmm, id like to see a bigger variance in the saber swings. keep the d&d system, but have like 10 diff anims for the regular saber swing, so every battle looks different. Id like to see some Helmets too, not just visors and the occaisonal mask. Visible Gloves and belts would be nice.

 

 

Itd def be cool to be able to build an empire, whether republic, sith or even your own smuggling operation or somehting.

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Fighting Ragnos as the last boss would be cool. Would have more connection with the SW Universe, or at least Jedi Academy... =P

 

Totally new characters (MUST have a good woman =P)

 

I didn't beat the game, but Hoth would be really cool, like crashing in the planet and having to find a way out of it. Wampas inclued!

 

Things like that...

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Fighting Ragnos as the last boss would be cool. Would have more connection with the SW Universe, or at least Jedi Academy... =P

Problem is, Ragnos was already pretty much beaten 1000 years before the Knights of the Old Republic.

 

*quickly consults Nathan Butler's Star Wars Timeline*

 

Mmm, it seems that the circumstances of Ragnos' death are unknown, but they had his funeral about a few weeks before the Sith were once again unleashed upon the Republic(after being into hiding for a long time(a few centuries))... I don't think it is possible to have him as a last boss, I'm afraid. (unless he possesses another being as a spirit)

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personally, the idea of a sequel coming out before an expansion pack really annoys me. in games like this where you spend so much time building a character, expansion packs that allow you to port your existing character into the game will always be more desired than a new game with a new plot and completely new characters.

 

in games like jedi knight where less time is put into building a character sequels are fine. but come on, this is not a fps we're talking about.

 

which brings me to my next point, the combat system is not that of a fps. it is fine the way it is. and in my opinion much more true to the nature of star wars than the hack n' slash action of the jedi knight series. i liked those games, don't get me wrong. but for once a duel feels like a duel.

 

improvements to the visual effects of the force powers would be nice, as mentioned above. but that has nothing to do with changing the combat system. that is more of an adding better animations issue.

 

and i'm not really sure about the idea of being able to swap weapons in this game the way you do in jedi knight. once again this is not a fps. and thus is also more believable. i mean how believable is it that you are carrying around ten huge weapons that you can just conveniently switch to at any point in time? and considering action can be paused at any point in combat, how hard is it to go to the equp screen and swap your weapons out there? at least you aren't left fumbling around for the weapon key, htting the wrong one and getting slaughtered because you ended up with the rocket launcher instead of the gatling gun and blew yourself to pieces.

 

so if we want to suggest improvements let's suggest ones that would allow the game to stay in the genre it belongs in, and not try to make it into a run around and randomly slaughter people game.

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Originally posted by Burrie

Problem is, Ragnos was already pretty much beaten 1000 years before the Knights of the Old Republic.

 

*quickly consults Nathan Butler's Star Wars Timeline*

 

Mmm, it seems that the circumstances of Ragnos' death are unknown, but they had his funeral about a few weeks before the Sith were once again unleashed upon the Republic(after being into hiding for a long time(a few centuries))... I don't think it is possible to have him as a last boss, I'm afraid. (unless he possesses another being as a spirit)

 

And who said a sequel MUST be after the first one? Oh... you're right... It should be a prequel for that... But who said KOTOR 2 MUST be a sequel, not a prequel? If it's supposed to be way before the movies, the more, the better! :p

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and i'm not really sure about the idea of being able to swap weapons in this game the way you do in jedi knight. once again this is not a fps. and thus is also more believable. i mean how believable is it that you are carrying around ten huge weapons that you can just conveniently switch to at any point in time? and considering action can be paused at any point in combat, how hard is it to go to the equp screen and swap your weapons out there? at least you aren't left fumbling around for the weapon key, htting the wrong one and getting slaughtered because you ended up with the rocket launcher instead of the gatling gun and blew yourself to pieces.

 

so if we want to suggest improvements let's suggest ones that would allow the game to stay in the genre it belongs in, and not try to make it into a run around and randomly slaughter people game.

 

I respectfully disagree with this, as it wouldn't make the game a 'First Person Shooter' at all, or move it outside its genre, as you state it would. In fact, I find that thought to be a bit... odd, to say the least. Your 'how believe is it that you are carrying around ten huge weapons' is flawed, as this is exactly what you're doing in KotOR to begin with. You can switch between the weapons without any problem at all at any point in the game. (in fact, you can easily switch these huge weapons between characters when they're standing miles away from each other)

 

For me, the best example of a well-done interface is Neverwinter Nights, one of the finest RPGs that Bioware has ever created(then again, all their RPGs are amongst the best ever created, I believe). In this game, you have the ability to hotkey up to 36 keys (F1-F12, ctrl+F1-F12, shift+F1-F12). All you had to do was drag/drop the skill you wanted to call or the item you wanted to use into the hotkey bar. Now quite frankly, it is very convienent to have the ability to quickly call upon a special skill, to drink a Health Potion or to take out my double-bladed axe when the situation calls for it without having to go through a long list. And especially for a RPG, allowing the player to customise these hotkeys to his own preference was an incredible smart move. It speeds things up for the players.

 

Now, I'm not saying that Knights of the Old Republic's biggest problem is its Graphics User Interface(not in the least, it did work out just fine as it did), but I did have to get a little bit used to it due to having played Neverwinter Nights alot for the past few months.

 

 

Also, I personally have to say that I actually wouldn't want an expansion pack that will continue the story for the characters in Knights of the Old Republic. These party members have gone through one of the largest battles that they will ever face, have quite possibly underwent an epic that other characters might not have survived... let them live out the rest of their lives without too much hassle. From what I can see, there are no real loose threads in Knights of the Old Republic, are there? The past century in the KotOR era has seen some horrible wars as it is(The Great Sith Wars with Exar Kun, the Mandalorian Wars and the Sith Wars with Darth Revan and Darth Malak). Lets move on to a new era where a new group of characters will face a new foe.

 

 

EDIT :

And who said a sequel MUST be after the first one? Oh... you're right... It should be a prequel for that... But who said KOTOR 2 MUST be a sequel, not a prequel? If it's supposed to be way before the movies, the more, the better!

Oh, that's actually not what I meant. The problem is is that Marka Ragnos' funeral is covered in the Tales of the Jedi(the Golden Era of the Sith arc, as far as I can remember) Comic books... now, in this storyline, it shows the Sith returning to attack the Republic for the first time in a century or so. But Marka Ragnos must've died a few weeks right before the Sith showed up again to cause problems, and were pretty much alone in their part of the galaxy. Hence, I don't think that they could create a credible storyline with this as the backstory.

 

Mind you, not that I'd mind to go up one-on-one with the Sith Lord. He is a rather important Sith Lord in the Star Wars history(seeing as how he might've trained Naga Sadow, branded Exar Kun and Ulic Qel-Droma as the new Dark Lord of the Sith and plays an important role for Jedi Academy), and it would be cool to see him again.

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yes, well. the fact that they are easy to get to at any point in time during the game, as you said, makes me wonder why we need hotkeys. i guess laziness is more the mother of invention rather than necessity, right?

 

and it feels more realistic, as you have to equip the item. you're hand doesn't just go away for 3 seconds and come back with another item. where are you pulling all those guns from anyway? :)

 

i understand your argument for the sequel. and i would buy a sequel to the game. but as vast as the universe for this game was, i think alot of people out there who feel they didn't get to develop their character as far, or explore as much, as they wanted to would be happy with the idea of expansion packs.

 

expansion packs for existing bioware games sell just as well as the sequels for the games. i would never suggest they scrap the idea of a sequel. but i for one would like an expansion pack as well. even if just the main character was all you could bring in.

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yes, well. the fact that they are easy to get to at any point in time during the game, as you said, makes me wonder why we need hotkeys. i guess laziness is more the mother of invention rather than necessity, right?

At various points, it actually made things a bit tougher. I already found myself fighting a few times with the wrong lightsaber or a wrong weapon because most of the weapons looked the same in the icons, or because I frankly forgot which weapon was the best. Thanks to the easy-to-use hotkey bar in NWN, I wouldn't need to worry about equipping the wrong swords, as all I have to do is bind my favorite combination to a hotkey, press it, and presto... weapons swapped.

 

and it feels more realistic, as you have to equip the item. you're hand doesn't just go away for 3 seconds and come back with another item. where are you pulling all those guns from anyway?

No, actually, when you think about it, KotOR's method is even more unrealistic. If you pause the game, and swap weapons, everyone is still standing in the same position, with the sole change that the PC(s) suddenly have a different weapon in their hands... now how did they swap those? :p

 

 

But from what I've seen, this argument isn't making much progress with our posts basically being "Hey, I'm right"-"No, I am"-"No, I am"-"No, I am", so how 'bout we'll let this one slip by and just say "To each his own" ;)

 

 

To get a back on-topic on what I'd like to see changed... humm, perhaps an option to really join the Bad Empire instead of the storyline turning into "me-against-the-Bad-Empire-so-that-I-can-take-it-over"... although I have to say that KotOR handled this better than Jedi Knight or Jedi Academy, mostly because of the storyline. You are basically reclaiming something that was yours to begin with, wheras with Jedi Knight and Jedi Academy, it pretty much broke down to "I-am-a-bad-Dark-Sider-and-I-want-to-rule-everyone-although-my-character-showed-no-such-ambition-before".

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and yes, items are nice to have in combat. that is what those little boxes in the lower right corner of the screen are for. but when it comes to rpg's, the idea behind a party is to put it together in a way that you, and your supporting memebers are quite capable of handling most situations that arise. i.e. all of a sudden you come across droids with shields, you were not prepared for this. you don't necessarily need the ability to switch to an ion based gun to handle it though, as long as someone else in your party has some ability for dealing with the situation.

 

and as far as NWN goes, it has hardly become the model to follow for all rpg games. i appreciate the increased graphics size. but i hate the scripting of party members. if they were going to script everything, they should have at least allowed for a "do nothing until i tell you to" script, so that your idiotic party memebers don't run head on into a lightsaber while trying to get close enough to use a blaster. do you need to be 6 inches in front of someone to shoot them with a blaster? no, i think not.

 

yes, certain things can be improved. and the fps comments weren't really aimed at you, burrie. if you remember correctly, though, it seems everytime someone complains about something in the engine of this game they are comparing it to a fps. i.e. the i can't look up discussion brought up in another post, we both participated in.

 

i just happen to find hotkeyed weapons and the ability to look up to be very inconsequential in a game of this nature.

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and uhmm....i think you get all your weapons in kotor from that little pouch on your waist. :) :)

 

and this is completely off-topic....but do you know anything about Galaxies, Burrie? had a friend tell me he thought it was a standard rpg. but for some reason i was thinking it was a more strategy oriented kind of rpg, of the fallout, or total anihilation kind. wouldn't happen to know would you?

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and this is completely off-topic....but do you know anything about Galaxies, Burrie? had a friend tell me he thought it was a standard rpg. but for some reason i was thinking it was a more strategy oriented kind of rpg, of the fallout, or total anihilation kind. wouldn't happen to know would you?

I do not know anything about Star Wars Galaxies by personal experience, but I did follow the game for awhile. First of all(and you'd probably already knew this), it is one of those Massive Multiplayer Online Roleplaying Games(MMORPGs), and from what I've heard, the game does pretty much play like a RPG, except with the fact that there are about a thousand or so players with you. The game doesn't quite reach the same level of RPGing as Knights of the Old Republic does, which isn't all too surprising when it comes to MMORPGs. There are a few preset missions, but most missions can be taken from terminals. These are often random, but they all mostly come down to the same thing(ie. "Destroy this character", "Go to this waypoint", "Fetch me an ale")

The combat system is(again, this is all I heard about it) pretty much the same as in KotOR, that is, you choose what kind of attack you want to use against your enemy and you can queue your attacks.

When it comes to classes, the game gives the players alot of options. There are six starting professions(Brawler, Marksman, Scout, Artisan, Medic and Entertainer), as well as 26 elite professions to master.

The gaming area is apparantly huge. One planet might be about as big as all of Knights of the Old Republic combined, and there are about 7-8 planets.

Finally, there is an option to also become Force Sensitive in the game, but you'll have to unlock your 'Force Character' by doing a certain task in Galaxies... and from what I've heard, it's a very ardous, long(and possibly in a way, silly) task.

The one reason why I haven't bought this game is the fact that you'll have to pay a certain price per month... about 15 dollars per month, as far as I can remember. Once I ever get a bit of a steady job which'll pay me enough to fully support myself with extra money to spare, I just might consider buying this game.

 

I recommend that you check out the official site for more information, as well as the fan site swgalaxies.net, as they can provide you with more information than I ever could.

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