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WIP: AT-PT


LightNinja

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Posted

The first time I asked you to fix it, you did it very well, besides the fact that it faced the opposite direction. This time, though, when I gave it reset XForm, and pressed on the editable mesh modifier, it looked the other way around.

Posted

Ok, i just took the first AT-PT, moved it 180º and everything got crazy; then i put everything in it place, then i did an Xform reset and you know the next part of the job.. :D, also i hope to get 100 post today =D

Posted

nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo :mad:

 

I'm out of ideas :(

 

Maybe I'll send it to someone who will know what to do :(

 

EDIT: It's probably the bones, I'll try fixing it tomorrow

  • 2 weeks later...
  • 2 weeks later...
Posted

Don't despair. The model is fixed and everything gets compiled where it's supposed to be.

 

Nice animation by the way, and great work on the mesh!

 

Anyhow, one advice, don't scale the model on the editor, just change the scale factor on the .car file b4 compiling. Good luck!

Posted

Crap! Then something else must be wrong. Could you also send me the .car file you're using to compile it? I'm a little rusted you know, I have been learning Softimage lately and dedicated no time to JA modding.

Posted
  Quote
Originally posted by CortoCG

Crap! Then something else must be wrong. Could you also send me the .car file you're using to compile it? I'm a little rusted you know, I have been learning Softimage lately and dedicated no time to JA modding.

Why would you need the car file? I can tell you it's content:

$aseanimgrabinit
$aseanimgrab models/players/at_pt/root.xsi -loop -1
$aseanimgrabfinalize
$aseanimconvertmdx_noask models/players/at_pt/root -makeskel /models/players/at_pt/at_pt -origin 0 0 -143

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