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Think i should start over?


Mr.AbusivePanda

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you really do not gain that much by becoming ajedi earlier. maybe one or two feats depending on your starting class and your corresponding jedi class. and a force power for each level you hold back. there are benefits to either course. such as a scout at 8 has gained all three levels of implant and both uncanny dodge feats. if you trade early, you gain an extra feat, but it's lost again if you want that extra implant level. so you could gain a few extra force powers. i would just focus on supplementing your party memeber with the powers you yourself do not have.

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Originally posted by Bastilla'sMan

For those of you have done it, just how hard is it to get all the way through Taris at 2nd Level?

 

I saved lvls from 3 and up, and had no trouble at all. Lvl 2 isnt much harder, so you should be ok. Also, if your going to save lvls go Jedi Consular. The other classes can handle levelling up without problems. I would say, unless your going Consular dont save the lvls.

 

-Clemme

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Originally posted by Clemme w/Stick

I saved lvls from 3 and up, and had no trouble at all. Lvl 2 isnt much harder, so you should be ok. Also, if your going to save lvls go Jedi Consular. The other classes can handle levelling up without problems. I would say, unless your going Consular dont save the lvls.

 

-Clemme

 

Thanks for the info clemme! I was debating the same thing, im currently on taris, second game, at the dueliing ring and god darn level 2 scoundrel fighing gerlon two fingers was hard enough! :bdroid1:

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Originally posted by Clemme w/Stick

I saved lvls from 3 and up, and had no trouble at all. Lvl 2 isnt much harder, so you should be ok. Also, if your going to save lvls go Jedi Consular. The other classes can handle levelling up without problems. I would say, unless your going Consular dont save the lvls.

 

-Clemme

 

Thanks for the info clemme! I was debating the same thing, im currently on taris, second game, at the dueliing ring and god darn level 2 scoundrel fighing gerlon two fingers was hard enough! :bdroid1:

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Scout/Sentinel seems to be *made* for a 8/12 balance, looking at the distribution of powers, feats and free extras. That is my plan for my next playthrough.

 

1st time I did a 6/14 Scoundrel/Consular - I could have nicknamed my character Joe Charisma ;)

 

2nd time was a 5/15 Soldier/Guardian - great balance of feats.

 

This time is a 5/15 Soldier/Consular - I got all of the feats I needed, including 3rd level toughness to make up for my lost VP as consular. Add a strength and wisdom enhancer, and I am simultaneously killer with Force powers and my saber ...

 

Mike

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