tFighterPilot Posted January 3, 2004 Share Posted January 3, 2004 The pieces of the AT PT are all messed up Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 5, 2004 Share Posted January 5, 2004 yeap, i know this. its caused by eighter mirrored meshes or bones or moved meshes after they are weighted or the IK solvers you mentioned in the other post. did you try to port it in game as no-animated vehicle? try once to export it with an animation that has no effect on the meshes. does it look the same way? if you mirrored meshes try to use >reset XForm< befor weighting. do that anyway with all meshes befor starting to weight. if you mirrored bones, you have to redo it. i already told you this, so sorry for repeating it all the time, i just want to be sure. if its the IK? try to make a test animation without IK solvers, if it works right then one with. if then it works wrong we know it. let us know. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 I didn't mirrored the bones, I done each seperatly. I didn't make the model, so I don't know about that. The bones are in the right places (you can see them in modview) It's only the mesh. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 I did reset XForm to the whole model, nothing changed When I play the animation, most of the parts move, exept for the head. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 Crap, I just noticed it's all editable poly! Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 oh god, now it's all messed up. If I turn it around, and click on reset XForm, it bounces right back to his previous location. Help! Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 5, 2004 Share Posted January 5, 2004 befor you click reset XForm, you have to delete the skin modifiers and unbind the hirarchie. the meshes have to be unweighted and unbinded to stay in place after using XForm. if the faces get fliped inside out, convert it to editable mesh and flip them back. try to use XForm again until nothing happens. now you can weight and construct the hirarchie again. the animation should still work. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 The skin was deleted when I turned it into editable mesh. I'll aslo delete the hirarchie. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 Nothing! It changed nothing! All the things I did changed absultaly nothing! All the parts are still scattered Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 tfighter if u want i send u again the model, i dont know if it helps but if u need tell me Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 No need, I never overwrite the original file. Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 mmh, maybe is cuz i just cloned the left leg and made the right by mirroring it Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 I opened the original, and yeah, it's very messed up. Can you fix it and send it back? Thanks. Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 what exactly i have to do, do a new leg? 0_o, or just chage names or.. :S (my english sux..) Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 Convert everything to editable mesh. Select the whole model, go to utilities panel, and choose reset XForm. Click on the button that shows up. Now choose every part seperatly, choose the editable mesh modifier, and move it to the right position. Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 i did that, and now the right leg looks like this : http://es.geocities.com/lightninjatpt/lol.jpg Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 i did that, and now the right leg looks like this : http://es.geocities.com/lightninjatpt/lol.jpg how i fix it Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 flip the faces. Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 ok, also id is not much work could u do the walk like that?, i mean that the body should move up&down http://es.geocities.com/lightninjatpt/ (atpt_walk) Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 Done, lol the size of the file went from 800kb to 260kb lol, well ill send to you now. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 Very well done! One thing though, and I'm really sorry about it, but could you possibly turn it around the Z axis (he should look down in the top view) Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 lol? well ill do that, in 5 mins ul have the model at your mail , we should continue on the atpt thread (lol) Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 No! Not actually look down, just look to the opposite direction! I'm sorry, I should've explain better. Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 np, 5 minutes Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Author Share Posted January 5, 2004 No, it moves when I give it reset XForm. Do it like you did it the first time. Link to comment Share on other sites More sharing options...
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