LightNinja Posted January 5, 2004 Share Posted January 5, 2004 ok, i did that, i sent it Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 6, 2004 Author Share Posted January 6, 2004 Looks good Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 6, 2004 Author Share Posted January 6, 2004 Any help from an experienced animated vehicles modeler would be appreciated. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 6, 2004 Share Posted January 6, 2004 Originally posted by imyourfather Any help from an experienced animated vehicles modeler would be appreciated. Question: how can i offer my help without to sound stuck-up after this? sure, i would like to help. if one of you could sent me the model like LightNinja made it and one vesion with the animations from imyourfather in a max file, i would like to take a look at them if possible. imyourfather, we can keep the animations and always merge them into a fixed model. i am sure we can bring it in game working. you should have seen the first version of the Dewback in game. i have not even recogniced it as living creature, it looked like thrown trough a black hole. urg! Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 6, 2004 Author Share Posted January 6, 2004 You didn't tell me your email Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 6, 2004 Share Posted January 6, 2004 sorry, i forgot that Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 6, 2004 Author Share Posted January 6, 2004 I'm sending the mesh and the skeleton (without the dummies) Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 6, 2004 Share Posted January 6, 2004 i got the max file but i cant open it cause i am using 3ds max 4.2 and your are using 5.1. i try to find out what i need to be able to import these files. i hope its possible somehow, its strange. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 6, 2004 Share Posted January 6, 2004 No, i cant load a max 5 file into my max 4.2! i cant take a look at the ATPT animated, that you sent me, imyourfather. in what format did LightNinja the vehilce sent you? was it in max 5 format too? if not i could that a look on that at least. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 6, 2004 Author Share Posted January 6, 2004 It was max 5 Is there any other format that can save bone data? Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 7, 2004 Share Posted January 7, 2004 None that i know of, that wouldnt lose any information. you can save it as XSI the animations and meshes will be there but thne bones turned into dummies when loading back into 3ds max. to pass mashes i normaly use md3 format, the mesh and sknimap stay the same. you could sent it in these two formats but i am not sure if i can realy help you this way. BTW, i have problems to posts on some threads. on the droideka thread for ex. i cant post now for about a week! i wrote mails but didnt get any support. what could we do? Link to comment Share on other sites More sharing options...
LightNinja Posted January 7, 2004 Share Posted January 7, 2004 PM moderators =p, btw, now i know that .5 files cant be open with 4.2 cuz i sent a guy other model (was a player model weighted and all) and he couldnt open it, i thought that my max was bad but now i know why he couldn't open it, he had 4.2 . Also if u cant open a 5.1 file, nobody with a version under of 5 will be able to open it?, And if is able, he could save the model and send you to open it, well i hope you can open it. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 9, 2004 Share Posted January 9, 2004 first off, the forum seems to work perfect again. greatest thanks! it looks like there is no way to port a file in max format down from one version to a lower. the only way so i could take a look at the model would be if you sent it in md3 format. you can convert the bones into meshes befor saving as md3. if you add the animated model as XSI then i have all the thing in different saved files but i can puzzle it together if needed. let me know if you think you could need my help. Link to comment Share on other sites More sharing options...
LightNinja Posted January 16, 2004 Share Posted January 16, 2004 first off, the forum seems to work perfect again. greatest thanks! Yah, 2 weeks , btw Duncan, a guy called Unknown999 from gamingforums.com could open a .max of v.5-1 with 3DSMax 4, i dont know how he did it but ill ask. Link to comment Share on other sites More sharing options...
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