Xavier2 Posted November 8, 2004 Share Posted November 8, 2004 How can i make a npc say your PC name in dialog? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted November 8, 2004 Share Posted November 8, 2004 Originally posted by Xavier2 How can i make a npc say your PC name in dialog? Use <FullName> Link to comment Share on other sites More sharing options...
Xavier2 Posted November 8, 2004 Share Posted November 8, 2004 I figure the linked dialogs leads you to the same dialog in another branch. But is there another function? Is it posible to make the link for another dlg file? Link to comment Share on other sites More sharing options...
Darkkender Posted November 8, 2004 Share Posted November 8, 2004 I think you would want to have a script that activates a dialogue attached to the last statement within the dialogue file to activate a seperate dialogue. Link to comment Share on other sites More sharing options...
tk102 Posted November 8, 2004 Share Posted November 8, 2004 You could just combine the two dialogs into a single dialog and use the Speaker/Listener tags as necessary also. Link to comment Share on other sites More sharing options...
Xavier2 Posted November 30, 2004 Share Posted November 30, 2004 I am having a problem with a dialog i have attached to a Landspeeder placeable. I am trying to do more or less the same as the game does in that Mandalorian side quest in Kashyyyk, but the dialog doesn't triggers. I checked the dlg file with a GFF Editor and it seems to be fine compared to the aforementioned Kashyyyk one... Is there a script or field in the placeable.utc or .dlg i must be missing? Any clues? Link to comment Share on other sites More sharing options...
Darth333 Posted November 30, 2004 Share Posted November 30, 2004 I've made dialogues with placeables in the past (but they are not in my "published" mods) and they work just as any other dlg with a NPC. Unless you want to set a condition, you don't need any script. Double check your dlg file. The problem is very likely located at this level. Link to comment Share on other sites More sharing options...
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