Crow_Nest Posted June 18, 2004 Author Share Posted June 18, 2004 Originally posted by Pick Axe Edit: Why couldn't it just be like JO:confused: It was so simple. Good question that is Btw, there is an OJP 1.04? Link to comment Share on other sites More sharing options...
Pick Axe Posted June 18, 2004 Share Posted June 18, 2004 No, I'm sorry, I meant OJP: Basic v0.0.4 Link to comment Share on other sites More sharing options...
SharpAimX Posted September 3, 2004 Share Posted September 3, 2004 Anyone know any good dismemberment mods? I tried starfire_dismemberment but it only works for like the first 1 or 2 kills Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 3, 2004 Author Share Posted September 3, 2004 Originally posted by SharpAimX Anyone know any good dismemberment mods? I tried starfire_dismemberment but it only works for like the first 1 or 2 kills Starfire_Dismemberment doesnt work with the 1.01 patch, i've tried it before. Link to comment Share on other sites More sharing options...
Starfire13 Posted September 8, 2004 Share Posted September 8, 2004 Starfire_Dismemberment doesnt work with the 1.01 patch, i've tried it before. Hi, guys. I've been awaay for a loooooong time now. Thought I'd drop by and browse a little and saw my name mentioned. Heehee. Crownest, sorry to hear that my mod doesnt work for you. Iit works fine on my end with the patch. It seems like JA is really finicky about whether dismemberment is on or off. I've seen so many different methods for enabling dismemberment, which all seem to work for some and not for others. Anyway, I haven't been playing Jedi Academy for some time now. Been caught up with other games (Doom 3 and Thief 3, mostly), as well as work (just got back from my lab after a 72 hour experiment. Chronic sleep deprivation. Hehe.) Anyway, back on topic. Ultimately, I'm just glad to see that most people have finally got dismemberment working. Whether that's through the use of a mod, console commands, editing cfg files or creating custom shortcuts, the important thing is that people can play with dismemberment on. I think the more methods there are, the higher the chance that everyone will find one (or more) that will work for them. MTFBWYA. Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 9, 2004 Author Share Posted September 9, 2004 Originally posted by Starfire13 Crownest, sorry to hear that my mod doesnt work for you. Iit works fine on my end with the patch. Strange how it happens. Maybe it works for some people but not for others. Link to comment Share on other sites More sharing options...
wineman_cj Posted October 12, 2004 Share Posted October 12, 2004 Hello, I finally got dismemberment working thanks to Aiden Silver's post. I actually changed my target around a bit so that it looks like this now: "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +helpusobi 1 +set g_sabermorerealistic 2 Now I am hoping I can turn the probability for dismemberment down some. It gets old seeing EVERY enemy get sliced to ribbons. I want some variety. I've seen some posts that talk about codes such as g_dismember, g_dismembermentProbabilities, or g_dismemberProbabilities. I've tried a bunch of combinations without any changes that I could notice. Anyone know the correct code? I am only interested in single player, and I would like to be able to make so that dismemberment happens only, say, 10-20 % of the time. Thanks. Link to comment Share on other sites More sharing options...
Kurgan Posted October 23, 2004 Share Posted October 23, 2004 Try OJP basic mod if you like. That makes it easy. Otherwise, uninstall JA completely. Then reinstall it to a fresh directory (after running a Registry Cleaner if you can). The commands should work for you. Link to comment Share on other sites More sharing options...
Rockstar Posted November 27, 2004 Share Posted November 27, 2004 hey guys, i accidently made a new thread about this and didn't think about the fact we have one stuck up the top lol sorry to the mods. I've reposted it here. could somebody PLEASE help me here... ____ we all know about the dismemberment issues in this game. in jedi outcast there was 2 ways of getting full dismemberment: 1) entering saberrealisticcombat cheat which vastly increased the amount of saber damage as well as created definate dismemberment. 2) boosting up the level of dismemberment on character models (dismemberment 1-3) and then increasing dismember probabilities to 100% ______ out of these i only liked the second method because the first made killing enemies way too easy. a single hit or 2 and they would be dead, even on JM. This included reborn jedi. In jedi academy i have used the method of 'sabermorerealistic' to get dismemberment to work, but like the previous game destroyed the game play for me (and saber matches as they only went for about 5 seconds instead of a good 20+ second dual). i was wondering if anybody here is kind enough to help me out to create a target shortcut with the commands to allow full dismemberment and 100% probabilities, but leaves all other aspects of the game untouched, so i don't need to use the other code which ups the saber damage 10 fold. thanks alot for any assistance cheers Link to comment Share on other sites More sharing options...
Crow_Nest Posted November 27, 2004 Author Share Posted November 27, 2004 Yes, edit the NPC scripts and give them more health, this way duels will last longer but enemies are tougher. If you set the health at a nice amount, saber duels will be normal again. Link to comment Share on other sites More sharing options...
Rockstar Posted November 28, 2004 Share Posted November 28, 2004 so there's no other way to get dismemberment working again? but thanks any way. So how do i give the enemies more hp? is there no way to tone down the lightsaber damage? Link to comment Share on other sites More sharing options...
Crow_Nest Posted November 29, 2004 Author Share Posted November 29, 2004 I dont know about the saber, but yes there is a way to make NPCs have more health. You open up the assests1.pk3, and go to the ext_data/npcs folder. There are all the .npc scripts, they can only be opened with notepad. Once you have opened them change the health values higher. Link to comment Share on other sites More sharing options...
SniperForceX Posted March 13, 2005 Share Posted March 13, 2005 i would like to know how i could get the realistic combat WITH damage? does any one here know how? SniperForceX Link to comment Share on other sites More sharing options...
Crow_Nest Posted March 13, 2005 Author Share Posted March 13, 2005 Originally posted by SniperForceX i would like to know how i could get the realistic combat WITH damage? does any one here know how? SniperForceX Uh what do you mean 'with' damage? Link to comment Share on other sites More sharing options...
SniperForceX Posted March 13, 2005 Share Posted March 13, 2005 you know, like in outcast, the one-hit-kill. X out Link to comment Share on other sites More sharing options...
Crow_Nest Posted March 14, 2005 Author Share Posted March 14, 2005 You mean g_saberrealisticcombat 5? That doesnt work in JA, the easiest way to get dismemberment to work (And the 1-hit-kill) is to download the OJP mod. Heres the link: Clicky Link to comment Share on other sites More sharing options...
SniperForceX Posted March 14, 2005 Share Posted March 14, 2005 i have it. use it. play it. experance it. X out. Link to comment Share on other sites More sharing options...
Kurgan Posted July 25, 2005 Share Posted July 25, 2005 Yeah "saberrealisticcombat" does NOTHING in JA. It's a disabled leftover from JK2. It's now saberMORERealistic that replaces that command. Just FYI. Link to comment Share on other sites More sharing options...
MajikMyst Posted August 19, 2005 Share Posted August 19, 2005 Hey Kurgan, Next time you want to sticky a thread about a topic, at least sticky then one with the right answer! This thread is nothing but a bunch of bogus guessers who really don't know how to get dismemberment to work. The 100% way to get dismemberment to work on anyone computer is to edit the .npc files inside the Assets1.pk3. You can use Pakscape to get inside this folder or Winzip. I prefer pakscape. Below is a paste from the Alora.npc. alora { playerModel alora customSkin blue rank captain saber Dominator saberColor red weapon WP_SABER saberStyle 1 saberStyle 3 saberStyle 2 saberStyle 5 health 8000 FP_HEAL 3 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 0 FP_GRIP 3 FP_LIGHTNING 3 FP_RAGE 3 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 3 FP_SEE 0 FP_SABERTHROW 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 3 aim 3 move 5 aggression 3 evasion 4 intelligence 5 hfov 160 vfov 160 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_REBORN sex female snd alora sndcombat alora sndjedi alora yawSpeed 120 walkSpeed 55 runSpeed 200 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } Change the dismemberprob* to 100 for complete and total carnage. You can also change what force skills the bot has, yes they will use lightside skills if you give it to them. You can also add saber styles. Making the bots a little more interesting. I posted this information a long time ago. Far be it for anyone to actually do search for it and sticky it. There is no mod that will make dismemberment work. Chaninging your game launch info will not work nor will any console commands. The ONLY way to get it to work properly is stated above. Link to comment Share on other sites More sharing options...
MajikMyst Posted August 19, 2005 Share Posted August 19, 2005 The 100% way to get dismemberment to work on anyone computer is to edit the .npc files inside the Assets1.pk3. You can use Pakscape to get inside this folder or Winzip. I prefer pakscape. Below is a paste from the Alora.npc. alora { playerModel alora customSkin blue rank captain saber Dominator saberColor red weapon WP_SABER saberStyle 1 saberStyle 3 saberStyle 2 saberStyle 5 health 8000 FP_HEAL 3 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 0 FP_GRIP 3 FP_LIGHTNING 3 FP_RAGE 3 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 3 FP_SEE 0 FP_SABERTHROW 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 3 aim 3 move 5 aggression 3 evasion 4 intelligence 5 hfov 160 vfov 160 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_REBORN sex female snd alora sndcombat alora sndjedi alora yawSpeed 120 walkSpeed 55 runSpeed 200 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } Change the dismemberprob* to 100 for complete and total carnage. You can also change what force skills the bot has, yes they will use lightside skills if you give it to them. You can also add saber styles. Making the bots a little more interesting. Now someone should sticky this one as it has the only right answer. There is no mod and this is the 100% sure fire way to get it to work for the single player. No need to change your launch command or type a bunch of garbage in the console. Link to comment Share on other sites More sharing options...
TK-8252 Posted August 19, 2005 Share Posted August 19, 2005 I believe actually, just deleting the dismemberment lines in the NPC files will put it at 100. If you want to edit all your NPC's for maximum dismemberment, that'd be quicker. Link to comment Share on other sites More sharing options...
MajikMyst Posted August 19, 2005 Share Posted August 19, 2005 I just put this thread here cause I am tired of all the pointless threads that tell you to edit your .cfg file, or put stuff in your short cut, or type a bunch of stuff in the console. There really isn't that many NPC files to edit. Only about 20 or so. Most of them aren't really relevant to the game. Robots, and other such things. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted August 20, 2005 Share Posted August 20, 2005 Telling people to edit their asset files is really bad advice. It will guarantee that they won't be able to connect to pure servers. It's much better to copy the files you want to modify, modify them, duplicate the directory structure\path that the file is normally in, and then make the files into a .pk3 file with a name that starts with b through z. That way the modified files will override the same files in the assets files, creating the same effect but without altering the assets files. Link to comment Share on other sites More sharing options...
Kurgan Posted August 20, 2005 Share Posted August 20, 2005 Merging this with the sticky... Link to comment Share on other sites More sharing options...
yrthwyndandfyre Posted September 1, 2005 Share Posted September 1, 2005 OK, let's get this straight. I think I have the problem here (albeit not the solution - yet). About half of you people are caught in the hell of "I modded this thing to the nth degree already and I don't remember everything I did", and the other half are caught in the hell of "I'm not a JA modding expert and didn't do anything". I'm in the latter category. I have just a vanilla JA install with the starfire dismemberment mod. I tried a half-dozen of the suggested ways to tweak this to get the dismemberment that is suggested, and not only did all of them not work, half of them made it such that JA would not even start. So, for the fore-brain thinking JA modding experts out there, rather than just saying, "This is too easy, why can't you mewling cretins get it to work?", why don't you presume for a moment that nobody has spent the time and effort on learning the details of JA that you have spent, and give us the run-down right from square one? That is, tell us *everything* that we need to do. Not just the last step. After all, if you asked me, "How does the Rijndael algorythm work?" and my response was "You need ten rounds for a 128 bit key.", even though the answer is accurate, what precisely have I told you? Nothing that answers the question. So, in the spirit of community service, can somebody tell us *please* how to get dismemberment to work. Whole and complete, please, not one of these, "It's easy, just change A to B" responses, but the **WHOLE PROCESS**. What updates/mods/patches have to be installed? What updates/mods/patches cannot be installed? What files have to be tweaked and where are they, or if they don't exist by default, where should they be? What has to be changed and where? Again, presume that I don't have the in-depth knowledge of the guts of the game that you do, largely because I don't. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.