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Movie Battles II demo


RenegadeOfPhunk

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OK guys,

 

Movie Battles II is coming to Jedi

Knight Academy. The full version won't

be ready till the summer (at least) -

but we are currently working on a

fully playable MP demo which we

aim to have released by the end

of Febuary.

 

To give you a taster, here are

screenies from the MBII forums:

 

Pics

 

...I'm looking for beta testers to help

me get the demo bug-free and the

classes perfectly balanced.

 

The classes which we will have ready

for the demo are:

 

* Soldier (3 lives)

 

* Hero (Dodge, health regen, thermals)

 

* Mandalorian (Jetpack + rocket, Dual

pistols, flamethrower)

 

* Jedi / Sith (Lightsaber & force powers)

 

* Wookie (Bowcaster - modified from

base JKA, strong melee attacks, lots of health)

 

* Droideka (Very strong shields whilst

standing, massive firepower, rolling)

 

The demo will also feature maps

specially designed for MB gameplay.

The current map list for the demo:

 

* Cloud City - by [CLU]Nathan

* Jabba's Palace - by LivingDeadJedi

 

Both these maps will be Siege-based -

but specifically tailored for LMS

(Last Man Standing - no re-spawn)

gameplay.

 

Other features which will be included

for the demo:

 

* Buy system - allowing round-to-round

character progression - including buying

new weapons.

* 'Authentic' and 'Open' modes. Authentic

mode will limit gameplay in certain ways in

order to accurately re-create a particular

scene (sometimes directly from a movie,

sometimes on a non-movie senario).

Open will be - as the name implies -

more open...

* Modified saber system (most of the

difficult stuff coded by RazorAce)

 

This mod will be based off OJP code.

(Check my sig for details of the OJP)

 

If you are interested in helping me

beta-test, please write me an e-mail at renegadeofphunk@3dactionplanet.com.

 

Beta testing will start in the middle

of the month. (Feb) I will have 2 dedicated

servers avaliable - one in North America,

and the other in Europe. So when you

write to me, please tell me which location

you are living in (or nearest to...).

 

I will have about 14 slots open on

either server. In most cases, it is first

come, first served. (Unless there is a

good reason any paricular applicant

should be included over others...)

 

You are only on the beta testing

team IF I reply to you .via e-mail.

If I don't reply, then you can assume

there were no places left avaliable.

 

 

Thx,

Renegade

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Thx Azymn :)

 

..The demo's coming along nicely. Things are pretty much going according to plan - for the moment anyway...

We still expect to release the demo at the end of the month...

 

DarkLord,

 

Yep, that is Duncan's destroyer droid. I have added code to Siege which allows vehicles to be used as Siege classes - which allows players to essentially 'be' Droidkea's, as opposed to just riding them...

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  • 3 weeks later...
  • 2 months later...

I must say, you guys have created one helluva mod...

 

I played a few good rounds of dueling with two friends and a couple random guys; had a blast. Dare I say this, but I prefer Movie Battle Sabers Combat to OJP Enhanced (Though I understand that when Razorrace makes the time, OJP Enhanced Saber combat will come up to par, if not equal MBII).

 

I'm very enthusaistic for weapon changes such as: devasting explosives, increased blast radius and knock back; faster and deadlier blaster bolts, more accurate as you walk or crouch; removal of secondary fire on several weapons; etc....

 

Keep up the awesome work!

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Pnut_Master,

 

Thx man :) Although you must remember that the MBII Saber system uses Razor's code as a base (from OJP) - so really it's Razor's system too :)

 

Still working on cleaning up some bugs. Just to note for anybody who's planning to try it out, we've found a bug where the server can crash if more then 3 or so droideka's ar in game at the same time. So please dont' use the droideka class if you see a few people already using it...

 

I will be fixing this issue in the next patch.

 

Other than that, the rest of the issues are relatively minor. We just had a full server last night (20-odd people) and I must say it was great fun :) If you thought the duel server is good, you should try playing a few rounds on the main MB server ;)

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Wow, really great mod. This is so much fun, even with 150 ping when I'm used to 50. Playing as a droideka is AWESOME. Except that you tend to crash due to people joining and not realizing there are already enough droidekas... I can't wait for the next patch, this mod rules, great work!

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Originally posted by RenegadeOfPhunk

Thx man :) Although you must remember that the MBII Saber system uses Razor's code as a base (from OJP) - so really it's Razor's system too :)

 

So, which version of the OJP system did you use and how did you modify it?

 

Secondly, while I haven't tried the mod myself (damn dail up), I've been hearing some very positive things about the mod. Hopefully, once I get the TABBots to play siege properly, you can port in the code and I can actually play it. :)

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Sorry SithOfDoom! - I missed your post.

 

If you've installed correctly, your GameData folder should have a folder in it called MBII. In this folder should be MBII.pk3, MBAssets.pk3 and MBAssets2.pk3.

 

If your files are there, then you should be able to connect.

 

Make sure you extract the downloaded install file to you GameData directory.

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So, which version of the OJP system did you use and how did you modify it?

 

I used a fairly early version - before all your dodge / evasion of hits stuff. The main features I make use of are directional blocking and the knockback from non-fatal hits.

 

My main changes are:

 

1. Forcing walk when holding the block button. This also alters your stance from a relaxed pose to a defensive stance.

 

2. Added BP points (Blocking Points). They show up as a meter. If you miss the main block and you still have BP's left, the hit only counts as graze (and triggers your knockback mechansm), but your BP's are drained.

Differnt stances have different amounts of BP's. They also take off differnt amounts of BP's. This is used to balance out the various stances.

 

3. You can perform what has become known as the M-Block. THis is holding left and right buttons and a direction. If you do this right at the point someone is attacking you, you can knock their saber out of their hand. Very tricky to pull off, and drains BP performing it, so when you go for it, it's a risk.

You can also hold yourself in an M-Block pose after-the-fact.

 

There's probably more stuff I've forgotten, but those are the basics.

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Ok, but now I keep getting this error when I try to join a team.

 

 

Academy\GameData\base\cloudcity.pk3 (55 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\cloud(new).pk3 (72 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\atat_beta07.pk3 (17 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\asteroids.pk3 (45 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\armoredTaunTaun.pk3 (32 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\acklay_mst_09.pk3 (8 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

----------------------

137169 files in pk3 files

recursive error after: MAX_CVARS

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SithOfDoom!,

 

I'm sorry if you think this a silly question, but are you playing on a PC? It's just that I know Mac users can connect, but can't join the games.

 

Other than that, I'm not sure. I don't believe I've seen or heard of this particular error before. I'll look into it for you.

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Hmmm, C:\Program Files\

 

Doh! just gave away my severe n00bish-ness with macs! heh :)

 

Should I empty out my base folder (except for all the files that came with the game)?

 

Yeah - I think it's got to be a conflicting file you have in there somewhere. That's the only advice I can give you I'm afraid.

 

*General disclaimer* while this is my advice, please dont' hold me responsible for any mods you can no longer play, or if you mess up your base game. This is an 'own risk' type deal.

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Ok, I emptied my base, but I still get the same error. It's a little different though....

 

 

Academy\GameData\base\Stick_Man.pk3 (87 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\MYMUSIC.pk3 (1 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mb_streets.pk3 (22 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\JK2assets.pk3 (1615 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jabba2.pk3 (92 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\cloudcity.pk3 (55 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

----------------------

132769 files in pk3 files

recursive error after: MAX_CVARS

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