Spiffy Posted February 5, 2004 Share Posted February 5, 2004 Hey, I've just updated my server from JA+ V1.5, to JA+ V1.7. (this is not run off my machine, i have a server set up) I've set the server up the way i want to have it, but it wont allow me to spawn or use admin guns. I'm unsure what admin guns is, but i think that it is a command to allow us (admins) to have guns (possible unlimited ammo). And it wont let me spawn npc's. I'll type this /amlogin <password>, and it logs me in. I'll then empower myself. Saying I had just launched the server, I'm expecting no one to be in there so I want to spawn a few npc's. When I type /npc spawn luke/kyle it says "You are not allowed to access this command" "Cheats are not allowed on this server". Since it does not look like I add attachments, i cant exactly show you. Thx in advance. Link to comment Share on other sites More sharing options...
Master William Posted February 5, 2004 Share Posted February 5, 2004 I think it's all about enabling certain commands for the two admin types - Council and Knight. I think you do it like with Xmod, each admin power has certain numbers, so you have to add all the numbers together from each power you wish to enable. Like this: admin sleep: 3000 admin kick: 2000 admin ban: 7000 It all adds up to 12.000 in this example... get it? And then you go to g_enableknightcommands (or a similar command) and add 12000 (no dots or spaces) and it should enable the commands you want it to. Link to comment Share on other sites More sharing options...
Spiffy Posted February 5, 2004 Author Share Posted February 5, 2004 OK, but what are the numbers for everything? (council) Link to comment Share on other sites More sharing options...
slider Posted February 5, 2004 Share Posted February 5, 2004 get the beta1.7A instead it is much better in particular for damages go on the official website JA+ http://japlus.fragism.com/ Link to comment Share on other sites More sharing options...
Spiffy Posted February 5, 2004 Author Share Posted February 5, 2004 I'd much rather just know the numbers (admin command numbers for council). It would be much easier. So what are the numbers fore every admin command in admin council for JA+ v1.7? Link to comment Share on other sites More sharing options...
Spiffy Posted February 5, 2004 Author Share Posted February 5, 2004 Well never mind then. I've looked in the readme and I've figured it out. Thanks for your help guys. Link to comment Share on other sites More sharing options...
--ZeeMan-- Posted February 6, 2004 Share Posted February 6, 2004 just one thing to note however is that 1.7 mod is very unstable with messed up (default) saber damages, and it adds "special" moves that sometimes are more of an annoyance that effective. i put it on my server and am now looking for a new mod to put on cus i'm not happy with it. Link to comment Share on other sites More sharing options...
slider Posted February 6, 2004 Share Posted February 6, 2004 1.7 is no unstable it works on windows and linux since more than 2weeks without 1 crash on my beta test servers.... take the 1.7A all is corrected for the damages... if you don't like the new dfa simply remove them.... all is configurable... Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted February 10, 2004 Share Posted February 10, 2004 You should do yourself a favor and get that P.O.S. mod off of your server...LOL!! Link to comment Share on other sites More sharing options...
Tinny Posted February 10, 2004 Share Posted February 10, 2004 dude, a guy worked hard to make it for us free of charge. if you don't like it don't use it. don't insult his work right in front of him man, you'll hurt people if you do that. Link to comment Share on other sites More sharing options...
TK-8252 Posted February 10, 2004 Share Posted February 10, 2004 Originally posted by Tinny if you don't like it don't use it. It's a server-side mod. You don't use it, the server uses it. Link to comment Share on other sites More sharing options...
Master William Posted February 10, 2004 Share Posted February 10, 2004 hmm... 1.7 has messed up the saber duels, indeed. I find myself slashing through people without damaging them, and duels are almost random. I suddenly lose all the time ever since my clan got 1.7. Link to comment Share on other sites More sharing options...
Mr Joshua 120 Posted February 10, 2004 Share Posted February 10, 2004 login as an admin. type: "jp_councilallowedcmd it will give you a list of, you guessed it, admin commands! along-sid each one is a corresponding number for that command. find the command number you want, then type: "/admtoggle <#>" this will toggle the use of that command on/off Happy Hunting! -the TAME onE Link to comment Share on other sites More sharing options...
vS:Mr.Joshua Posted February 10, 2004 Share Posted February 10, 2004 Uh....not funny Link to comment Share on other sites More sharing options...
slider Posted February 10, 2004 Share Posted February 10, 2004 Originally posted by Master William hmm... 1.7 has messed up the saber duels, indeed. I find myself slashing through people without damaging them, and duels are almost random. I suddenly lose all the time ever since my clan got 1.7. master william take the 1.7B not the 1.7... http://japlus.fragism.com/ 1.7 by defaul all is like the baseJKA damage (Sp style damage)... but you can also activate the mp style damages which i imporved a lot in the HIT deytection.... also you can configure all damages for almost all attacks... Link to comment Share on other sites More sharing options...
Druid Bremen Posted February 10, 2004 Share Posted February 10, 2004 Right. Admin guns help are found in the zip file. I won't go into details, but admin guns are just buttons that enable you to use a command with one button. Like.. Cycle to a command, then point your cursor to a player, and use it. Link to comment Share on other sites More sharing options...
_PerfectAgent_ Posted February 11, 2004 Share Posted February 11, 2004 Originally posted by Slider744 master william take the 1.7B not the 1.7... http://japlus.fragism.com/ 1.7 by defaul all is like the baseJKA damage (Sp style damage)... but you can also activate the mp style damages which i imporved a lot in the HIT deytection.... also you can configure all damages for almost all attacks... So why would the worse hit detection be enabled by default? Link to comment Share on other sites More sharing options...
slider Posted February 17, 2004 Share Posted February 17, 2004 because in general people want the basejka default settings .... so i let admin to activate the MP style if they want Link to comment Share on other sites More sharing options...
AxWolF Posted February 17, 2004 Share Posted February 17, 2004 Basejka is the best hit detection system, all the mods have it ****ed up. If you dont believe this or you are not sure, play with bots, then play in any mod, and you will see the diference. Link to comment Share on other sites More sharing options...
_PerfectAgent_ Posted February 18, 2004 Share Posted February 18, 2004 You're correct. Also, some people said that too, and that it is more noticable in duels. Link to comment Share on other sites More sharing options...
TK-8252 Posted February 18, 2004 Share Posted February 18, 2004 I'm pretty sure that only JA+ has tweaked the damage. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted February 18, 2004 Share Posted February 18, 2004 Originally posted by zERoCooL2479 You should do yourself a favor and get that P.O.S. mod off of your server...LOL!! hehe... i agree with that Basejka is the best hit detection system, all the mods have it ****ed up. If you dont believe this or you are not sure, play with bots, then play in any mod, and you will see the diference. I agree with that too. Base Jka rulez all the modz. Link to comment Share on other sites More sharing options...
AxWolF Posted February 18, 2004 Share Posted February 18, 2004 Blade mod is the only mod i like. Detection is good there. Link to comment Share on other sites More sharing options...
TK-8252 Posted February 19, 2004 Share Posted February 19, 2004 LOL... another request for Slider at his forums, these are just too funny! Originally posted by SITHmaul at JA+ forums If you could Poision people so that lamers will keep gettin a certain amount of damage off them over a fixed time until they die and then once they respawn it starts over again. /ampoision [Clientid] /amcure [Client Id] Lol u should make this just 4 fun but: /amtripedout as an emote and makes you like you are stoned and cant see any thing Also could u add bunny or renable Break arm ??? Another god-wannabe admin. *sigh* Link to comment Share on other sites More sharing options...
AxWolF Posted February 19, 2004 Share Posted February 19, 2004 Lol that people really consider lamers as some kind of evil creatures that deserve punishment no mater how. Link to comment Share on other sites More sharing options...
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