Zappa_0 Posted March 6, 2004 Share Posted March 6, 2004 Cool. Link to comment Share on other sites More sharing options...
keshire Posted March 6, 2004 Author Share Posted March 6, 2004 Luckily since it wasn't an odd shape I just threw a cylinder map on it to split the sucker open. Took a total of two minutes. including adding the two blade tags. Link to comment Share on other sites More sharing options...
Wanderer Posted March 11, 2004 Share Posted March 11, 2004 Very Good looking hilts!!! Well Done! Link to comment Share on other sites More sharing options...
El Sitherino Posted March 16, 2004 Share Posted March 16, 2004 One of Ventress' sabers from when she was a jedi padawan ^-^ Keshire's rigging currently rigging it up. that's just a cheap render with colored poly's from 3ds max demo. Link to comment Share on other sites More sharing options...
Zappa_0 Posted March 16, 2004 Share Posted March 16, 2004 Looking good! Link to comment Share on other sites More sharing options...
El Sitherino Posted March 17, 2004 Share Posted March 17, 2004 *update* ok, I just got the sabers, with the skinmaps from keshire a bit ago and here's what I got. (ref pic) (ref pic) I'm gonna see about making a shader later on to give it a nice good shine Link to comment Share on other sites More sharing options...
keshire Posted March 17, 2004 Author Share Posted March 17, 2004 So did you like the way I had them set up in 1 glm? Technically this would be a Customizable Player hilt. Just 2 shafts and 2 button combo's though leading to four different sabers if you so chose. They should all match up though. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 17, 2004 Share Posted March 17, 2004 Originally posted by keshire So did you like the way I had them set up in 1 glm? Technically this would be a Customizable Player hilt. Just 2 shafts and 2 button combo's though leading to four different sabers if you so chose. They should all match up though. yeah, it was damn creative, confused me at first on setting it up in modview but then i got a hang of it. I made a dooku jedi saber, If you're interested in fixing it up. i scaled it a bit. tried to make my own saber tag but it wouldn't work. :\ Link to comment Share on other sites More sharing options...
keshire Posted March 17, 2004 Author Share Posted March 17, 2004 Ya, I noticed modview didn't want to distinguish between the different skin files like player models do. So you have to manually turn off the surfaces to see what the end product will be. But at least it works like its supposed to in-game. I've also talked to razorAce about setting up a Customizable Player Hilt menu. To take advantage of this idea. He said its definately doable but wonders if anybody would want it. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 17, 2004 Share Posted March 17, 2004 Originally posted by keshire Ya, I noticed modview didn't want to distinguish between the different skin files like player models do. So you have to manually turn off the surfaces to see what the end product will be. But at least it works like its supposed to in-game. I've also talked to razorAce about setting up a Customizable Player Hilt menu. To take advantage of this idea. He said its definately doable but wonders if anybody would want it. I personally would love the customizable player hilt thing. I posted in the thread you made in the JA section on it. also, if you want I can send you the dooku saber i made, i have it zipped up in md3 a little render of the saber. (reference picture) Link to comment Share on other sites More sharing options...
keshire Posted March 17, 2004 Author Share Posted March 17, 2004 Sure iI have some time. Go ahead and email it to me. Link to comment Share on other sites More sharing options...
keshire Posted March 17, 2004 Author Share Posted March 17, 2004 Haha, since its roughly the same size and shape as the other two you sent me I added it to the other training sabers. Thats 3 shafts and 3 button combo's now Link to comment Share on other sites More sharing options...
El Sitherino Posted March 17, 2004 Share Posted March 17, 2004 Originally posted by keshire Haha, since its roughly the same size and shape as the other two you sent me I added it to the other training sabers. Thats 3 shafts and 3 button combo's now well ventress' sabers were inspired by Dooku, since he did become her teacher and all. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 17, 2004 Share Posted March 17, 2004 Just need to add in a part to the .sab file and bammo. Link to comment Share on other sites More sharing options...
keshire Posted March 19, 2004 Author Share Posted March 19, 2004 I haven't gotten much response in the main forum, so I'm wondering what some other's thoughts on customizable sabers are. Any suggestions? Also, I'm thinking that dooku saber needs to be brass. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 19, 2004 Share Posted March 19, 2004 Originally posted by keshire I haven't gotten much response in the main forum, so I'm wondering what some other's thoughts on customizable sabers are. Any suggestions? Also, I'm thinking that dooku saber needs to be brass. I thought so too, but when i had it in game it looked alot better than when in modview. it's kinda of weird like that. I'm going to try and make a brass shader for it as soon as i figure out how to do that >_<~ I wanna see the the ability to make a saber longer (single handed sabers) it might not be fully possible without a hell of alot of work, but man, it'd be really cool especially if you use one of those big style characters (when people make mods with model scaling) Link to comment Share on other sites More sharing options...
keshire Posted March 19, 2004 Author Share Posted March 19, 2004 I'm sure the hilts and blades will be scaled proportionately with the model when more people get to adding it. But if you mean like a variable length saber then thats possible too. But highly unbalanced. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 19, 2004 Share Posted March 19, 2004 well like the saber itself not it's blade. Like yareal poofs is huge to make up for his having 4 arms so that he can use all four. but also I think it'd be fun to have like a long version of say anakins saber just for kicks even if your'e a normal sized model. It could add a bit of flavour to the mix of things. I'm uncertain of the balance of the sabers, since I don't really see how the size of the saber (hilt) will throw things off. but then again, I'm not much of a modder, I just simply make the saber models Link to comment Share on other sites More sharing options...
keshire Posted March 19, 2004 Author Share Posted March 19, 2004 The hilt model counts as a seperate entity for hit detection. Meaning its easier to disarm, because you can disarm people by hitting the hilt. And sure that can be done too. But it'd stretch out the textures mighty bad though. You could always add a new shaft option to the model with the customizable sabers. Link to comment Share on other sites More sharing options...
ksk h2o Posted March 19, 2004 Share Posted March 19, 2004 yikes, unfortunately I don't know much about hilt modeeling... but I have to say the idea of customisable hilts sounds great. That is one impressive arsenal of hilts. I see that in the saber files there is an option where a saber staff is breakable (kind of like what happens to maul) where one would end up with one or two sabers in each hand after the break. This would be a great feature when it comes to customisable hitls as I'm guessing the saber staff would be modelled in a way where the break point coud also lead to two seperate sabers. I have yet to see this feature work in game though. Never came across it. Just one of those things along with 'pick up dropped sabers' in SP thet seems to have somehow dissapeared from the gameplay. =( Link to comment Share on other sites More sharing options...
keshire Posted March 19, 2004 Author Share Posted March 19, 2004 Ya, its not a valid saber flag in multiplayer. But in the next OJP basic I should have the saber sticking to walls flag in. Enhanced will have it on by default though. Link to comment Share on other sites More sharing options...
keshire Posted March 19, 2004 Author Share Posted March 19, 2004 Also hilt modelling is much MUCH easier than character modelling. You make your model and add a blade tag to it. simple. no weighting no skeleton. So if this gets implemented I could crank out some sabers with a very good amount of options very rapidly. Link to comment Share on other sites More sharing options...
Zappa_0 Posted March 19, 2004 Share Posted March 19, 2004 Looking good Sith! Link to comment Share on other sites More sharing options...
El Sitherino Posted March 20, 2004 Share Posted March 20, 2004 I'm thinking of cranking out some staff sabers soon. Probably start with my ventress training saber 1 make it a staff. Then I'll probably make some models that just pop in my head. Make single style ones to so if the saber staff break gets implimented it'll look right ^-^. Link to comment Share on other sites More sharing options...
keshire Posted March 25, 2004 Author Share Posted March 25, 2004 Ignore the text at the bottom I need to add a new string for it. This was just a template that I wrote some ideas down on. Link to comment Share on other sites More sharing options...
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