whitguy Posted November 11, 2004 Share Posted November 11, 2004 ______________________________________________________ Originally posted by Darth333 it could be your .uti file. Verify these tutorials made by Achilles to make sure everything is in place: http://www.lucasforums.com/showthre...threadid=132253 and http://www.lucasforums.com/showthre...threadid=129450 ______________________________________________________ thanks darth333 i'll try it out soon ______________________________________________________ Originally posted by darkkender what you need to do is hex edit the mdl file when I get home I'll put together some instructions and post them for you. ______________________________________________________ thanks darkkender i'll try your thing right when you get it THANKS everybody Link to comment Share on other sites More sharing options...
whitguy Posted November 11, 2004 Share Posted November 11, 2004 I DID IT i found out what was wrong with it i looked it over for some time and then went to GFF editor and i found out what was wrong with it i had miss spelled one of the words in the items text so i treid to put it wright but it wouldn't let me put another letter on it so all i had to do was change what it said. BUT THANKS FOR ALL THE HELP ANY WAYS Link to comment Share on other sites More sharing options...
Darkkender Posted November 12, 2004 Share Posted November 12, 2004 good to here. hope to see a mod from you soon. Link to comment Share on other sites More sharing options...
whitguy Posted November 12, 2004 Share Posted November 12, 2004 Originally posted by darkkender good to here. hope to see a mod from you soon. ya thanks im going to put out a little version and see how it does (but first im going to wait untill darth333 checks it because i can't get the portiet to work so she is checking it out for me)and then soon after that im going to put an update out for it. BUT HERES A SPOILER:I'm going to make it so you have the choice to recruite two people or you can kill the second person and just get a few dark side points. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted November 12, 2004 Share Posted November 12, 2004 Originally posted by whitguy (but first im going to wait untill darth333 checks it because i can't get the portiet to work so he is checking it out for me) ummm... "she" is checking it out for you Link to comment Share on other sites More sharing options...
whitguy Posted November 12, 2004 Share Posted November 12, 2004 Originally posted by ChAiNz ummm... "she" is checking it out for you oops thats funny i didn't mean that thanks for making it all right HAHAHAHA Link to comment Share on other sites More sharing options...
sketch42 Posted January 23, 2005 Share Posted January 23, 2005 i just read this thread and im not sure i got the jist of anything that was said aside for the davik thing i made a dbl bladed saber and want to put it on yavin station in a new container with a datapad how do i do that... if thats what gamesunlimited was talking about can someone simplify it ... for super noob dummies Link to comment Share on other sites More sharing options...
Achilles Posted January 24, 2005 Share Posted January 24, 2005 Originally posted by sketch42 i just read this thread and im not sure i got the jist of anything that was said aside for the davik thing i made a dbl bladed saber and want to put it on yavin station in a new container with a datapad how do i do that... if thats what gamesunlimited was talking about can someone simplify it ... for super noob dummies If you're super noob, then you might want to consider setting your sights on something a little simpler. A new container involves module editting and/or scripting. Placing it involves scripting, dialog editing, and/or placeable editing. Not to mention actually making the saber and the datapad. Resources for all of these can be found in the stickies and tutorials found within. I hope this helps to get you started. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 24, 2005 Share Posted January 24, 2005 Or you can do what I did (and still do occasionally), use Achilles' method of placing items in game without scripting. Granted there's no unique placeable on Yavin Station, but if you're 'itching' to get your stuff in the game without cheat codes, this method proves to be a winner Take advantage of Holowan's new Tutorials Forum. Achilles' method is in the General Tutorials Forum Link to comment Share on other sites More sharing options...
sketch42 Posted January 24, 2005 Share Posted January 24, 2005 Originally posted by ChAiNz.2da Or you can do what I did (and still do occasionally), use Achilles' method of placing items in game without scripting. Granted there's no unique placeable on Yavin Station, but if you're 'itching' to get your stuff in the game without cheat codes, this method proves to be a winner Take advantage of Holowan's new Tutorials Forum. Achilles' method is in the General Tutorials Forum yes i just saw that tut today and thought hey thats just wat im looking for i think.... when is it not possible to use this method... Forward: It is important to note that not all placeables can be utilized using this method. Footlockers, corpses, and other placeables that are not uniquely labeled or not normally used by the game may require the use of scripting to store custom items. but he says how to make it ULP so ... Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 24, 2005 Share Posted January 24, 2005 Originally posted by sketch42 but he says how to make it ULP so ... Well, you can't "make" anything ULP (other than scripting), so unfortunately you're pretty much stuck with whatever the game gives you. What you would want to do is open Kotor Tool, and open: RIMS > Modules From here, you'll see a list of all of the game's module, pretty much named in a self-explanatory method. Choose where (the area) you want to place your item(s). Now click the + next to that area with the "s.rim" extension and look for the Blueprint, Placeables section. Here you'll find a list of all the placeables within that area. The trick is to find a placeable that has a 'unique' indentifier. Usually it's an underscore "_". You can extract this particular .utp with Kotor Tool. Once extracted, open the .utp (again with KT) and to your lower left is an "Inventory" button. Press it and you'll see a list of what this placeable contains. Add your items to this list and save. Now all you have to do is drop the saved file in your override and from here on out, you'll find your items in the particular container of the specific area you chose. Hope that helps though I think I just re-itterated the tutorial Link to comment Share on other sites More sharing options...
sketch42 Posted January 24, 2005 Share Posted January 24, 2005 Originally posted by ChAiNz.2da Well, you can't "make" anything ULP (other than scripting), so unfortunately you're pretty much stuck with whatever the game gives you. What you would want to do is open Kotor Tool, and open: RIMS > Modules From here, you'll see a list of all of the game's module, pretty much named in a self-explanatory method. Choose where (the area) you want to place your item(s). Now click the + next to that area with the "s.rim" extension and look for the Blueprint, Placeables section. Here you'll find a list of all the placeables within that area. The trick is to find a placeable that has a 'unique' indentifier. Usually it's an underscore "_". You can extract this particular .utp with Kotor Tool. Once extracted, open the .utp (again with KT) and to your lower left is an "Inventory" button. Press it and you'll see a list of what this placeable contains. Add your items to this list and save. Now all you have to do is drop the saved file in your override and from here on out, you'll find your items in the particular container of the specific area you chose. Hope that helps though I think I just re-itterated the tutorial yea lol i got that.. i just wanted to know of instances where you couldnt use this method.. Link to comment Share on other sites More sharing options...
envida Posted January 25, 2005 Share Posted January 25, 2005 Yeah I used this method myself I found a locker to place my items in, only problem was that this locker's name wasnt uniqe so my stuff started to pop up in alot of lockers Link to comment Share on other sites More sharing options...
envida Posted January 25, 2005 Share Posted January 25, 2005 So are there any tutorials on how to add a item to an exsisting placeable? I could really need that now. I was so happy when my stuff appeard in the locker but when it started to appear everywhere else I knew something was wrong. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 25, 2005 Share Posted January 25, 2005 To answer both of your questions, Achilles' method does work, I've used it countless times in my mods. The trick is determining what's a Unique Placeable versus a standard re-used placeable. ie - a Unique Placeable (what you're looking for) will usually have an underscore in it's filename: dan13_nemobody.utp dan14aa_speeder.utp Don't use .utp's named like: metalbox001.utp footlker001.utp You can find areas and placeables in RIMS > Modules. Look for the modules with the s.rim extension... If all else fails, place it in an encounter character's .utc inventory. ie - dan14_sherruk.utc (mandalorian with an attitude). Make sure it's marked droppable and when you gut him, voila your item is claimable "booty"...again, make sure the character encounter is Unique via an underscore. It's best when using this method that you don't pick something generic such as "duros" UNLESS it has a numbered suffix like "duros03, duros04, etc." And obviously, make sure it's a kill or be killed encounter. If you put it in someone like Shen's inventory, you'll never get it Link to comment Share on other sites More sharing options...
Darkkender Posted January 25, 2005 Share Posted January 25, 2005 you can also do what Redhawke does and that is have a placeable that is your own custom(Redhawke uses metalbox069.utp) and then you have a script spawn the placeable and then add your items into it. Then you have that script fired from a dialogue or from a ondeath entry for a creature. Link to comment Share on other sites More sharing options...
Dread Wolf Posted September 16, 2006 Share Posted September 16, 2006 I've read through this, and I'm still lost ... I have a robe I have created ... it is in my Override folder, but it doesn't show up in KOTOR TOOL as an Item ... so I can't add it to any placeable .. (KOTOR-II) It has a unique name, etc .. and I can add it using the game editor, but I can't add it to the container that has the miner clothes or the exile's quarters because it won't show up in my item list ... what am I doing wrong? Link to comment Share on other sites More sharing options...
RedHawke Posted September 16, 2006 Share Posted September 16, 2006 Hello Dread Wolf... welcome to the forums! Open up the placeable utp with KotoR Tool add any item to its invantory (Like a Mining Laser or something) then simply click on the items ResRef you just added and change it to the ResRef/Tag of your custom item. Save the utp to override. Test away! Just be warned there are not many unique placeables in TSL so be careful. Link to comment Share on other sites More sharing options...
Dread Wolf Posted September 17, 2006 Share Posted September 17, 2006 Thank you for the welcome! And thank you for the help ... (I must have missed the part where I had to type in my tag name over top another item) ... it worked wonders ... my 10 year old (and I) are both very happy now .... I'm not that great at modding .. and all I really wanted to do was make a robe that looked like the Dark Jedi Robe and had the abilities a little better than the Ossus Keeper Robes .... but now that I have this little gem .. I may have to make some changes to allow two types of upgrades to the Miner's Uniform and Robes (and beef up the Minor's Uniform) ... hmmm maybe I'll make some changes to the Dancer's Outfit too ...... Link to comment Share on other sites More sharing options...
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