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KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3


tk102

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Anyone else have a problem with the classes for KotOR 1 not displaying correctly in KSE (3.09), I just get 1,2,D,L,N and R ? Odd, i re-installed the game and removed things from my override folder, but it seems to do nothing.

 

Maybe something to do with the TSL section interfering ?

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I'm getting a new bug when I try to launch 3.0.11.

When I start the program, it just exits immediately, kse.log contains the following:

 

02-21-2005 11:36:04 KSE startup v3.0.11

02-21-2005 11:36:04 KSE found KotOR1 saves directory in G:\Games\SWKotoR

02-21-2005 11:36:04 KSE found KotOR2 saves directory in H:\Games\Kotor2

02-21-2005 11:36:04 KotOR1 spells.2da override detected.

02-21-2005 11:36:04 KotOR1 feat.2da override detected.

02-21-2005 11:36:04 KotOR1 skills.2da override detected.

Can't use an undefined value as a symbol reference at /PerlApp/Bioware/TwoDA.pm line 114.

 

if I rename the kotor1 override dir I get something similar for kotor2.

 

Last version I tried was KSE 3.0.9, and it worked without a glitch.

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Having not played the game I can only answer by conjecture -- the goodevil value is probably checked during key dialogs. If you want Mira, you could change your PC's goodevil value to something over 50 in a savegame prior to that dialog. After recruiting her, you could use KSE to set your goodevil value to whatever.

 

Probably the best solution will come when Darth333 releases a TSL version of her recruitment armband.

 

Hope this helps.

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I'm jumping my numbering scheme up a bit for clarity.

 

v3.2.0 released

 

New Features:

  • Removed the [+]/[-] buttons for inventory stacking and replaced with textbox control.
  • Setting stack count to 0 and clicking Apply will remove the item and make the editing widgets vanish (thereby preventing errors that would occur if you clicked them)

Bug Fixes:

  • Fixed the bug where editing Disciple would affect Bao Dur.
  • Fixed the bug where editing Hanharr woudl affect Atton.
  • Fixed the bug where classes were not being displayed properly in KotOR1 savegames.

 

Regarding 2DA files:

 

- KSE does not (yet) recurse folders placed in the override and will not (yet) detect 2da files hidden in such folders

- KSE (currently) can only read v2.b 2da files, not v2.0 2da files (thanks TMPhoenix)

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I'm not sure if this has been addressed yet, but when I used ver. 3.0.9 to add new force powers then loaded my save the only powers I had were the one I had just added. All the other powers I already had, including lightsaber forms and powers given by NPC's, disappeared and in the powers list there was a question block where the power icon had been before.

 

 

EDIT: I forgot to metion this happened with TSL. BTW great tool, I find extremly helpful thanks

 

EDIT #2: Ran a test with new version and I didn't have this problem, so I guess it doesn't really matter any more. Again thanks for this great tool.

 

One little question. Has anyone tried to lower your charcaters level for the first class once you go dual, and does it cause any problems since you can't dual class till you reach level 15?

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Having things translated into their actual entries will be VERY nice, and much easier to work with than staring at the full lists.

 

Any chance that the Feats and Powers displays will also be adjusted, so they show up for TSL without the confusion of having to ckick 'display all' and figure out which are and aren't PC usable? :)

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For Feats, I think I'll make the 'short' list all those that don't have XXX in their label field.

 

For Spells, I think I'll make the 'short' list all those that begin with "FORCE_POWER_" in their label field and do not contain XXX. Also for spells, if the name field does not have a stringref in it, I will just continue to show the value of the label field.

 

How does that sound?

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v3.2.1 released

 

- Powers and Feats now display as they do in game (references to dialog.tlk are now used)

 

- TSL Feats and Powers now have 'short' lists available which are displayed when the 'Show All' checkbox is unchecked.

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