Pjalne Posted February 20, 2005 Share Posted February 20, 2005 Is there a way to change a value and make the handmaiden stop being angry? There's an entry called hand_angry or something, but it has no value, and nothing happens if I set it to 0. Link to comment Share on other sites More sharing options...
Tesla Posted February 20, 2005 Share Posted February 20, 2005 Anyone else have a problem with the classes for KotOR 1 not displaying correctly in KSE (3.09), I just get 1,2,D,L,N and R ? Odd, i re-installed the game and removed things from my override folder, but it seems to do nothing. Maybe something to do with the TSL section interfering ? Link to comment Share on other sites More sharing options...
tk102 Posted February 20, 2005 Author Share Posted February 20, 2005 Whoa, first I've heard of this... I'll investigate it. Thanks for the feedback! (Those sound like gear settings for an automatic transmission. ) Link to comment Share on other sites More sharing options...
Mav Posted February 21, 2005 Share Posted February 21, 2005 great job tk, as always Link to comment Share on other sites More sharing options...
TMPhoenix Posted February 21, 2005 Share Posted February 21, 2005 I'm getting a new bug when I try to launch 3.0.11. When I start the program, it just exits immediately, kse.log contains the following: 02-21-2005 11:36:04 KSE startup v3.0.11 02-21-2005 11:36:04 KSE found KotOR1 saves directory in G:\Games\SWKotoR 02-21-2005 11:36:04 KSE found KotOR2 saves directory in H:\Games\Kotor2 02-21-2005 11:36:04 KotOR1 spells.2da override detected. 02-21-2005 11:36:04 KotOR1 feat.2da override detected. 02-21-2005 11:36:04 KotOR1 skills.2da override detected. Can't use an undefined value as a symbol reference at /PerlApp/Bioware/TwoDA.pm line 114. if I rename the kotor1 override dir I get something similar for kotor2. Last version I tried was KSE 3.0.9, and it worked without a glitch. Link to comment Share on other sites More sharing options...
TMPhoenix Posted February 21, 2005 Share Posted February 21, 2005 The problem seems to be the classes.2da file... Link to comment Share on other sites More sharing options...
tk102 Posted February 21, 2005 Author Share Posted February 21, 2005 I'll switch it back for now then. Thank you TMPhoenix -- I wasn't getting this error when I was testing it last night. Link to comment Share on other sites More sharing options...
EmperorJello Posted February 21, 2005 Share Posted February 21, 2005 Question: Would it be possible to use KSE to make the game give me Mira instead of Hanharr when I visit Nar Shaddaa? I dislike that Wookiee--he's annoying. Obviously the question pertains to a Dark Side game, since on the LS, I'd get Mira anyway. Link to comment Share on other sites More sharing options...
tk102 Posted February 21, 2005 Author Share Posted February 21, 2005 Having not played the game I can only answer by conjecture -- the goodevil value is probably checked during key dialogs. If you want Mira, you could change your PC's goodevil value to something over 50 in a savegame prior to that dialog. After recruiting her, you could use KSE to set your goodevil value to whatever. Probably the best solution will come when Darth333 releases a TSL version of her recruitment armband. Hope this helps. Link to comment Share on other sites More sharing options...
mcdaniel Posted February 22, 2005 Share Posted February 22, 2005 Hi TK102 you have done some great work with this KSE. What happenend with version 3.0.11? And a question what programming tools are you useing? McDaniel Link to comment Share on other sites More sharing options...
tk102 Posted February 22, 2005 Author Share Posted February 22, 2005 I'm jumping my numbering scheme up a bit for clarity. v3.2.0 released New Features: Removed the [+]/[-] buttons for inventory stacking and replaced with textbox control. Setting stack count to 0 and clicking Apply will remove the item and make the editing widgets vanish (thereby preventing errors that would occur if you clicked them) Bug Fixes: Fixed the bug where editing Disciple would affect Bao Dur. Fixed the bug where editing Hanharr woudl affect Atton. Fixed the bug where classes were not being displayed properly in KotOR1 savegames. Regarding 2DA files: - KSE does not (yet) recurse folders placed in the override and will not (yet) detect 2da files hidden in such folders - KSE (currently) can only read v2.b 2da files, not v2.0 2da files (thanks TMPhoenix) Link to comment Share on other sites More sharing options...
Keiko Posted February 22, 2005 Share Posted February 22, 2005 Hey, Tk. you no what would be good, if you could get the apperences to work for: Dark_jedi_HI_male01, that would be awesome! Link to comment Share on other sites More sharing options...
T7nowhere Posted February 22, 2005 Share Posted February 22, 2005 @DarthSmallz there is nothing that can be done about that. Link to comment Share on other sites More sharing options...
Nodakrattler Posted February 22, 2005 Share Posted February 22, 2005 I'm not sure if this has been addressed yet, but when I used ver. 3.0.9 to add new force powers then loaded my save the only powers I had were the one I had just added. All the other powers I already had, including lightsaber forms and powers given by NPC's, disappeared and in the powers list there was a question block where the power icon had been before. EDIT: I forgot to metion this happened with TSL. BTW great tool, I find extremly helpful thanks EDIT #2: Ran a test with new version and I didn't have this problem, so I guess it doesn't really matter any more. Again thanks for this great tool. One little question. Has anyone tried to lower your charcaters level for the first class once you go dual, and does it cause any problems since you can't dual class till you reach level 15? Link to comment Share on other sites More sharing options...
Mav Posted February 23, 2005 Share Posted February 23, 2005 Thanks for the upgrade tk102, I don't know what I'd do without you and Fred Link to comment Share on other sites More sharing options...
HEISLEGEND Posted February 23, 2005 Share Posted February 23, 2005 question, is the master flurry feat there? i cant seem to find the damned thing =P Link to comment Share on other sites More sharing options...
Gall_4185 Posted February 23, 2005 Share Posted February 23, 2005 It's under whirlwind attack. A huge thanks to tk102 for this invaluable tool Link to comment Share on other sites More sharing options...
tk102 Posted February 23, 2005 Author Share Posted February 23, 2005 Thank you for the positive feedback everyone. Link to comment Share on other sites More sharing options...
HEISLEGEND Posted February 23, 2005 Share Posted February 23, 2005 i still cant find master flurry =( but this is indeed a great tool. i stupidly focused on rapid shot instead of flurry but this tool helped me change that =D....now if i can only find master flurry XD Link to comment Share on other sites More sharing options...
tk102 Posted February 23, 2005 Author Share Posted February 23, 2005 As Gall_4185 said, it's called WHIRLWIND_ATTACK. Next release of KSE will have the feats translated to their actual dialog.tlk entries for better clarity. Link to comment Share on other sites More sharing options...
Jennaida Posted February 23, 2005 Share Posted February 23, 2005 Having things translated into their actual entries will be VERY nice, and much easier to work with than staring at the full lists. Any chance that the Feats and Powers displays will also be adjusted, so they show up for TSL without the confusion of having to ckick 'display all' and figure out which are and aren't PC usable? Link to comment Share on other sites More sharing options...
tk102 Posted February 23, 2005 Author Share Posted February 23, 2005 For Feats, I think I'll make the 'short' list all those that don't have XXX in their label field. For Spells, I think I'll make the 'short' list all those that begin with "FORCE_POWER_" in their label field and do not contain XXX. Also for spells, if the name field does not have a stringref in it, I will just continue to show the value of the label field. How does that sound? Link to comment Share on other sites More sharing options...
tk102 Posted February 23, 2005 Author Share Posted February 23, 2005 v3.2.1 released - Powers and Feats now display as they do in game (references to dialog.tlk are now used) - TSL Feats and Powers now have 'short' lists available which are displayed when the 'Show All' checkbox is unchecked. Link to comment Share on other sites More sharing options...
Mav Posted February 24, 2005 Share Posted February 24, 2005 I really like this update tk102, great job Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted February 24, 2005 Share Posted February 24, 2005 I just downloaded and tested. I havent downloaded the KSE in a awhile and I see it has improved a lot. Great work as usual tk102. Keep it up Link to comment Share on other sites More sharing options...
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