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KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3


tk102

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*scratches her head*

 

I seem to be having a problem adding powers to a quicksave/autosave in KSE 3.2.1... It doesn't want to add the ones I ask it to, is it checking something about that, that it didn't before?

 

... Correction, now it seems that it isn't liking it unless I click 'show all feats/powers', and its showing things like Grenade: Sith Fire in the listing... :confused:

 

... and, on further update, it now also gives a string error when I try to re-open it in KSE... *sigh*

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Originally posted by Jennaida

I seem to be having a problem adding powers to a quicksave/autosave in KSE 3.2.1... It doesn't want to add the ones I ask it to, is it checking something about that, that it didn't before?

Does the problem seem isolated to those types of savegames only?

 

Is this TSL or KotOR?

 

KSE is now reading directly from spells.2da directly, using the Override (if present) or templates.bif.

 

... Correction, now it seems that it isn't liking it unless I click 'show all feats/powers', and its showing things like Grenade: Sith Fire in the listing... :confused:

That is normal -- Grenade: Sith Fire originally was displayed as something like ITEM_ABILITY_GRENADE_FIRE or something. You probably ignored it before.

 

What do you mean 'not liking it'?

... and, on further update, it now also gives a string error when I try to re-open it in KSE... *sigh*

 

The actual error message would be helpful if you can reproduce it. Also if you zip your entire quicksave (or autosave) folder and email it to me, I could take a look. (email is readme.txt)

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I should probably mention the mods I was using... I had the exile item pack, and the hardcore mod, in. And I'd used the editor to give myself a saber from the item pack.

 

I didn't think any of that would have effect on powers though, that's what was refusing to work.

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ChAiNz.2da wittily commented

Ummm... nice avatar tk, did you lose a bet?

 

Ha ha! Now tell me, don't you think Hugh is more an Idol of Idiot-Worshippers than Nikola Tesla?

 

Kudos however on the new Save Game Editor!
As feeble an attempt to stay on topic as I've ever seen one. :xp: But thanks.
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Originally posted by tk102

v3.2.2 released

 

- Fixed bug where 'short list' of TSL Force Powers was not displaying powers that were already possessed in blue and would not add new powers correctly...

 

Thanks Jennaida!

 

*cheers* Thank /you/ tk! Now I can go put my force powers back into that save game!

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tk102,

 

I hate to post something negative, but I can't get KSE to start I get the standard error report window: Window

 

and this is what "click here" shows

 

and kse.log shows only the following:

02-25-2005 22:35:03 KSE startup v3.2.2

02-25-2005 22:35:03 KSE found KotOR1 saves directory in C:\Program Files\LucasArts\SWKotOR

02-25-2005 22:35:03 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2

 

This has only been happening with versions v3.2.1 and v3.2.2 I would have posted for v3.2.1, but I've been busy and decided to just wait for the next update and it is still happening just wondering if this is something that I can fix on my end. Thanks for any help tk.

 

Edit:Update: Here is a kse.log of the last few versions

 

02-25-2005 22:42:02 KSE startup v3.2.0

02-25-2005 22:42:02 KSE found KotOR1 saves directory in C:\Program Files\LucasArts\SWKotOR

02-25-2005 22:42:02 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2

02-25-2005 22:42:03 KotOR1 spells.2da override detected.

02-25-2005 22:42:05 KotOR1 appearance.2da override detected.

02-25-2005 22:42:05 KotOR1 portraits.2da override detected.

02-25-2005 22:42:06 KotOR1 classes.2da override detected.

02-25-2005 22:42:07 KotOR2 spells.2da override detected.

02-25-2005 22:42:14 ---------Termination---------

 

02-25-2005 22:42:37 KSE startup v3.2.1

02-25-2005 22:42:37 KSE found KotOR1 saves directory in C:\Program Files\LucasArts\SWKotOR

02-25-2005 22:42:37 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2

 

02-25-2005 22:43:02 KSE startup v3.2.2

02-25-2005 22:43:02 KSE found KotOR1 saves directory in C:\Program Files\LucasArts\SWKotOR

02-25-2005 22:43:02 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2

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First thank you for that error report - a developer couldn't ask for anything more descriptive.

 

KSE 3.2.1 and 3.2.2 both made deliberate attempts to find stringrefs from the 2da files in the dialog.tlk file. The problem you describe usually comes from KSE attempting to read past the end of the dialog.tlk file so could it be that you placed a TSL .2da in your KotOR Override folder? Or (less likely) could you have placed KotOR's dialog.tlk in your TSL install directory?

 

Try removing all .2da files from KotOR override and see if the problem persists.

 

(This is incentive to have KSE do some evaluation of the stringrefs first -- KotOR 2da files should have no entries past 48500 or thereabouts)

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v3.2.3 released

In an effort to help better troubleshoot issues caused by 2DA <-> TLK file interactions, I have upgraded my TLK.pm module so that it will popup a message box informing you that it has attempted to read past the end of the TLK table. The kse.log file will also be more descriptive in such cases.

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TK102, I have a few suggestions to your super editor.

 

1. On the Feat menu, make a check box switch that can switch between non-Droid (Power Attack, Flurry, etc...), Droids (Power Blast, Sniper Shot, Gear Head, Droid Trick, etc...) and Jedi Knights (Everything except Droid Feats) .

 

2. In the Inventory editor, make it can select mutiple items so you can one-time edit how many of the items you have for all those items.

 

3. Make a copy feature so that you can copy all of the main caracter or any party member's Skills, Attribute, Feat, Powers, Class to another caracter.

 

These are just a few suggestions, nothing more.

 

Thanks, and may the force be with you.

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First time poster here as well. First, THANK YOU!!!

 

Second, If the order for the item lists were reversed so it was labeled description -> tag -> tagname it would make it easier to see what the item was at first glance.

 

Also, components and chemicals do not show up in the inventory, though adding it seems to work (but once you save changes, load the game, and save, you can no longer see them listed).

 

And thank you very much for fixing the add force powers bug.

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@mav: Glad to hear that it was as simple as that... the next time you went to play KotOR I think you would've had some interesting problems.

 

@Tianhou_Zhong: Thanks for the suggestions! I might do that droid Feat thing you mentioned, but that would mean another 'short list' that I can screw up. :p

 

@Xeranx: I guess it's not listed in templates.bif -- must be a 'local' item. See http://www.starwarsknights.com for full listing of item descriptions for both KotOR and TSL, ripped from templates.bif by yours truly.

 

@Cmdr. Thanatos: Good idea. I should do that. And I'll look into the Components/Chemicals thing -- thanks!

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Has it been more than 12 hours since the last update? Well then...

 

v3.2.4 released

 

Fixed a rare bug that would cause 2DA files to be misread. The only known case was when TSL's feat.2da was extracted with a newer version of KotOR Tool and placed in the override.

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