Jump to content

Home

crazy puzzler


darthfergie

Recommended Posts

no, Eets, that was Thy Dungeonmaster 1, this is Thy Dungeonmaster 2...much deeper game, my walkthrough, so far:

 

 

 

take hay (get moldy bread)

take chamber pot (you'll hear a tinkle)

plug nose

take tinkle (that's get tinkle, not take tinkle sickos...)

unplug nose (otherwise you'll pass out :lol: )

open door

go south (into the office)

sidenote: try to take the nameplate for a bit of fun

unlock drawer

take map

talk ripberger

go north

look nametag

talk percy

(I don't know if there's a way around being bitten, probably not)

go north (get bitten & given plague)

take mop (for use when fighting beasties)

read map

write down directions to take & the bread will stave off the plague for a bit (eat when it starts giving you messages about the plague)

once out, go east

go EASTWARD (to infirmary)

don't talk to the healer, she asks questions till you pass out

talk saw doctor

respond NO to his question, otherwise bad happens

talk chef

give sucker

give cloth

ending

--the best I've gotten so far is 75 of 100--

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...