jojobob Posted March 14, 2004 Share Posted March 14, 2004 where do you find the files that have the NPC classes for SP? i want to study them... Link to comment Share on other sites More sharing options...
Kurgan Posted March 14, 2004 Share Posted March 14, 2004 Do you mean the .npc files? Link to comment Share on other sites More sharing options...
moberemk Posted March 15, 2004 Share Posted March 15, 2004 No, those are for the NPCs. he's talking about the NPC classes, like CLASS_DESANN or CLASS_REBORN instead of desann.npc or reborn.npc Link to comment Share on other sites More sharing options...
jojobob Posted March 15, 2004 Author Share Posted March 15, 2004 yeah, where do you find them? Link to comment Share on other sites More sharing options...
Kurgan Posted March 15, 2004 Share Posted March 15, 2004 Now that I don't know, sorry. Whenever I want to find something I just open up the assets files with winzip and just scroll through the extensions (sort by extensions or directories) until I find what I'm looking for (extract it to my desktop, open with notepad and see if it has anything interesting in it). I know for Siege you have SCL files, but that may be something totally different. Perhaps there is a "CL" extension ("class"?) in there someplace. Link to comment Share on other sites More sharing options...
TK-8252 Posted March 15, 2004 Share Posted March 15, 2004 To find NPC classes, look through NPC files and see the classes they are. Link to comment Share on other sites More sharing options...
jojobob Posted March 15, 2004 Author Share Posted March 15, 2004 what i want is not the names, but the code for the names btw, my brother is telling me to tell you that you got your TK-8252 from MotS Link to comment Share on other sites More sharing options...
jojobob Posted March 15, 2004 Author Share Posted March 15, 2004 no, i mean the code for the classes, not their names in the npc files btw, my brother keeps telling me to say you got your name, TK-8252 from MotS Link to comment Share on other sites More sharing options...
jojobob Posted March 15, 2004 Author Share Posted March 15, 2004 whoa, the first time, it gave me a page could not be displayed error, then i refreshed and got the same thing, so i typed the message over again in a slightly different way Link to comment Share on other sites More sharing options...
TK-8252 Posted March 15, 2004 Share Posted March 15, 2004 Hmm, well, I'm not sure what you mean. You can't really get the "code" for NPC classes, I guess that'd take the source code for single player. Sorry I can't really help you with this. And yes, TK-8252 was the Field Trooper in MotS who nearly killed Kyle Katarn with a rocket blast. Link to comment Share on other sites More sharing options...
moberemk Posted March 15, 2004 Share Posted March 15, 2004 Okay, could an admin move this to coding? Link to comment Share on other sites More sharing options...
Crow_Nest Posted March 15, 2004 Share Posted March 15, 2004 The classes should be in the assests1.pk3, just go to the ext_data and go to npcs. Open those files with notepad and look at the class. Originally posted by TK-8252 And yes, TK-8252 was the Field Trooper in MotS who nearly killed Kyle Katarn with a rocket blast. Is there a screen of this guy? Link to comment Share on other sites More sharing options...
TK-8252 Posted March 16, 2004 Share Posted March 16, 2004 Originally posted by |GG|Crow_Nest Is there a screen of this guy? Nope. Just a Stormtrooper with a backpack, yellow pauldron, and a rail detonator... nothing special. Link to comment Share on other sites More sharing options...
jojobob Posted March 16, 2004 Author Share Posted March 16, 2004 well, i guess the code for what the classes do for the npc is in the .exe or nobody found it yet... i'll make a pic of the stormtrooper, later though Link to comment Share on other sites More sharing options...
jojobob Posted March 16, 2004 Author Share Posted March 16, 2004 i couldn't take the pic because when i pasted after print screen, it looked all screwed up Link to comment Share on other sites More sharing options...
moberemk Posted March 17, 2004 Share Posted March 17, 2004 Bug Raven for the code. There lies the answer... Link to comment Share on other sites More sharing options...
Kengo Posted March 17, 2004 Share Posted March 17, 2004 Kal EL did a lot of research into the NPC files, heres what he collated: http://www.map-review.com/forums/viewtopic.php?t=410 This was partly in aid of his NPC creater tool, which you might find handy if you want to play around with NPCs: http://www.pcgamemods.com/3648 What Crow_Nest said is right, you don't need any code that isn't already there in the assets pk3s to mess around with the NPCs. If you want to re-code their behavoir more thoroughly, lets hope you have a serious amount of experience in the ulta complex field of AI. Link to comment Share on other sites More sharing options...
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