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ATTENTION MODDERS!!! Recruitable Calo Nord?!


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Originally posted by CaptainSkye

I tried it out. It looks like it still needs a lot of work, but its a good start.

 

CaptainSkye by your statement it looks as if you are reading a little too much into what a KOTOR recruit mod is/does.

 

A KOTOR recruit mod just adds an NPC to your party... that's it... nothing else.

 

It does not automatically add all of the bells and whistles to the recruit, like the original Bioware NPC's have. It isn't a real easy task to add full dialogues and quest entries and conversations, etc.

 

CaptainSkye if I misinterpeted what you originally meant then please disregard my ramblings. :D

 

*Gets off of soapbox.*

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:D No, I understand all that, its just theres a few issues I noticed, such as no portrait thingy. Also, Calo no longer speaks, and if you select him theres still a Calo npc standing next to you, causing multiple Nords (:p ). Other than that, it looks good!
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Originally posted by CaptainSkye

:D No, I understand all that, its just theres a few issues I noticed, such as no portrait thingy. Also, Calo no longer speaks, and if you select him theres still a Calo npc standing next to you, causing multiple Nords (:p ). Other than that, it looks good!

 

What you are calling 'issues' in your post are some of the 'bells and whistles' I was referring to in my post, remember that greymeister made this mod back in March and modding KOTOR has come a long way since then. :)

 

The no portrait image, could easily be fixed by taking a screenshot cropping around Calo's face to the right size saving it as a .tga and add a refrence to it to portraits.2da then changing the recruits .utc file accordingly, this is more common knowledge now than it was back in March.

 

The Calo not speaking... 99% of all recruitable NPC's don't speak, or only have limited dialogues, or speak using the standard in game alien sound files, the only recruited NPC to actually speak their dialogue is Darth333's Recruitable Dustil Mod, and Darth333 has stated on several occasions that she would never do so again because it was really difficult.

 

The Calo clone not disappearing, scripting has come a long way since March and so has the knowledge of the script commands to get rid of those pesky clones, the fact that Darth333 made a good step-by-step Recruitable NPC tutorial has helped immensely. :D

 

And lastly, and sadly for the Calo Nord fans, I don't think an update for the mod is on the horizon, as greymeister hasn't posted since June, and probably has gone on to other things.

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Thanks Redhawke :)

 

Originally posted by RedHawke

The Calo not speaking... 99% of all recruitable NPC's don't speak, or only have limited dialogues, or speak using the standard in game alien sound files, the only recruited NPC to actually speak their dialogue is Darth333's Recruitable Dustil Mod, and Darth333 has stated on several occasions that she would never do so again because it was really difficult.

Not really difficult but tough on the nerves: having to find the best "no", "yes" "I" "was" intonation among existing entries and slowing down the tracks to cut and paste at the right place was a job only a crazy perfectionnist would do... :rolleyes::D doing it a second time would be completely insane :nutz3: ... but insane or not, the main probelm with Calo is that he doesn't have much dialogue to cut and paste from and it would be difficult to add sound without a new recording.
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*bows head* I have learned my lesson, O merciful one:p

 

j/k, but still, what I ment by Calo no longer speaking is that when he says "You've lead me on quite a chase, but nobody gets away from Calo Nord in the end!" he doesnt actually say that. But like you said, modding has come a long way since then. Its too bad about the update, I would have liked to see this again:(

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