Ockniel Posted March 24, 2004 Share Posted March 24, 2004 Is there a way I can make a jet stream like behind a ship or something? Maybe would it be like a fire or is there a way to reoeat a texturelike on the lightsaber glow? thanks | (insert jet stream here)| Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 24, 2004 Share Posted March 24, 2004 You'll be needing an fx_runner if it's a static model. If it's a ship you're modelling then that's a whole different ball game....but still uses efx files Link to comment Share on other sites More sharing options...
Ockniel Posted March 25, 2004 Author Share Posted March 25, 2004 sorry, I speak n00b Its a ship I made out of brushes and I want it to look like its moving, thus the jetstream Link to comment Share on other sites More sharing options...
Mercenary Posted March 25, 2004 Share Posted March 25, 2004 You want the ship to be moving with the effects following it? Link to comment Share on other sites More sharing options...
zag Posted March 25, 2004 Share Posted March 25, 2004 the path for the effect file is: "ships/xwing_exhaust" thats what comes out of the xwings exhust funny enough or if your looking for a non xwing effect ttry this: "ships/jet" Link to comment Share on other sites More sharing options...
Ockniel Posted March 25, 2004 Author Share Posted March 25, 2004 no, my ship is stationary, but I want the effect of movement, how could I make that exaust look like its moving without actually moving? Link to comment Share on other sites More sharing options...
Ockniel Posted March 27, 2004 Author Share Posted March 27, 2004 umm, the size of the "engine" I want the smoke/laser trail coming out of is 768*768*40 (ie: a square) I need the smoke or whatever to come out of the selected engines. Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 27, 2004 Share Posted March 27, 2004 Just as has been said....fxFile with a value of ships/xwing_exhaust or ships/jet and set the angle pointing away from the ship. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 27, 2004 Share Posted March 27, 2004 You may wanna read this if you're confused about the terms "fx_runner" and "fxFile." Basically, if you create an entity fx_runner and give it the key/value fxFile / path_to_effect.efx, the entity will generate that effect repeatedly. Just move the entity to the position of your ship's engines, and target the entity at an info_notnull (or, alternatively, give it an angle key) in the direction you want the effect to play. Also, tweak the delay or wait keys ont he entity to determine how often the effect will fire. Link to comment Share on other sites More sharing options...
Ockniel Posted March 29, 2004 Author Share Posted March 29, 2004 thanks wedge, Im still learning:rolleyes: Link to comment Share on other sites More sharing options...
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