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Oh those nasty Skyboxes!(Help,PLEASE!!??)


JK-->Konsaras

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You just cover brushes in the sky texture (one of those textures that show up as black text saying SKY on a blue background. You use these brushes to seal off your map, you do NOT make a brush around your entire map! What I mean is if you have a window you want to see sky out of but the players can't go through the window then you simply need a single brush to cover the back of the window like you were fixing a leak.

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how do you get the new sky textures to work right? not the ones that say sky repetitivly, but the ones that look like an actual sky. its too chopped up when you apply it, meaning the texture is reused so of course that isn't acceptable, and when i make the texture fit, it is too over stretched, and the back, left, right, and front ends don't always meet up either. is there a way to correct this?

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I think I understand what he's asking, maybe that the texture IS there but doen't acted right. Weapon burns shouldn't show on those textures should they? or should the brush itself be a non physical brush so it has that "not solidness" about it. I'm not at home right now or I would give it a try, just curious.:fett:

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