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question about ds ending, need infop for mod


Seprithro

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ok i thought i had expericed the ds ending to the fullest, but in broswing the streamwave folder, i found spoken dialog for what is either a completely differnt ending, or something i missed in my game, this is my ending i got, if someone got something differnt please let me know, this will effect my story in my new mod.

 

setup, female, full darkside, no romance with carth, but romance with bastilla, SPIOLERS AHEAD

ok atop the sumit on unknown world, i fought bastilla, reclaimed my identity, killed jolle, and juhani, then went to elder village, killed them all, returned to hawk, killed mission and zalabar, and carth got away, canderous swore alligence to me, then he bastilla and reven set out on star forge, faced three colored robed dark jedi, then i killed malak, and bastilla added in sith destroying fleet, then she was giving a speech on koriban by my side, the fmv, then credits the end,

 

ok anybody get anything differnt? if so please let me know very important

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List of current thoughts:

  • I should be sleeping
  • Did Prime really steal those reskins? I knew shouldn't have trusted him.
  • Someone should make a dialog of those unused streamwaves
  • It's nice to have T7 as a moderator
  • How do you make the camera angles work
  • I should be sleeping.
  • Why don't the modders from NWN come over here and help out?
  • Get off my chair, cat.

Are any of those what you're thinking?

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Originally posted by tk102

[*]Why don't the modders from NWN come over here and help out?

[/b]

 

THat is what I have been thinking too. Considering how similar the two engines of KotOR and NWN are, I am surprised how come no one from NWN mod KotOR. There are literally hundreds of mods in NWN, most of them have new story content in it while we have a big fat zero mod that incorporates new story =(

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The dlg is there. I think what needs to be done is to find where the dialog branches to that scene and then after have the starfrge destruction cut have it go to credits.

 

Well anyway the dlg is in sta_m45aa_s.rim-->Dialog-->k_sta_carth.dlg

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Pascalneder009 said:

No of course not read the tread again and see what i posted for stuff then youll see he's innocent

 

I was joking. ;)

 

 

 

I suppose you could put that .dlg in the override folder, and then force Carth to speak it with the ActionStartConversation function. That way he could speak it from anywhere. Of course you might have to remove some script requirements.

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I've put together a mod to bring back the cut DS female ending dialogue (followed by a truncated version of the LS ending). It seems other people might be interested in it, but the thing that worries me is that I had to change one of the .rim files (sta_m45aa_s.rim). Two of the scripts I changed have the same name as scripts in sta_m45ac_s, so that just putting them in the Override folder breaks the LS fight with Bastila.

 

Apparently you can't put .rim files in the Override folder... I'm wondering, is it considered okay to put out a mod where people have to back up & replace a game file?

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There is a workaround with this situation that does not involve replacing the original rim file.

 

Here is how it might be done:

 

Extract the two ncs files that have the same name from the two module files. For example, let say that there are two script files with the same name: k_pebn_samename.ncs. Rename one to, say scriptone.ncs and the other to scripttwo.ncs.

 

Now create a new script. Name it as the original script name, in our example: k_pebn_samename.ncs. This new script that you just created will be placed on the override folder. It should contain something like this:

 

void main()
{
   if (GetModuleFileName() == "sta_m45aa")
   {
        ExecuteScript("scriptone", GetModule());
   }

   if (GetModuleFileName() == "sta_m45ac")
   {
        ExecuteScript("scripttwo", GetModule());
   }
}

 

Pretty much self explanatory, the script above will execute two different scripts at two different modules. Now all that have to be done is to make any changes to the scriptone.ncs file, scripttwo.ncs, or both. Put them all in the override folder.

 

I hope this is what you are asking, if I misunderstood your question, then just disregard this post =)

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Originally posted by JdNoa

I've put together a mod to bring back the cut DS female ending dialogue (followed by a truncated version of the LS ending). It seems other people might be interested in it, but the thing that worries me is that I had to change one of the .rim files (sta_m45aa_s.rim). Two of the scripts I changed have the same name as scripts in sta_m45ac_s, so that just putting them in the Override folder breaks the LS fight with Bastila.

 

Apparently you can't put .rim files in the Override folder... I'm wondering, is it considered okay to put out a mod where people have to back up & replace a game file?

 

Absolutely, the music mod did just that.

 

Just looked in the .dlg file, and the only things missing are the camera angles and the scripts that trigger both the conversation options and Carth's dialogue after killing Bastila.

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gameunlimited: Thank you, that's exactly what I was asking. :)

 

dh-vug: Yep, not much had to be done to the .dlg file.

 

lowiej: Sorry for the delay; had a hard drive crash last week (blech). Anyways, it's done now; I just emailed uru to see if it can go on the mod mainframe. Dunno how long that'll take. If you want it sooner, email or PM me & I'll email it to you.

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