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MIRRORS?????Help


stride

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OK big problem need more help. I spent like f***ing 2 hours trying to figure this out. Im trying to make a floor a perfect mirror that reflects everything exactly like it is. All I get is a F***ing black floor. I might rip my hair out soon. Sry guys this is just really confusing for me. O im trying this in SP first but i know it works in MP because i did that JO into JA stuff and played the last level of JO in MP of JA. I looked at the mirror. Well since im a mapper i cant keep those pk3s in my base when i map so i dont use the jk2 textures by mistake. Anyway please help. Thank you.

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If push comes to shove, copy all your geometry, flip it on the z-axis and join it onto the existing geometry. You can then use common/env_glass to split this room in two and make the floor shiny. You won't be able to see npcs or other players in this relfection, but it should be a little bit quicker and should work.

 

I've read in a previous post that Raven took the code out for mirrors in JA, so misc_surface_portal may not work

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the closest i got to getting this to work was putting the portal512 shader on the ground and puttind mirror_yavin on the wall. Put to surface portals by each and i got a reflection in the corners of the map and black everywhere else. It was wierd and confusing.

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