razorace Posted April 28, 2004 Author Share Posted April 28, 2004 that sounds like an interesting idea but would the ledgee rotate in place or swing right/left and then jump up? Secondly, I'm concerned that the hit detection for the ledgee will not be able to register stomp attacks. Link to comment Share on other sites More sharing options...
TheLiberator34 Posted April 29, 2004 Share Posted April 29, 2004 Just a quick question, will the new animations for blocking and such be put into OJP basic? Or are they only part of advanced? Link to comment Share on other sites More sharing options...
razorace Posted April 29, 2004 Author Share Posted April 29, 2004 Only in Enhanced. New/different animations would count as a gameplay change. Link to comment Share on other sites More sharing options...
keshire Posted April 29, 2004 Share Posted April 29, 2004 Ya, i was thinking about if he would swing a little left or right. I'm hoping to keep it from moving too much. Link to comment Share on other sites More sharing options...
Jon Denver Posted April 29, 2004 Share Posted April 29, 2004 One thing that bugged me with the standing animations in JO/JA is that the character doesn't breathe! Just motionless, as if able to absorb air through the skin or something. Link to comment Share on other sites More sharing options...
keshire Posted April 29, 2004 Share Posted April 29, 2004 Well once we get some gameplay stuff out of the way we can work on "fluff". But I'm not seeing something that would be subtle like that being very useful or noticeable. Link to comment Share on other sites More sharing options...
N3G1@ Posted April 29, 2004 Share Posted April 29, 2004 I thought that I've been able to post from school's comp...strange. Anyways: I'm near the end of the Jedish pullup animation. Just 5 frames to fix (only the arms position). the final "landing pose" is new and better. Once it's done I'll send to Razorace the compiled "your.GLA" (as usual) and the cfg file. About the breathing effect I've worked on it and All the animations I did (stands and idle) are "breathing" stands... That was one of the first things I've realized when I saw JK2 - JA animations. And now I'm making my own with breathe effect... Link to comment Share on other sites More sharing options...
razorace Posted April 29, 2004 Author Share Posted April 29, 2004 The breathing effect of SP was almost certainly generated by code instead animations. Link to comment Share on other sites More sharing options...
N3G1@ Posted April 29, 2004 Share Posted April 29, 2004 How? BTW, have you seen the Jedish pullup GLA? Link to comment Share on other sites More sharing options...
razorace Posted April 29, 2004 Author Share Posted April 29, 2004 Nope, not yet. Give me a little bit. Link to comment Share on other sites More sharing options...
razorace Posted April 29, 2004 Author Share Posted April 29, 2004 ok, I checked it out. The player body still isn't centered. And I think the ending would look better if it was more graceful. He looks like he's skidding to a halt instead of landing from a Force powered hop and his arms go from symatry to being one forward, one back. The motion of the animations is primarily up/down instead of forward/back. Other than that, I think it's perfect. Link to comment Share on other sites More sharing options...
N3G1@ Posted April 30, 2004 Share Posted April 30, 2004 OK. I'll fix the final stance and I'll center the animation. I'll send you the GLA soon! Link to comment Share on other sites More sharing options...
Vouksh Posted May 2, 2004 Share Posted May 2, 2004 I would like to (at least try) to make animations. what program are u guys using? i have some really cool (i think) animations. new saber moves and other stufff like that. and like adding an animation for when ur using a shield Link to comment Share on other sites More sharing options...
razorace Posted May 2, 2004 Author Share Posted May 2, 2004 I beleive they are using 3D studio Max (not free), carcass (free in SDK), and glamerge (free). Link to comment Share on other sites More sharing options...
N3G1@ Posted May 3, 2004 Share Posted May 3, 2004 I am using 3dsmax R5, and I guess that Keshire is using 3dsmax R4 (nearly the same for animations). I've been trying the IK and I've done a new Run animation with it, which is really nice... But IK isn't always useful. Youhave to understand when and where you might use it (with benefits...) Link to comment Share on other sites More sharing options...
Confucius Posted May 3, 2004 Share Posted May 3, 2004 I have an idea for an animation. I'm not sure if somebody thought it up already or if it's even possible but in the last Clone Wars cartoon episode there is this evil robobt than can use like three sabers at a time with his two hands and one foot and when he had two sabers he grabbed this guy's head with the claws on his foot and smashed his head in the ground while blocking other sabers, then he did a backflip and threw him away with his foot. I dont know if that stuff is possible plus it would would probably be VERY hard, but I dont know anything about animations so i wouldnt know, but if you could do some how do that it would be cool especially the three sabers part and the foot grabbing. Link to comment Share on other sites More sharing options...
Confucius Posted May 3, 2004 Share Posted May 3, 2004 Oh yeah, the robot's name is General Grievous Link to comment Share on other sites More sharing options...
razorace Posted May 4, 2004 Author Share Posted May 4, 2004 Well, the problem is that it would be hard to impliment, hard to control, and only really apply to one character. I don't feel that's worth the effort. Link to comment Share on other sites More sharing options...
Hekx Posted May 4, 2004 Share Posted May 4, 2004 General Grievous and new animations would be hellacious. Link to comment Share on other sites More sharing options...
keshire Posted May 4, 2004 Share Posted May 4, 2004 I currently have it setup so that its puppeted to a Character Studio Biped. But not everyone has that particular plugin. Link to comment Share on other sites More sharing options...
Confucius Posted May 9, 2004 Share Posted May 9, 2004 Yeah that's what i thought would happen. Link to comment Share on other sites More sharing options...
Confucius Posted May 9, 2004 Share Posted May 9, 2004 OH! If we can't get animations, why not at least just make a General Grievous model? Link to comment Share on other sites More sharing options...
Confucius Posted May 9, 2004 Share Posted May 9, 2004 Sorry that I'm posting so many replies, but it maybe you could do a few new melee animations. Like mabye have the grab and punch in the stomach one and make it so that you can stab them in the stomach three times instead? Link to comment Share on other sites More sharing options...
keshire Posted May 9, 2004 Share Posted May 9, 2004 You may want to make that request in the editting requests forum. http://www.lucasforums.com/forumdisplay.php?s=&forumid=402 There's a good three or four threads asking for it already so add your name to the list Link to comment Share on other sites More sharing options...
MadCow1989 Posted May 16, 2004 Share Posted May 16, 2004 maybe like a New Saber mode? we have Single Staff and Dual maybe Tripple Saber like grievious Link to comment Share on other sites More sharing options...
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