snife Posted May 28, 2004 Share Posted May 28, 2004 How do u do doors that looks like real doors,,(moving like real doors) is it something with the textures NoDraw? Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 28, 2004 Share Posted May 28, 2004 Swinging doors? They use scripting to rotate them 90 degrees or there abouts. I think it's been covered before actually...try search, failing that me or another scripter will post exactly how...but please try search first. Link to comment Share on other sites More sharing options...
lassev Posted May 28, 2004 Share Posted May 28, 2004 Here's a tutorial made by some nameless wannabe mapper. It should be decent, though. Still, I would be cautious with the areaportaling part of the tutorial, if you are mapping MP, because there might lie some problems that way. It has not been verified, but just be cautious. If you don't do the areaportaling, it should be nearly perfect and a very easy to follow tutorial. http://www.map-review.com/index.php?page=tutorial_view&id=25 Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 29, 2004 Share Posted May 29, 2004 If you are constructing a building and don't do areaportalling, shouldn't you be shot? Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 29, 2004 Share Posted May 29, 2004 You should use area-portalling even in MP just it can cause oddities on slower connections when the game doesn't update fast enough; you temporarily get the void effect through the portal when the door first opens. Link to comment Share on other sites More sharing options...
lassev Posted May 29, 2004 Share Posted May 29, 2004 The thing is that with swinging doors that need to be scripted, the areaportaling is not automatic. You need to use the adjust_areaportals script command. As I said, I have not verified this myself, but I got one report suggesting this command might not work in MP. Due to my inherent laziness, I still haven't checked this one out. Maybe it was nothing but some other error in the map of the person who reported this, or maybe it's a real problem. Surely I will one day check it out myself, unless some good person here tells me the command also functions perfectly in MP, so that I would avoid the trouble and pain of testing it myself... If you are constructing a building and don't do areaportalling, shouldn't you be shot? As far as I'm concerned, the end results are everything that matters. I have scripted long enough to know that part of the business is hacking and trying out different solutions as long as it takes to make it work. If you follow some book of set rules, you are restricting your own imagination. That's what the swinging doors are all about: Not being content with the Star Wars / Star Trek style sliding doors. If it compromises areaportaling, then you gotta find some other way of keeping FPS up. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 29, 2004 Share Posted May 29, 2004 I have a loooong way to go... Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 29, 2004 Share Posted May 29, 2004 There is another way to areaportal a swinging door...have a regular door there as well that is made of a caulk brush, just set it to move really fast and make sure it has no associated sound. Trigger it alongside the swinging door and it will allow you to use an areaportal, no riské scripting in MP required. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 29, 2004 Share Posted May 29, 2004 What's the highest value speed you can set a door to move? Link to comment Share on other sites More sharing options...
BongoBob Posted May 29, 2004 Share Posted May 29, 2004 EDIT:Nm. Off to try that... Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 29, 2004 Share Posted May 29, 2004 I don't know the actual limit so I just type 10000 which is basically instantaneous. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 29, 2004 Share Posted May 29, 2004 I wonder if it's possible to make an antiportal brush into a func_usable and bury it within the doors, then just toggle it with the doors? Probably a silly idea... Link to comment Share on other sites More sharing options...
lassev Posted May 29, 2004 Share Posted May 29, 2004 Originally posted by WadeV1589 There is another way to areaportal a swinging door...have a regular door there as well that is made of a caulk brush, just set it to move really fast and make sure it has no associated sound. Trigger it alongside the swinging door and it will allow you to use an areaportal, no riské scripting in MP required. If I remember correctly, you have a long career of doing extraordinary things when scripting was not yet possible, haven't you, Wade? This surely shows it. It might be a lot better way, I admit that. My problem is just that I tend to prefer scripting and think it's the solution to everything. My power grows and wanes in conjunction with the power of scripting... Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 29, 2004 Share Posted May 29, 2004 You can't areaportal entities, you get that weird error...you know, that one. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted June 2, 2004 Share Posted June 2, 2004 Just had a thought, you could areaportal a swinging door, couldn't you? I mean, if you create the areaportal and make it part of the func_door entity then it would work, wouldn't it? *goes off to search for the swinging door script, so he can learn* Link to comment Share on other sites More sharing options...
zag Posted June 2, 2004 Share Posted June 2, 2004 *shoves this in your face* http://www.lucasforums.com/showthread.php?s=&threadid=122700 Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted June 2, 2004 Share Posted June 2, 2004 lol, yeah I found that thread, but thanks anyway...the search feature's a bit temporamental on me, but it still works lol. Link to comment Share on other sites More sharing options...
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